Player Matchup

Jing Wei
Jing Wei
Bronze III
 
Jing Wei
Bronze III
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Amaterasu
Amaterasu
Bronze III
AmbitionBeat
Amaterasu
Bronze III
Level 54
God Stats
1W - 3L
1,787 SR
Queue Stats
77W - 82L
1,500 MMR
Party 1
Chang'e
Chang'e
Bronze III
Divine_GreedIV
Chang'e
Bronze III
Level 38
God Stats
0W - 3L
1,459 SR
Queue Stats
132W - 131L
1,500 MMR
Party 1
Kali
Kali
Platinum III
Sherm
Kali
Platinum III
Level 144
God Stats
14W - 10L
1,819 SR
Queue Stats
226W - 213L
1,556 MMR
Solo
Gilgamesh
Gilgamesh
Gold III
stephthegreatest
Gilgamesh
Gold III
Level 125
God Stats
9W - 5L
1,738 SR
Queue Stats
379W - 362L
1,520 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 94
1,660 SR
1,515 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 95
1,664 SR
1,525 MMR
Chaac
Chaac
Gold IV
Fallen King7308
Chaac
Gold IV
Level 152
God Stats
1W - 1L
1,431 SR
Queue Stats
99W - 103L
1,511 MMR
Solo
Arachne
Arachne
Gold III
MFG Rain
Arachne
Gold III
Level 80
God Stats
8W - 2L
1,965 SR
Queue Stats
62W - 66L
1,519 MMR
Solo
Athena
Athena
Gold I
ObeseVoonta
Athena
Gold I
Level 102
God Stats
9W - 4L
1,593 SR
Queue Stats
330W - 317L
1,491 MMR
Solo
Rama
Rama
Silver I
Talents son971
Rama
Silver I
Level 44
God Stats
17W - 5L
1,830 SR
Queue Stats
45W - 34L
1,565 MMR
Solo
Zhong Kui
Zhong Kui
Bronze III
danielux_73019
Zhong Kui
Bronze III
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,540 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
12
0 / 3 / 2
7,143
446
5,307
9,752
2,896
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Amaterasu
AmbitionBeat
Amaterasu
10
0 / 4 / 1
5,735
358
4,739
12,701
4,488
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

12
1 / 6 / 1
7,028
439
6,565
13,046
4,005
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Kali
Sherm
Kali
13
1 / 2 / 1
7,432
465
2,135
11,385
3,900
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Gilgamesh
13
1 / 5 / 0
7,324
458
9,019
15,440
8,276
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bans
TsukuyomiTiamatDanzaburouApollo

VS

Bans
King ArthurSetCupidSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 1 / 1
9,911
619
11,436
13,673
11,183
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Arachne
MFG Rain
Arachne
18
10 / 1 / 5
10,575
661
8,784
14,464
6,118
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Athena
15
2 / 2 / 7
9,298
581
7,972
11,600
8,390
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

15
2 / 0 / 2
9,039
565
7,335
9,107
3,071
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Zhong Kui
danielux_73019
Zhong Kui
14
3 / 0 / 5
8,844
553
8,381
7,309
4,732
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
40
3
Kills
20
20
Deaths
4
5
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
0
3
2
0.33
L
Amaterasu
AmbitionBeat
Amaterasu
0
4
1
0.13
L
1
6
1
0.25
W
3
1
1
3.5
W
Arachne
MFG Rain
Arachne
10
1
5
12.5
W
Athena
2
2
7
2.75
L
Kali
Sherm
Kali
1
2
1
0.75
W
2
0
2
3
W
Zhong Kui
danielux_73019
Zhong Kui
3
0
5
5.5
L
Gilgamesh
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,765
Damage
43,908
62,324
Taken
56,153
23,565
Mitigated
33,494
14,449
Healing
25,298
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
5,307
4,213
0
3,212
9,752
2,896
0
872
8,880
0
43,230
L
Amaterasu
AmbitionBeat
Amaterasu
4,739
1,441
0
1,481
12,701
4,488
0
4,342
8,359
0
25,823
L
6,565
880
709
3,018
13,046
4,005
424
7,976
5,070
32,497
0
W
11,436
2,850
0
6,603
13,673
11,183
0
0
13,673
0
70,001
W
Arachne
MFG Rain
Arachne
8,784
5,415
0
6,074
14,464
6,118
0
885
13,501
0
91,721
W
Athena
7,972
2,571
0
2,137
11,600
8,390
214
2,292
9,082
32,784
0
L
Kali
Sherm
Kali
2,135
1,198
0
1,828
11,385
3,900
472
2,375
9,010
0
50,324
W
7,335
6,205
0
7,276
9,107
3,071
2,589
0
9,107
0
72,506
W
Zhong Kui
danielux_73019
Zhong Kui
8,381
1,461
0
3,208
7,309
4,732
1,050
2,654
4,225
51,895
0
L
Gilgamesh
9,019
2,755
0
4,201
15,440
8,276
160
788
14,652
0
39,921

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,662
Gold Earned
47,667
384
Minions Killed
556
0
Camps Cleared
0
1,355,431
Distance Traveled
1,564,689
12
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
7,143
446
101
6
0
271,426
2
L
Amaterasu
5,735
358
31
2
0
306,955
1
L
Chang'e
7,028
439
72
5
0
249,848
2
W
Chaac
9,911
619
128
8
0
315,903
5
W
Arachne
10,575
661
148
9
0
340,937
2
W
Athena
9,298
581
48
3
0
353,571
4
L
Kali
7,432
465
105
7
0
282,123
5
W
Rama
9,039
565
128
8
0
270,106
5
W
Zhong Kui
8,844
553
104
7
0
284,172
3
L
Gilgamesh
7,324
458
75
5
0
245,079
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role