Player Matchup

Bacchus
Bacchus
Faraci
Bacchus
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 1
Discordia
Discordia
Nicosevenfold18
Discordia
Level 119
God Stats
1W - 0L
1,310 SR
Queue Stats
30W - 17L
1,587 Elo+
Party 1
Ullr
Ullr
llTiwoNll
Ullr
Level 146
God Stats
2W - 3L
1,419 SR
Queue Stats
115W - 94L
1,597 Elo+
Party 1
Team Averages
Level 111
1,410 SR
1,561 Elo+

VS

Team Averages
Level 97
1,500 SR
1,504 Elo+
Tiamat
Tiamat
Dzeko18
Tiamat
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 15L
1,513 Elo+
Solo
Yemoja
Yemoja
EYOUXE
Yemoja
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
MatoyoZ
Skadi
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Faraci
Bacchus
12
3 / 3 / 13
10,256
855
7,209
16,795
12,281
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Discordia
Nicosevenfold18
Discordia
14
10 / 1 / 3
10,226
852
14,642
7,074
2,537
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ullr
13
4 / 3 / 11
9,445
787
7,876
11,181
4,274
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Dzeko18
Tiamat
11
2 / 3 / 5
8,475
706
11,088
8,909
4,690
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Yemoja
EYOUXE
Yemoja
11
4 / 4 / 1
8,966
747
6,484
13,548
8,793
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Skadi
MatoyoZ
Skadi
10
1 / 10 / 3
7,720
643
4,082
13,098
4,430
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
16
17
Kills
7
7
Deaths
17
27
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Tiamat
Dzeko18
Tiamat
2
3
5
1.5
L
Yemoja
EYOUXE
Yemoja
4
4
1
1.13
W
Bacchus
Faraci
Bacchus
3
3
13
3.17
L
Skadi
MatoyoZ
Skadi
1
10
3
0.25
W
Discordia
Nicosevenfold18
Discordia
10
1
3
11.5
W
Ullr
4
3
11
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,727
Damage
21,654
35,050
Taken
35,555
19,092
Mitigated
17,913
9,910
Healing
5,443
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
Dzeko18
Tiamat
11,088
575
0
1,032
8,909
4,690
0
5,612
3,297
30,458
0
L
Yemoja
EYOUXE
Yemoja
6,484
1,157
674
3,231
13,548
8,793
0
7,975
5,573
20,229
0
W
Bacchus
Faraci
Bacchus
7,209
828
0
4,829
16,795
12,281
252
6,013
10,782
19,838
0
L
Skadi
MatoyoZ
Skadi
4,082
1,658
171
335
13,098
4,430
0
8,290
4,808
0
17,275
W
Discordia
Nicosevenfold18
Discordia
14,642
923
0
2,772
7,074
2,537
286
4,697
2,377
54,515
0
W
Ullr
7,876
1,608
0
2,309
11,181
4,274
1,438
7,180
4,001
0
40,813

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,927
Gold Earned
25,161
164
Minions Killed
90
0
Camps Cleared
0
706,770
Distance Traveled
575,438
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
8,475
706
33
3
0
239,312
1
L
Yemoja
8,966
747
19
2
0
178,576
1
W
Bacchus
10,256
855
13
1
0
235,595
6
L
Skadi
7,720
643
38
3
0
157,550
1
W
Discordia
10,226
852
78
7
0
246,461
2
W
Ullr
9,445
787
73
6
0
224,714
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role