Player Matchup

Yemoja
Yemoja
Diamond IV
Alex0899
Yemoja
Diamond IV
Level 157
God Stats
1W - 3L
1,419 SR
Queue Stats
174W - 159L
2,175 MMR
Solo
Tiamat
Tiamat
Masters
Carlos1k
Tiamat
Masters
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jing Wei
Jing Wei
Platinum I
DavidKingV
Jing Wei
Platinum I
Level 119
God Stats
5W - 7L
1,789 SR
Queue Stats
174W - 175L
2,013 MMR
Solo
Chaac
Chaac
Diamond V
Hugetestacles
Chaac
Diamond V
Level 160
God Stats
14W - 15L
1,582 SR
Queue Stats
410W - 385L
1,865 MMR
Solo
King Arthur
King Arthur
Diamond I
wabux
King Arthur
Diamond I
Level 127
God Stats
55W - 34L
1,718 SR
Queue Stats
507W - 442L
2,423 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 144
1,601 SR
1,995 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 117
1,589 SR
1,986 MMR
Sobek
Sobek
Platinum II
GUCCIJG
Sobek
Platinum II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Nu Wa
Nu Wa
Diamond I
HxduTTV
Nu Wa
Diamond I
Level 160
God Stats
12W - 17L
1,643 SR
Queue Stats
427W - 365L
2,493 MMR
Solo
Anhur
Anhur
Diamond I
Klenzi
Anhur
Diamond I
Level 59
God Stats
23W - 8L
1,733 SR
Queue Stats
93W - 26L
2,492 MMR
Party 1
Tyr
Tyr
Platinum II
Krayzito
Tyr
Platinum II
Level 49
God Stats
4W - 4L
1,568 SR
Queue Stats
68W - 52L
1,945 MMR
Party 2
Arachne
Arachne
Diamond I
TheLastShad0w
Arachne
Diamond I
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Alex0899
Yemoja
9
0 / 4 / 3
6,504
465
2,992
14,324
5,045
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Tiamat
Carlos1k
Tiamat
13
1 / 3 / 2
7,133
510
5,816
9,214
3,659
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
DavidKingV
Jing Wei
12
1 / 4 / 0
7,101
507
5,248
11,834
2,201
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
2 / 3 / 0
7,008
501
5,246
10,816
5,384
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

King Arthur
wabux
King Arthur
14
0 / 1 / 0
7,721
552
11,720
13,850
7,824
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
SetApolloAthenaScyllaGilgamesh

VS

Bans
ThothNemesisFenrirTsukuyomiAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
GUCCIJG
Sobek
10
0 / 0 / 4
6,955
497
5,409
10,073
6,878
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Nu Wa
HxduTTV
Nu Wa
14
2 / 2 / 1
8,210
586
8,440
6,750
2,058
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anhur
Klenzi
Anhur
16
9 / 0 / 1
10,093
721
18,656
11,436
4,327
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
1 / 0 / 0
8,926
638
6,416
14,512
10,440
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Arachne
13
3 / 2 / 2
8,227
588
4,117
9,841
4,406
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
23
4
Kills
15
15
Deaths
4
5
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Yemoja
Alex0899
Yemoja
0
4
3
0.38
L
Tiamat
Carlos1k
Tiamat
1
3
2
0.67
L
Jing Wei
DavidKingV
Jing Wei
1
4
0
0.25
W
Sobek
GUCCIJG
Sobek
0
0
4
2
L
2
3
0
0.67
W
Nu Wa
HxduTTV
Nu Wa
2
2
1
1.25
W
Anhur
Klenzi
Anhur
9
0
1
9.5
W
1
0
0
1
W
Arachne
3
2
2
2
L
King Arthur
wabux
King Arthur
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,022
Damage
43,038
60,038
Taken
52,612
24,113
Mitigated
28,109
16,841
Healing
26,812
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
Alex0899
Yemoja
2,992
779
515
2,697
14,324
5,045
0
4,346
9,890
18,309
0
L
Tiamat
Carlos1k
Tiamat
5,816
1,100
0
3,063
9,214
3,659
0
4,479
4,536
50,768
0
L
Jing Wei
DavidKingV
Jing Wei
5,248
3,509
0
1,817
11,834
2,201
0
759
10,991
0
45,490
W
Sobek
GUCCIJG
Sobek
5,409
727
0
5,469
10,073
6,878
0
4,431
5,642
18,137
0
L
5,246
1,062
0
3,056
10,816
5,384
0
2,813
7,798
0
51,624
W
Nu Wa
HxduTTV
Nu Wa
8,440
2,360
0
1,953
6,750
2,058
212
2,151
4,599
63,903
0
W
Anhur
Klenzi
Anhur
18,656
13,410
0
7,527
11,436
4,327
746
870
10,566
0
76,742
W
6,416
1,290
0
8,359
14,512
10,440
204
560
13,952
0
64,031
W
Arachne
4,117
2,881
0
3,504
9,841
4,406
294
796
9,045
0
62,254
L
King Arthur
wabux
King Arthur
11,720
1,937
0
5,693
13,850
7,824
0
793
12,974
0
62,988

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,467
Gold Earned
42,411
482
Minions Killed
508
0
Camps Cleared
0
1,427,702
Distance Traveled
1,528,014
26
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
6,504
465
24
2
0
270,675
4
L
Tiamat
7,133
510
121
9
0
281,089
8
L
Jing Wei
7,101
507
99
7
0
258,127
5
W
Sobek
6,955
497
20
1
0
323,487
5
L
Chaac
7,008
501
106
8
0
300,757
5
W
Nu Wa
8,210
586
124
9
0
268,751
4
W
Anhur
10,093
721
123
9
0
258,465
0
W
Tyr
8,926
638
145
10
0
310,457
2
W
Arachne
8,227
588
96
7
0
366,854
2
L
King Arthur
7,721
552
132
9
0
317,054
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role