Player Matchup

Hercules
Hercules
ChadThundercauwk
Hercules
Level 32
God Stats
3W - 2L
1,719 SR
Queue Stats
45W - 6L
1,906 Elo+
Party 1
Chang'e
Chang'e
Vance2001
Chang'e
Level 109
God Stats
20W - 10L
1,723 SR
Queue Stats
475W - 176L
1,753 Elo+
Party 1
Vulcan
Vulcan
Wawapuntsby
Vulcan
Level 139
God Stats
6W - 1L
1,904 SR
Queue Stats
89W - 37L
1,850 Elo+
Party 1
Team Averages
Level 93
1,782 SR
1,836 Elo+

VS

Team Averages
Level 110
1,500 SR
1,603 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
SupersSTDZ
Gilgamesh
Level 121
God Stats
6W - 2L
1,491 SR
Queue Stats
256W - 152L
1,670 Elo+
Party 2
Anhur
Anhur
XUOL
Anhur
Level 106
God Stats
18W - 11L
1,509 SR
Queue Stats
280W - 169L
1,639 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 2
7,637
587
7,459
9,622
6,207
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chang'e
Vance2001
Chang'e
10
0 / 3 / 2
7,446
573
4,384
9,161
3,810
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Vulcan
11
2 / 3 / 1
8,000
615
11,537
6,438
2,402
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
13
4 / 0 / 3
8,821
679
11,303
11,257
10,429
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate

Breastplate

+20
Physical Protection

Gilgamesh
SupersSTDZ
Gilgamesh
12
1 / 1 / 6
9,251
712
6,509
11,816
8,526
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Anhur
XUOL
Anhur
11
2 / 2 / 2
8,421
648
3,448
6,960
2,345
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
18
3
Kills
7
7
Deaths
3
5
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
4
0
3
5.5
L
1
1
2
2
W
Gilgamesh
SupersSTDZ
Gilgamesh
1
1
6
4
L
Chang'e
Vance2001
Chang'e
0
3
2
0.33
L
Vulcan
2
3
1
0.83
W
Anhur
XUOL
Anhur
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,380
Damage
21,260
25,221
Taken
30,033
12,419
Mitigated
21,300
7,600
Healing
9,689
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
11,303
416
316
3,892
11,257
10,429
0
6,500
4,587
37,578
0
L
7,459
1,638
0
2,031
9,622
6,207
0
3,698
5,924
0
25,642
W
Gilgamesh
SupersSTDZ
Gilgamesh
6,509
1,121
0
3,677
11,816
8,526
0
5,688
5,928
0
34,568
L
Chang'e
Vance2001
Chang'e
4,384
349
2,310
2,868
9,161
3,810
0
4,251
4,910
20,107
0
L
Vulcan
11,537
3,661
0
391
6,438
2,402
0
3,411
3,027
39,079
0
W
Anhur
XUOL
Anhur
3,448
1,192
0
1,804
6,960
2,345
0
3,797
3,052
0
20,043

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,083
Gold Earned
26,493
136
Minions Killed
169
0
Camps Cleared
0
754,378
Distance Traveled
796,002
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,821
679
64
5
0
288,732
2
L
Hercules
7,637
587
38
3
0
268,158
5
W
Gilgamesh
9,251
712
50
4
0
271,246
1
L
Chang'e
7,446
573
46
4
0
247,205
0
L
Vulcan
8,000
615
52
4
0
239,015
0
W
Anhur
8,421
648
55
4
0
236,024
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role