Player Matchup

Merlin
Merlin
ARTHUR POLO 15
Merlin
Level 115
God Stats
0W - 1L
1,314 SR
Queue Stats
39W - 78L
1,318 Elo+
Party 1
Cerberus
Cerberus
I FX ProPrei
Cerberus
Level 69
God Stats
0W - 2L
1,127 SR
Queue Stats
21W - 36L
1,260 Elo+
Party 1
Fenrir
Fenrir
M1onzinho
Fenrir
Level 44
God Stats
0W - 1L
1,845 SR
Queue Stats
20W - 40L
1,261 Elo+
Party 1
Team Averages
Level 76
1,429 SR
1,280 Elo+

VS

Team Averages
Level 94
1,376 SR
1,358 Elo+
Gilgamesh
Gilgamesh
INFAMOUSKNOX
Gilgamesh
Level 87
God Stats
11W - 21L
1,194 SR
Queue Stats
211W - 249L
1,434 Elo+
Solo
Ah Puch
Ah Puch
Mpire GRIM
Ah Puch
Level 137
God Stats
26W - 26L
1,565 SR
Queue Stats
109W - 185L
1,335 Elo+
Party 2
Fenrir
Fenrir
Obi Joe IKenobi
Fenrir
Level 58
God Stats
24W - 45L
1,368 SR
Queue Stats
70W - 110L
1,306 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 5 / 3
12,464
594
12,542
12,291
4,461
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cerberus
I FX ProPrei
Cerberus
16
4 / 10 / 4
13,449
640
8,978
30,120
25,910
Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Fenrir
M1onzinho
Fenrir
16
4 / 9 / 3
13,288
633
10,664
20,840
8,710
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
INFAMOUSKNOX
Gilgamesh
18
10 / 1 / 14
14,563
693
22,073
22,421
19,964
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ah Puch
Mpire GRIM
Ah Puch
19
7 / 3 / 13
14,902
710
26,256
12,250
4,287
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
7 / 6 / 9
13,858
660
8,773
16,827
6,429
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
60
10
Kills
24
24
Deaths
10
10
Assists
36
Player
Kills
Deaths
Assists
KDA
L
2
5
3
0.7
L
Cerberus
I FX ProPrei
Cerberus
4
10
4
0.6
W
Gilgamesh
INFAMOUSKNOX
Gilgamesh
10
1
14
17
L
Fenrir
M1onzinho
Fenrir
4
9
3
0.61
W
Ah Puch
Mpire GRIM
Ah Puch
7
3
13
4.5
W
7
6
9
1.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,184
Damage
57,102
63,251
Taken
51,498
39,081
Mitigated
30,680
12,564
Healing
23,801
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,542
338
304
1,970
12,291
4,461
190
6,841
5,450
68,095
0
L
Cerberus
I FX ProPrei
Cerberus
8,978
479
0
6,961
30,120
25,910
0
15,249
14,871
46,679
0
W
Gilgamesh
INFAMOUSKNOX
Gilgamesh
22,073
5,888
869
9,607
22,421
19,964
282
11,262
11,159
0
51,887
L
Fenrir
M1onzinho
Fenrir
10,664
1,268
0
3,329
20,840
8,710
0
4,281
16,559
0
46,956
W
Ah Puch
Mpire GRIM
Ah Puch
26,256
958
924
4,564
12,250
4,287
1,582
4,980
7,270
101,126
0
W
8,773
3,479
558
7,279
16,827
6,429
1,025
5,404
11,423
0
50,708

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,201
Gold Earned
43,323
253
Minions Killed
244
0
Camps Cleared
0
1,053,544
Distance Traveled
1,142,734
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
12,464
594
98
5
0
350,396
1
L
Cerberus
13,449
640
99
5
0
357,537
1
W
Gilgamesh
14,563
693
53
3
0
408,481
2
L
Fenrir
13,288
633
56
3
0
345,611
3
W
Ah Puch
14,902
710
148
7
0
374,173
0
W
Fenrir
13,858
660
43
2
0
360,080
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role