Player Matchup

Set
Set
HarleyEmo
Set
Level 29
God Stats
12W - 31L
1,605 SR
Queue Stats
77W - 105L
1,577 Elo+
Solo
Sylvanus
Sylvanus
TheCrimsonKinggg
Sylvanus
Level 25
God Stats
38W - 32L
1,505 SR
Queue Stats
78W - 94L
1,446 Elo+
Party 3
Da Ji
Da Ji
YungFrost
Da Ji
Level 26
God Stats
19W - 19L
1,466 SR
Queue Stats
66W - 58L
1,462 Elo+
Party 3
Ra
Ra
ZakoDr
Ra
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
34W - 45L
1,442 Elo+
Party 2
Xing Tian
Xing Tian
dro0w
Xing Tian
Level 25
God Stats
5W - 12L
1,190 SR
Queue Stats
379W - 407L
1,376 Elo+
Party 2
Team Averages
Level 24
1,453 SR
1,461 Elo+

VS

Team Averages
Level 21
1,579 SR
1,481 Elo+
Nike
Nike
BUGAMING1
Nike
Level 16
God Stats
32W - 23L
1,445 SR
Queue Stats
39W - 43L
1,228 Elo+
Solo
Mercury
Mercury
Mantaxia
Mercury
Level 28
God Stats
16W - 13L
1,596 SR
Queue Stats
137W - 132L
1,550 Elo+
Party 1
Jing Wei
Jing Wei
MysticalSmoothie
Jing Wei
Level 18
God Stats
15W - 12L
1,543 SR
Queue Stats
46W - 30L
1,565 Elo+
Party 1
Hel
Hel
Tellasong
Hel
Level 28
God Stats
33W - 44L
1,408 SR
Queue Stats
94W - 118L
1,373 Elo+
Solo
Sobek
Sobek
TwitchyTucker
Sobek
Level 13
God Stats
4W - 2L
1,904 SR
Queue Stats
19W - 14L
1,690 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 3 / 0
4,664
424
716
5,292
1,268
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

7
0 / 5 / 0
5,415
492
4,263
8,788
4,214
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Da Ji
YungFrost
Da Ji
5
0 / 2 / 0
4,251
386
402
2,737
506
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Ra
11
4 / 3 / 1
6,384
580
6,385
6,178
2,000
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Xing Tian
dro0w
Xing Tian
10
2 / 1 / 0
5,717
520
3,447
7,170
5,356
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
9
0 / 1 / 2
5,452
496
3,081
4,356
1,812
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mercury
Mantaxia
Mercury
12
7 / 0 / 2
7,047
641
6,801
8,898
2,790
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
2 / 1 / 4
6,086
553
4,122
4,420
1,215
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
2 / 4 / 2
5,737
522
1,877
6,692
2,056
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Spellbook

Spellbook

+20
Magical Power
+75
Mana

9
3 / 0 / 5
6,133
558
3,118
4,678
3,118
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
29
6
Kills
14
14
Deaths
6
1
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Nike
0
1
2
1
L
0
3
0
0
W
Mercury
Mantaxia
Mercury
7
0
2
8
W
2
1
4
4
W
2
4
2
0.75
L
0
5
0
0
W
3
0
5
5.5
L
Da Ji
YungFrost
Da Ji
0
2
0
0
L
Ra
4
3
1
1.5
L
Xing Tian
dro0w
Xing Tian
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,213
Damage
18,999
30,165
Taken
29,044
13,344
Mitigated
10,991
5,762
Healing
9,104
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nike
3,081
268
0
1,510
4,356
1,812
219
2,675
1,345
0
15,761
L
716
486
0
1,842
5,292
1,268
0
734
4,536
0
15,578
W
Mercury
Mantaxia
Mercury
6,801
3,033
0
2,459
8,898
2,790
0
3,511
5,186
0
36,048
W
4,122
2,589
0
335
4,420
1,215
1,092
1,514
2,627
0
27,500
W
1,877
152
635
2,730
6,692
2,056
402
2,628
3,798
24,026
0
L
4,263
815
416
1,336
8,788
4,214
0
2,401
6,313
16,479
0
W
3,118
583
0
1,435
4,678
3,118
98
2,580
1,993
11,271
0
L
Da Ji
YungFrost
Da Ji
402
48
0
905
2,737
506
0
587
2,110
0
7,213
L
Ra
6,385
573
85
777
6,178
2,000
1,188
999
5,059
31,199
0
L
Xing Tian
dro0w
Xing Tian
3,447
485
0
401
7,170
5,356
0
68
6,702
19,284
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,431
Gold Earned
30,455
171
Minions Killed
242
0
Camps Cleared
0
931,916
Distance Traveled
1,073,053
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
5,452
496
32
3
0
215,043
1
L
Set
4,664
424
37
3
0
156,259
0
W
Mercury
7,047
641
76
7
0
239,456
0
W
Jing Wei
6,086
553
61
6
0
205,096
0
W
Hel
5,737
522
52
5
0
180,494
2
L
Sylvanus
5,415
492
20
2
0
196,171
2
W
Sobek
6,133
558
21
2
0
232,964
1
L
Da Ji
4,251
386
20
2
0
153,725
1
L
Ra
6,384
580
61
6
0
217,793
0
L
Xing Tian
5,717
520
33
3
0
207,968
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role