Player Matchup

Ymir
Ymir
Crabattle
Ymir
Level 25
God Stats
3W - 1L
1,799 SR
Queue Stats
4W - 1L
1,686 Elo+
Party 1
Yemoja
Yemoja
Gondie212
Yemoja
Level 61
God Stats
1W - 1L
1,629 SR
Queue Stats
5W - 3L
1,588 Elo+
Party 1
Artemis
Artemis
NextIshy
Artemis
Level 11
God Stats
3W - 3L
1,710 SR
Queue Stats
6W - 8L
1,686 Elo+
Party 1
Tiamat
Tiamat
STshogun
Tiamat
Level 29
God Stats
8W - 9L
1,570 SR
Queue Stats
10W - 10L
1,364 Elo+
Party 1
Janus
Janus
optimusp4nts
Janus
Level 28
God Stats
1W - 0L
1,250 SR
Queue Stats
4W - 1L
1,686 Elo+
Party 1
Team Averages
Level 31
1,591 SR
1,602 Elo+

VS

Team Averages
Level 37
1,437 SR
1,349 Elo+
Ares
Ares
Artensca
Ares
Level 28
God Stats
1W - 9L
1,160 SR
Queue Stats
108W - 121L
1,400 Elo+
Party 2
Heimdallr
Heimdallr
Brxntes
Heimdallr
Level 29
God Stats
5W - 9L
1,372 SR
Queue Stats
70W - 67L
1,467 Elo+
Party 2
Merlin
Merlin
HyperSword
Merlin
Level 26
God Stats
18W - 14L
1,500 SR
Queue Stats
226W - 214L
1,428 Elo+
Solo
Thanatos
Thanatos
RinzlerSSJ
Thanatos
Level 96
God Stats
0W - 1L
1,653 SR
Queue Stats
110W - 90L
1,148 Elo+
Party 3
Scylla
Scylla
dope295king
Scylla
Level 4
God Stats
2W - 2L
1,500 SR
Queue Stats
3W - 5L
1,304 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
10
2 / 1 / 4
5,597
509
4,749
8,875
5,746
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Yemoja
Gondie212
Yemoja
9
2 / 0 / 4
6,074
552
6,374
4,464
2,219
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Artemis
NextIshy
Artemis
9
1 / 3 / 2
5,634
512
3,395
4,725
1,703
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Tiamat
STshogun
Tiamat
11
6 / 1 / 1
6,795
618
6,327
6,565
4,276
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
3 / 2 / 1
6,462
587
2,498
3,921
896
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
8
0 / 4 / 0
5,167
470
4,080
10,055
4,898
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Heimdallr
Brxntes
Heimdallr
9
0 / 2 / 2
5,529
503
3,573
6,806
2,476
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Merlin
HyperSword
Merlin
9
2 / 3 / 1
5,665
515
3,599
5,601
1,492
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thanatos
RinzlerSSJ
Thanatos
10
5 / 1 / 0
6,505
591
5,341
9,378
3,150
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
8
0 / 4 / 1
4,987
453
1,043
3,871
1,289
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
11
14
Kills
7
7
Deaths
14
12
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ares
0
4
0
0
L
Heimdallr
Brxntes
Heimdallr
0
2
2
0.5
W
Ymir
2
1
4
4
W
Yemoja
Gondie212
Yemoja
2
0
4
4
L
Merlin
HyperSword
Merlin
2
3
1
0.83
W
Artemis
NextIshy
Artemis
1
3
2
0.67
L
Thanatos
RinzlerSSJ
Thanatos
5
1
0
5
W
Tiamat
STshogun
Tiamat
6
1
1
6.5
L
Scylla
0
4
1
0.13
W
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,343
Damage
17,636
28,550
Taken
35,711
14,840
Mitigated
13,305
10,571
Healing
10,887
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
4,080
717
0
2,132
10,055
4,898
0
7,509
2,546
12,505
0
L
Heimdallr
Brxntes
Heimdallr
3,573
1,415
0
1,660
6,806
2,476
0
3,842
2,964
0
27,938
W
Ymir
4,749
2,260
0
2,011
8,875
5,746
448
3,007
5,868
11,279
0
W
Yemoja
Gondie212
Yemoja
6,374
1,801
3,795
1,337
4,464
2,219
386
1,051
3,413
21,353
0
L
Merlin
HyperSword
Merlin
3,599
558
0
0
5,601
1,492
0
1,070
4,531
20,437
0
W
Artemis
NextIshy
Artemis
3,395
1,513
0
0
4,725
1,703
756
2,819
1,574
0
19,806
L
Thanatos
RinzlerSSJ
Thanatos
5,341
1,190
0
6,595
9,378
3,150
0
4,261
4,999
0
37,352
W
Tiamat
STshogun
Tiamat
6,327
1,064
183
2,830
6,565
4,276
280
801
5,751
24,224
2,729
L
Scylla
1,043
310
0
500
3,871
1,289
147
2,839
884
15,010
0
W
2,498
241
0
415
3,921
896
33
699
3,222
21,923
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,562
Gold Earned
27,853
196
Minions Killed
211
0
Camps Cleared
0
1,120,176
Distance Traveled
1,035,158
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
5,167
470
13
1
0
200,010
1
L
Heimdallr
5,529
503
54
5
0
196,970
0
W
Ymir
5,597
509
22
2
0
270,999
0
W
Yemoja
6,074
552
23
2
0
189,670
2
L
Merlin
5,665
515
42
4
0
220,413
0
W
Artemis
5,634
512
40
4
0
200,273
1
L
Thanatos
6,505
591
72
7
0
227,694
0
W
Tiamat
6,795
618
56
5
0
224,556
3
L
Scylla
4,987
453
30
3
0
190,071
0
W
Janus
6,462
587
55
5
0
234,678
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role