Player Matchup

Tyr
Tyr
SwankDaisy71381
Tyr
Level 137
God Stats
10W - 13L
1,492 SR
Queue Stats
683W - 464L
1,538 Elo+
Party 2
Nemesis
Nemesis
UwU ImaGhost
Nemesis
Level 61
God Stats
22W - 35L
1,499 SR
Queue Stats
222W - 259L
1,372 Elo+
Party 2
Thoth
Thoth
WillingShade
Thoth
Level 66
God Stats
210W - 108L
1,560 SR
Queue Stats
257W - 151L
1,513 Elo+
Party 2
Team Averages
Level 88
1,517 SR
1,474 Elo+

VS

Team Averages
Level 45
1,278 SR
1,302 Elo+
Kali
Kali
II LAG BRUH II
Kali
Level 43
God Stats
0W - 1L
1,249 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 1
Hel
Hel
Jimbo1Slice
Hel
Level 84
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 5L
1,326 Elo+
Party 1
Zeus
Zeus
shifty_353
Zeus
Level 9
God Stats
141W - 163L
1,086 SR
Queue Stats
147W - 172L
1,081 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 2 / 14
10,459
747
9,760
12,427
9,648
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Nemesis
UwU ImaGhost
Nemesis
15
10 / 1 / 10
11,357
811
5,683
10,287
3,874
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
6 / 1 / 12
10,553
754
14,168
6,201
1,973
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 7 / 1
8,297
593
2,653
15,650
7,540
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

11
1 / 9 / 1
8,479
606
3,126
11,775
6,246
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

11
1 / 5 / 1
8,343
596
3,261
7,213
1,996
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
6
21
Kills
3
4
Deaths
21
36
Assists
3
Player
Kills
Deaths
Assists
KDA
L
1
7
1
0.21
L
1
9
1
0.17
W
5
2
14
6
W
Nemesis
UwU ImaGhost
Nemesis
10
1
10
15
W
6
1
12
12
L
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,611
Damage
9,040
28,915
Taken
34,638
15,495
Mitigated
15,782
8,365
Healing
6,434
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,653
893
147
2,312
15,650
7,540
0
7,140
8,510
0
19,766
L
3,126
393
1,813
1,744
11,775
6,246
0
3,636
8,139
32,238
0
W
9,760
271
0
1,462
12,427
9,648
230
2,333
9,865
0
28,903
W
Nemesis
UwU ImaGhost
Nemesis
5,683
2,754
0
5,026
10,287
3,874
1,162
2,381
7,541
0
29,467
W
14,168
49
588
1,289
6,201
1,973
1,294
1,263
4,816
55,763
0
L
3,261
340
0
418
7,213
1,996
0
3,438
3,775
13,451
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,369
Gold Earned
25,119
155
Minions Killed
104
0
Camps Cleared
0
859,715
Distance Traveled
568,183
12
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
8,297
593
27
2
0
229,212
3
L
Hel
8,479
606
58
4
0
182,017
0
W
Tyr
10,459
747
27
2
0
274,682
6
W
Nemesis
11,357
811
42
3
0
305,823
3
W
Thoth
10,553
754
86
6
0
279,210
3
L
Zeus
8,343
596
19
1
0
156,954
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role