Player Matchup

Danzaburou
Danzaburou
Jualva
Danzaburou
Level 5
God Stats
2W - 2L
1,209 SR
Queue Stats
6W - 6L
1,201 Elo+
Party 2
Hera
Hera
Sir Lubertons
Hera
Level 122
God Stats
7W - 1L
1,762 SR
Queue Stats
185W - 150L
1,569 Elo+
Party 2
Bellona
Bellona
Tradesman5
Bellona
Level 46
God Stats
5W - 0L
1,869 SR
Queue Stats
113W - 83L
1,594 Elo+
Party 2
Nemesis
Nemesis
blindside044
Nemesis
Level 45
God Stats
14W - 9L
1,523 SR
Queue Stats
234W - 238L
1,559 Elo+
Solo
Khepri
Khepri
doombringerthe1
Khepri
Level 24
God Stats
19W - 7L
1,675 SR
Queue Stats
31W - 25L
1,486 Elo+
Party 2
Team Averages
Level 48
1,608 SR
1,482 Elo+

VS

Team Averages
Level 57
1,515 SR
1,474 Elo+
Izanami
Izanami
BadVonz
Izanami
Level 37
God Stats
10W - 9L
1,598 SR
Queue Stats
142W - 137L
1,581 Elo+
Solo
Ymir
Ymir
Eurythmik
Ymir
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 8L
1,237 Elo+
Party 1
Sol
Sol
MosaEphixa91
Sol
Level 106
God Stats
6W - 7L
1,491 SR
Queue Stats
274W - 284L
1,509 Elo+
Party 1
King Arthur
King Arthur
NightStar1115
King Arthur
Level 102
God Stats
9W - 10L
1,496 SR
Queue Stats
310W - 270L
1,557 Elo+
Party 1
Fenrir
Fenrir
TrixSadistik
Fenrir
Level 32
God Stats
16W - 22L
1,491 SR
Queue Stats
280W - 295L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Jualva
Danzaburou
17
7 / 4 / 9
10,847
571
11,881
11,936
4,791
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

16
4 / 3 / 10
9,935
523
16,043
8,375
2,941
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
Tradesman5
Bellona
18
8 / 0 / 2
11,451
603
11,388
13,468
12,730
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Nemesis
blindside044
Nemesis
16
5 / 1 / 7
9,750
513
9,268
10,873
4,977
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
3 / 1 / 11
8,739
460
4,202
8,503
6,693
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BadVonz
Izanami
18
4 / 4 / 0
10,762
566
3,800
11,150
3,753
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ymir
13
0 / 2 / 3
8,102
426
1,986
10,043
8,824
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
4 / 7 / 0
9,840
518
11,533
13,853
4,031
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

King Arthur
NightStar1115
King Arthur
15
0 / 7 / 1
9,245
487
10,847
23,693
15,790
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Fenrir
13
1 / 7 / 1
8,297
437
5,127
14,037
4,607
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
14
27
Kills
9
9
Deaths
27
39
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Izanami
BadVonz
Izanami
4
4
0
1
L
Ymir
0
2
3
0.75
W
Danzaburou
Jualva
Danzaburou
7
4
9
2.88
L
4
7
0
0.57
L
King Arthur
NightStar1115
King Arthur
0
7
1
0.07
W
4
3
10
3
W
Bellona
Tradesman5
Bellona
8
0
2
9
L
Fenrir
1
7
1
0.21
W
Nemesis
blindside044
Nemesis
5
1
7
8.5
W
3
1
11
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,782
Damage
33,293
53,155
Taken
72,776
32,132
Mitigated
37,005
13,401
Healing
18,869
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
BadVonz
Izanami
3,800
1,730
0
2,864
11,150
3,753
794
3,987
7,163
0
90,148
L
Ymir
1,986
145
0
694
10,043
8,824
0
5,571
4,472
17,149
0
W
Danzaburou
Jualva
Danzaburou
11,881
7,567
0
4,030
11,936
4,791
444
5,678
6,258
0
72,052
L
11,533
3,947
0
5,188
13,853
4,031
688
2,961
10,892
63,222
0
L
King Arthur
NightStar1115
King Arthur
10,847
1,399
0
5,816
23,693
15,790
0
6,005
17,688
0
64,607
W
16,043
4,863
0
1,750
8,375
2,941
439
239
8,136
80,706
0
W
Bellona
Tradesman5
Bellona
11,388
1,805
0
4,255
13,468
12,730
541
194
13,274
11,714
58,074
L
Fenrir
5,127
1,429
0
4,307
14,037
4,607
0
3,630
10,407
0
45,507
W
Nemesis
blindside044
Nemesis
9,268
6,048
0
1,626
10,873
4,977
1,411
2,440
8,433
0
65,506
W
4,202
397
342
1,398
8,503
6,693
270
4,968
3,535
19,464
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,722
Gold Earned
46,246
548
Minions Killed
539
0
Camps Cleared
0
1,823,086
Distance Traveled
1,643,909
21
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
10,762
566
179
9
0
337,850
3
L
Ymir
8,102
426
42
2
0
292,242
2
W
Danzaburou
10,847
571
127
7
0
303,451
2
L
Sol
9,840
518
97
5
0
320,066
4
L
King Arthur
9,245
487
135
7
0
357,711
7
W
Hera
9,935
523
143
8
0
343,714
10
W
Bellona
11,451
603
152
8
0
384,206
0
L
Fenrir
8,297
437
86
5
0
336,040
4
W
Nemesis
9,750
513
102
5
0
413,187
4
W
Khepri
8,739
460
24
1
0
378,528
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role