Player Matchup

Hercules
Hercules
HMZ3BREAKER
Hercules
Level 28
God Stats
4W - 5L
1,533 SR
Queue Stats
212W - 154L
1,745 Elo+
Solo
Hades
Hades
Silicon624
Hades
Level 27
God Stats
3W - 0L
1,674 SR
Queue Stats
22W - 16L
1,508 Elo+
Solo
Khepri
Khepri
Valde_Blade
Khepri
Level 26
God Stats
2W - 0L
1,500 SR
Queue Stats
28W - 17L
1,496 Elo+
Solo
Hou Yi
Hou Yi
fox1960
Hou Yi
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 55L
1,301 Elo+
Solo
Kali
Kali
xEVILxDRAGON286
Kali
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,104 Elo+
Solo
Team Averages
Level 25
1,541 SR
1,431 Elo+

VS

Team Averages
Level 24
1,485 SR
1,414 Elo+
Loki
Loki
AARON_KING145
Loki
Level 18
God Stats
10W - 7L
1,508 SR
Queue Stats
26W - 20L
1,398 Elo+
Solo
Anhur
Anhur
Anime_boy_grrrr
Anhur
Level 21
God Stats
3W - 2L
1,594 SR
Queue Stats
34W - 32L
1,498 Elo+
Party 1
Yemoja
Yemoja
Anime_girl_grrrr
Yemoja
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 46L
1,467 Elo+
Party 1
Arachne
Arachne
albu_is_back
Arachne
Level 25
God Stats
3W - 2L
1,217 SR
Queue Stats
8W - 4L
1,416 Elo+
Solo
Nu Wa
Nu Wa
ertugrul_kaan
Nu Wa
Level 29
God Stats
0W - 3L
1,607 SR
Queue Stats
79W - 92L
1,289 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
HMZ3BREAKER
Hercules
18
3 / 2 / 1
11,857
474
9,202
23,472
28,345
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Hades
16
1 / 11 / 6
10,397
416
17,880
26,212
13,872
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Khepri
16
2 / 7 / 6
10,929
437
7,901
19,148
17,959
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hou Yi
fox1960
Hou Yi
15
4 / 13 / 5
11,249
450
9,012
20,229
6,520
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

19
5 / 5 / 0
12,985
519
12,267
22,478
10,019
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
8 / 5 / 15
11,656
466
21,190
17,678
8,034
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

20
12 / 3 / 6
12,920
517
20,717
21,496
9,969
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8
1 / 1 / 5
8,156
326
2,932
5,981
2,394
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Arachne
albu_is_back
Arachne
20
7 / 0 / 2
13,131
525
11,438
20,088
8,695
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

16
10 / 7 / 12
11,222
449
22,155
16,678
6,389
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
78
15
Kills
38
38
Deaths
16
18
Assists
40
Player
Kills
Deaths
Assists
KDA
L
8
5
15
3.1
L
12
3
6
5
L
1
1
5
3.5
W
Hercules
HMZ3BREAKER
Hercules
3
2
1
1.75
W
Hades
1
11
6
0.36
W
Khepri
2
7
6
0.71
L
Arachne
albu_is_back
Arachne
7
0
2
8
L
10
7
12
2.29
W
Hou Yi
fox1960
Hou Yi
4
13
5
0.5
W
5
5
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,262
Damage
78,432
111,539
Taken
81,921
76,715
Mitigated
35,481
32,151
Healing
29,292
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
21,190
5,812
0
4,479
17,678
8,034
0
5,318
12,360
0
82,914
L
20,717
9,468
0
10,412
21,496
9,969
82
5,880
15,616
0
94,541
L
2,932
1,065
725
2,469
5,981
2,394
330
2,389
3,592
15,992
0
W
Hercules
HMZ3BREAKER
Hercules
9,202
3,292
0
11,056
23,472
28,345
402
3,083
20,084
0
70,575
W
Hades
17,880
2,997
687
8,944
26,212
13,872
1,496
7,914
17,743
77,202
0
W
Khepri
7,901
1,399
0
3,409
19,148
17,959
171
5,309
13,447
29,508
0
L
Arachne
albu_is_back
Arachne
11,438
10,168
0
8,871
20,088
8,695
216
2,547
17,541
0
92,443
L
22,155
5,917
0
2,336
16,678
6,389
448
9,647
7,031
43,126
0
W
Hou Yi
fox1960
Hou Yi
9,012
3,742
0
931
20,229
6,520
744
4,060
15,893
0
37,729
W
12,267
7,216
129
6,995
22,478
10,019
231
2,963
19,285
0
83,668

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,417
Gold Earned
57,085
513
Minions Killed
485
0
Camps Cleared
0
2,181,598
Distance Traveled
1,896,132
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
11,656
466
102
4
0
460,391
2
L
Anhur
12,920
517
150
6
0
399,895
4
L
Yemoja
8,156
326
25
1
0
140,601
1
W
Hercules
11,857
474
147
6
0
427,097
5
W
Hades
10,397
416
131
5
0
408,415
0
W
Khepri
10,929
437
47
2
0
487,312
1
L
Arachne
13,131
525
163
7
0
520,805
1
L
Nu Wa
11,222
449
45
2
0
374,440
0
W
Hou Yi
11,249
450
56
2
0
394,908
3
W
Kali
12,985
519
132
5
0
463,866
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role