Player Matchup

Merlin
Merlin
GHOST_N_CHIPS
Merlin
Level 25
God Stats
1W - 1L
1,287 SR
Queue Stats
41W - 37L
1,402 Elo+
Solo
Neith
Neith
IAmOatmeal
Neith
Level 4
God Stats
4W - 0L
1,717 SR
Queue Stats
5W - 4L
1,456 Elo+
Party 2
Ah Puch
Ah Puch
S0UTHERNxG0ATSE
Ah Puch
Level 39
God Stats
3W - 5L
1,296 SR
Queue Stats
8W - 12L
1,296 Elo+
Party 2
Cerberus
Cerberus
highmemoris666
Cerberus
Level 14
God Stats
12W - 14L
1,382 SR
Queue Stats
33W - 35L
1,455 Elo+
Solo
Thor
Thor
ogskunk_100
Thor
Level 29
God Stats
22W - 17L
1,415 SR
Queue Stats
22W - 17L
1,380 Elo+
Solo
Team Averages
Level 22
1,419 SR
1,398 Elo+

VS

Team Averages
Level 11
1,465 SR
1,323 Elo+
Set
Set
DAGGAZBOY
Set
Level 18
God Stats
6W - 15L
989 SR
Queue Stats
127W - 235L
1,278 Elo+
Party 1
Skadi
Skadi
Nokomus41418
Skadi
Level 7
God Stats
1W - 2L
1,527 SR
Queue Stats
12W - 35L
1,167 Elo+
Party 1
Cthulhu
Cthulhu
Pharoah_Gj
Cthulhu
Level 14
God Stats
2W - 2L
1,827 SR
Queue Stats
18W - 23L
1,435 Elo+
Solo
Medusa
Medusa
StellaYella
Medusa
Level 5
God Stats
1W - 3L
1,482 SR
Queue Stats
2W - 3L
1,446 Elo+
Solo
Jormungandr
Jormungandr
killr12gage
Jormungandr
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
110W - 192L
1,286 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
9 / 4 / 15
12,310
1,119
21,867
11,982
4,950
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Neith
18
4 / 2 / 24
11,792
1,072
17,895
8,493
3,424
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

19
8 / 1 / 21
12,492
1,136
18,996
7,806
2,994
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cerberus
19
8 / 1 / 22
11,848
1,077
11,244
18,357
14,740
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

18
8 / 1 / 14
11,856
1,078
17,069
10,609
5,022
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Team 1 Tickets

293

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 11 / 3
10,335
940
12,353
20,434
7,213
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

15
0 / 5 / 3
9,467
861
3,734
9,340
4,345
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
Pharoah_Gj
Cthulhu
17
4 / 2 / 4
11,443
1,040
10,216
19,465
23,160
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Medusa
16
2 / 12 / 3
10,561
960
12,513
22,205
7,670
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Jormungandr
killr12gage
Jormungandr
16
1 / 9 / 5
10,406
946
11,068
24,071
20,325
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

133
Kill Participation
27
37
Kills
9
9
Deaths
39
96
Assists
18
Player
Kills
Deaths
Assists
KDA
L
2
11
3
0.32
W
9
4
15
4.13
W
Neith
4
2
24
8
L
0
5
3
0.3
L
Cthulhu
Pharoah_Gj
Cthulhu
4
2
4
3
W
8
1
21
18.5
L
Medusa
2
12
3
0.29
W
Cerberus
8
1
22
19
L
Jormungandr
killr12gage
Jormungandr
1
9
5
0.39
W
8
1
14
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,071
Damage
49,884
57,247
Taken
95,515
31,130
Mitigated
62,713
15,972
Healing
4,012
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,353
5,882
0
732
20,434
7,213
0
10,936
9,199
0
22,749
W
21,867
3,230
492
1,338
11,982
4,950
0
4,938
7,044
37,675
0
W
Neith
17,895
10,514
0
2,351
8,493
3,424
0
2,358
6,135
0
38,780
L
3,734
2,043
0
89
9,340
4,345
0
6,467
2,677
0
6,040
L
Cthulhu
Pharoah_Gj
Cthulhu
10,216
698
476
1,802
19,465
23,160
0
9,871
9,051
25,272
0
W
18,996
1,919
14
3,132
7,806
2,994
0
3,752
4,054
39,455
0
L
Medusa
12,513
5,206
0
913
22,205
7,670
0
9,029
12,845
0
33,234
W
Cerberus
11,244
1,844
0
8,645
18,357
14,740
0
5,333
13,024
17,644
0
L
Jormungandr
killr12gage
Jormungandr
11,068
1,423
0
0
24,071
20,325
0
13,843
9,636
30,990
0
W
17,069
4,961
0
0
10,609
5,022
0
4,903
5,706
0
32,536

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,298
Gold Earned
52,212
217
Minions Killed
144
4
Camps Cleared
3
979,770
Distance Traveled
880,515
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
10,335
940
17
2
0
188,161
0
W
Merlin
12,310
1,119
50
5
2
171,954
0
W
Neith
11,792
1,072
61
6
0
197,927
0
L
Skadi
9,467
861
12
1
0
99,700
1
L
Cthulhu
11,443
1,040
28
3
1
212,590
0
W
Ah Puch
12,492
1,136
52
5
1
183,766
1
L
Medusa
10,561
960
44
4
1
183,638
0
W
Cerberus
11,848
1,077
27
2
1
192,714
0
L
Jormungandr
10,406
946
43
4
1
196,426
0
W
Thor
11,856
1,078
27
2
0
233,409
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role