Player Matchup

Hachiman
Hachiman
Diamond I
C00chìeMan
Hachiman
Diamond I
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Geb
Geb
Diamond I
HakumbahMakarna
Geb
Diamond I
Level 158
God Stats
5W - 7L
1,591 SR
Queue Stats
108W - 79L
2,446 MMR
Party 3
The Morrigan
The Morrigan
Diamond I
Kïut
The Morrigan
Diamond I
Level 157
God Stats
8W - 11L
1,567 SR
Queue Stats
286W - 248L
2,495 MMR
Party 4
King Arthur
King Arthur
Diamond I
iSmug
King Arthur
Diamond I
Level 158
God Stats
14W - 16L
1,763 SR
Queue Stats
270W - 263L
2,450 MMR
Solo
Nemesis
Nemesis
Diamond II
Ástro
Nemesis
Diamond II
Level 160
God Stats
35W - 32L
1,678 SR
Queue Stats
1,003W - 955L
2,401 MMR
Party 4
Team Averages
Diamond I
Diamond I
Average Tier
Level 144
1,620 SR
2,258 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 124
1,566 SR
2,092 MMR
Ymir
Ymir
Diamond II
Honkifurhorny
Ymir
Diamond II
Level 84
God Stats
1W - 1L
1,307 SR
Queue Stats
220W - 201L
2,433 MMR
Solo
Anhur
Anhur
Masters
Klenzi
Anhur
Masters
Level 60
God Stats
23W - 8L
1,749 SR
Queue Stats
93W - 26L
2,537 MMR
Party 1
Achilles
Achilles
Diamond I
Layers
Achilles
Diamond I
Level 160
God Stats
13W - 7L
1,775 SR
Queue Stats
427W - 276L
2,492 MMR
Party 2
Freya
Freya
Diamond I
PandaCat
Freya
Diamond I
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Cu Chulainn
Cu Chulainn
Diamond I
TheLastShad0w
Cu Chulainn
Diamond I
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
C00chìeMan
Hachiman
8
1 / 5 / 1
5,106
511
4,396
8,796
2,137
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
1 / 5 / 3
5,350
535
3,589
9,754
4,012
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

The Morrigan
Kïut
The Morrigan
9
1 / 3 / 0
5,288
529
3,636
3,935
916
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

King Arthur
iSmug
King Arthur
11
0 / 1 / 0
6,106
611
2,732
7,511
4,078
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Nemesis
Ástro
Nemesis
10
1 / 2 / 0
5,657
566
3,701
7,236
2,358
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bans
SetAthenaGuan YuTsukuyomiGilgamesh

VS

Bans
TiamatDanzaburouRaijinSobekMerlin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
3 / 2 / 4
6,024
602
2,330
8,595
4,240
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Anhur
Klenzi
Anhur
11
2 / 0 / 3
6,511
651
3,598
4,445
1,506
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Achilles
Layers
Achilles
11
4 / 0 / 3
6,600
660
6,144
5,451
1,962
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Freya
PandaCat
Freya
12
5 / 2 / 3
7,029
703
7,303
7,025
2,521
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cu Chulainn
TheLastShad0w
Cu Chulainn
11
2 / 0 / 1
6,403
640
5,296
6,729
3,468
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
30
4
Kills
16
16
Deaths
4
4
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Hachiman
C00chìeMan
Hachiman
1
5
1
0.3
L
1
5
3
0.5
W
3
2
4
2.5
W
Anhur
Klenzi
Anhur
2
0
3
3.5
L
The Morrigan
Kïut
The Morrigan
1
3
0
0.33
W
Achilles
Layers
Achilles
4
0
3
5.5
W
Freya
PandaCat
Freya
5
2
3
3.25
W
Cu Chulainn
TheLastShad0w
Cu Chulainn
2
0
1
2.5
L
King Arthur
iSmug
King Arthur
0
1
0
0
L
Nemesis
Ástro
Nemesis
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,054
Damage
24,671
37,232
Taken
32,245
13,501
Mitigated
13,697
6,633
Healing
8,976
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
C00chìeMan
Hachiman
4,396
3,631
0
1,478
8,796
2,137
0
4,075
4,721
0
22,693
L
3,589
572
0
1,488
9,754
4,012
0
3,688
6,066
14,668
0
W
2,330
546
0
670
8,595
4,240
0
2,540
6,055
13,965
0
W
Anhur
Klenzi
Anhur
3,598
1,493
0
2,171
4,445
1,506
128
1,700
2,745
0
39,771
L
The Morrigan
Kïut
The Morrigan
3,636
922
0
497
3,935
916
0
823
3,112
31,232
783
W
Achilles
Layers
Achilles
6,144
2,349
0
840
5,451
1,962
0
513
4,938
0
40,332
W
Freya
PandaCat
Freya
7,303
2,962
0
3,147
7,025
2,521
0
1,519
5,506
33,441
4,111
W
Cu Chulainn
TheLastShad0w
Cu Chulainn
5,296
550
0
2,148
6,729
3,468
0
170
6,559
1,450
33,254
L
King Arthur
iSmug
King Arthur
2,732
371
0
2,110
7,511
4,078
0
321
7,190
0
39,457
L
Nemesis
Ástro
Nemesis
3,701
1,975
0
1,060
7,236
2,358
0
582
6,654
0
35,331

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,507
Gold Earned
32,567
311
Minions Killed
306
0
Camps Cleared
0
1,085,185
Distance Traveled
1,069,092
13
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
5,106
511
47
5
0
199,690
2
L
Geb
5,350
535
8
1
0
218,609
2
W
Ymir
6,024
602
19
2
0
208,631
5
W
Anhur
6,511
651
86
9
0
202,581
3
L
The Morrigan
5,288
529
75
8
0
201,339
4
W
Achilles
6,600
660
70
7
0
230,649
4
W
Freya
7,029
703
69
7
0
195,159
1
W
Cu Chulainn
6,403
640
62
6
0
232,072
3
L
King Arthur
6,106
611
104
10
0
238,374
3
L
Nemesis
5,657
566
77
8
0
227,173
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role