Player Matchup

Cthulhu
Cthulhu
Boodayblaster
Cthulhu
Level 25
God Stats
37W - 30L
1,596 SR
Queue Stats
186W - 179L
1,569 Elo+
Party 1
Jing Wei
Jing Wei
FordaHord3
Jing Wei
Level 29
God Stats
6W - 4L
1,728 SR
Queue Stats
338W - 316L
1,595 Elo+
Party 1
Janus
Janus
Slicqk
Janus
Level 25
God Stats
11W - 19L
1,552 SR
Queue Stats
128W - 121L
1,615 Elo+
Solo
Thor
Thor
egirlWookie
Thor
Level 28
God Stats
3W - 2L
1,538 SR
Queue Stats
83W - 68L
1,634 Elo+
Solo
Mulan
Mulan
thiccflictional
Mulan
Level 17
God Stats
9W - 9L
1,516 SR
Queue Stats
54W - 39L
1,621 Elo+
Solo
Team Averages
Level 25
1,586 SR
1,607 Elo+

VS

Team Averages
Level 24
1,573 SR
1,596 Elo+
Sylvanus
Sylvanus
Alpha127290
Sylvanus
Level 27
God Stats
8W - 8L
1,688 SR
Queue Stats
100W - 119L
1,643 Elo+
Solo
Mulan
Mulan
Gilla-Heisenberg
Mulan
Level 23
God Stats
9W - 7L
1,602 SR
Queue Stats
120W - 107L
1,608 Elo+
Solo
Nemesis
Nemesis
SonderSeven
Nemesis
Level 28
God Stats
1W - 5L
1,303 SR
Queue Stats
82W - 79L
1,543 Elo+
Solo
Neith
Neith
harshwiinterr
Neith
Level 11
God Stats
6W - 6L
1,570 SR
Queue Stats
59W - 58L
1,575 Elo+
Solo
Nu Wa
Nu Wa
mightymousaye
Nu Wa
Level 29
God Stats
1W - 1L
1,704 SR
Queue Stats
99W - 71L
1,611 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
11
1 / 1 / 10
7,205
480
4,518
8,770
4,696
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jing Wei
FordaHord3
Jing Wei
14
5 / 3 / 3
9,166
611
7,290
10,945
3,494
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Janus
Slicqk
Janus
16
3 / 0 / 5
9,669
645
4,900
4,328
1,391
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
5 / 4 / 6
8,752
583
7,098
11,165
3,259
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

16
7 / 4 / 1
9,875
658
14,102
16,985
9,406
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Alpha127290
Sylvanus
11
3 / 4 / 2
7,222
481
4,202
11,413
5,923
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
5 / 6 / 2
8,355
557
10,263
15,761
8,238
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Nemesis
SonderSeven
Nemesis
12
2 / 3 / 0
7,581
505
4,213
10,651
4,996
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
0 / 5 / 3
6,698
447
3,859
8,310
2,338
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
2 / 3 / 0
8,008
534
5,013
6,703
2,354
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
19
21
Kills
12
12
Deaths
21
25
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
Alpha127290
Sylvanus
3
4
2
1
W
Cthulhu
1
1
10
6
W
Jing Wei
FordaHord3
Jing Wei
5
3
3
2.17
L
5
6
2
1
W
Janus
Slicqk
Janus
3
0
5
5.5
L
Nemesis
SonderSeven
Nemesis
2
3
0
0.67
W
5
4
6
2
L
0
5
3
0.3
L
2
3
0
0.67
W
7
4
1
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,908
Damage
27,550
52,193
Taken
52,838
22,246
Mitigated
23,849
19,147
Healing
18,070
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
Alpha127290
Sylvanus
4,202
1,451
950
4,319
11,413
5,923
0
3,022
8,141
21,438
0
W
Cthulhu
4,518
42
355
2,185
8,770
4,696
322
1,273
7,439
19,117
0
W
Jing Wei
FordaHord3
Jing Wei
7,290
4,527
0
3,782
10,945
3,494
588
1,853
9,054
0
66,883
L
10,263
1,841
0
5,254
15,761
8,238
0
1,771
13,965
0
49,272
W
Janus
Slicqk
Janus
4,900
202
0
632
4,328
1,391
305
1,532
2,620
75,573
0
L
Nemesis
SonderSeven
Nemesis
4,213
1,858
0
4,670
10,651
4,996
0
1,040
9,586
0
42,709
W
7,098
1,148
0
3,130
11,165
3,259
1,244
2,903
8,094
0
43,216
L
3,859
1,342
0
2,206
8,310
2,338
210
1,719
6,391
0
33,022
L
5,013
573
0
671
6,703
2,354
0
1,341
5,337
51,910
0
W
14,102
2,154
0
9,063
16,985
9,406
1,896
1,156
15,771
0
65,383

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,667
Gold Earned
37,864
514
Minions Killed
405
0
Camps Cleared
0
1,340,713
Distance Traveled
1,241,549
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
7,222
481
37
2
0
237,986
1
W
Cthulhu
7,205
480
35
2
0
270,024
1
W
Jing Wei
9,166
611
109
7
0
261,074
4
L
Mulan
8,355
557
106
7
0
231,648
3
W
Janus
9,669
645
162
11
0
298,106
4
L
Nemesis
7,581
505
81
5
0
263,275
3
W
Thor
8,752
583
81
5
0
274,258
2
L
Neith
6,698
447
66
4
0
258,941
5
L
Nu Wa
8,008
534
115
8
0
249,699
1
W
Mulan
9,875
658
127
8
0
237,251
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role