Player Matchup

Chang'e
Chang'e
Platinum IV
PGxDrDabs
Chang'e
Platinum IV
Level 118
God Stats
4W - 1L
1,888 SR
Queue Stats
33W - 20L
2,024 MMR
Party 1
Cthulhu
Cthulhu
Platinum IV
ii_Dinoo
Cthulhu
Platinum IV
Level 104
God Stats
1W - 0L
1,684 SR
Queue Stats
30W - 18L
2,024 MMR
Party 1
Loki
Loki
Platinum V
tht1guyBry427
Loki
Platinum V
Level 127
God Stats
3W - 1L
1,593 SR
Queue Stats
25W - 12L
2,024 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 116
1,722 SR
2,024 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 143
1,474 SR
1,328 MMR
Merlin
Merlin
Gold V
 
Merlin
Gold V
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Silver III
ll NoFear II
Neith
Silver III
Level 112
God Stats
0W - 2L
1,278 SR
Queue Stats
5W - 13L
1,251 MMR
Party 2
Fenrir
Fenrir
Gold V
ooSUP3RM4Noo
Fenrir
Gold V
Level 159
God Stats
3W - 4L
1,644 SR
Queue Stats
229W - 262L
1,232 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
PGxDrDabs
Chang'e
15
7 / 2 / 7
10,721
766
12,347
10,499
8,268
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Cthulhu
ii_Dinoo
Cthulhu
13
2 / 1 / 8
10,503
750
7,928
17,777
18,538
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
6 / 0 / 9
10,652
761
8,566
10,233
7,144
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mace

Mace

+10
Physical Power

Bans
AthenaAphroditeGilgameshScyllaBacchus

VS

Bans
YmirVamanaCupidCu ChulainnDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
12
0 / 4 / 2
8,947
639
8,708
11,199
5,111
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

11
1 / 7 / 1
8,145
582
5,981
11,167
4,147
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fenrir
11
1 / 4 / 2
8,383
599
6,381
12,583
7,786
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
7
15
Kills
2
3
Deaths
15
24
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
4
2
0.25
W
Chang'e
PGxDrDabs
Chang'e
7
2
7
5.25
W
Cthulhu
ii_Dinoo
Cthulhu
2
1
8
6
L
1
7
1
0.21
L
Fenrir
1
4
2
0.5
W
6
0
9
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,841
Damage
21,070
38,509
Taken
34,949
33,950
Mitigated
17,044
14,431
Healing
5,486
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
8,708
389
0
635
11,199
5,111
0
6,501
4,698
47,820
0
W
Chang'e
PGxDrDabs
Chang'e
12,347
185
3,141
5,284
10,499
8,268
537
3,143
7,356
44,066
0
W
Cthulhu
ii_Dinoo
Cthulhu
7,928
128
511
3,986
17,777
18,538
420
2,219
15,558
35,099
0
L
5,981
2,280
0
2,645
11,167
4,147
144
6,225
4,942
0
22,708
L
Fenrir
6,381
1,834
0
2,206
12,583
7,786
128
7,615
4,968
0
25,018
W
8,566
2,534
0
1,509
10,233
7,144
1,453
3,845
6,186
0
45,046

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,876
Gold Earned
25,475
166
Minions Killed
142
0
Camps Cleared
0
836,847
Distance Traveled
643,826
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,947
639
66
5
0
199,901
1
W
Chang'e
10,721
766
72
5
0
273,371
2
W
Cthulhu
10,503
750
32
2
0
261,894
4
L
Neith
8,145
582
41
3
0
203,218
0
L
Fenrir
8,383
599
35
3
0
240,707
2
W
Loki
10,652
761
62
4
0
301,582
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role