Player Matchup

Set
Set
Bopis69
Set
Level 7
God Stats
2W - 0L
1,752 SR
Queue Stats
16W - 7L
1,783 Elo+
Party 2
Ymir
Ymir
Degenarate
Ymir
Level 2
God Stats
3W - 1L
1,500 SR
Queue Stats
7W - 2L
1,638 Elo+
Party 2
Baron Samedi
Baron Samedi
Degenirate
Baron Samedi
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 3L
1,840 Elo+
Party 2
Hercules
Hercules
Gerguson
Hercules
Level 2
God Stats
3W - 0L
1,500 SR
Queue Stats
6W - 4L
1,500 Elo+
Party 2
Tiamat
Tiamat
Kyedae
Tiamat
Level 10
God Stats
9W - 7L
1,438 SR
Queue Stats
20W - 10L
1,695 Elo+
Party 2
Team Averages
Level 5
1,538 SR
1,691 Elo+

VS

Team Averages
Level 22
1,626 SR
1,567 Elo+
Cthulhu
Cthulhu
Adelgrin
Cthulhu
Level 7
God Stats
3W - 2L
1,705 SR
Queue Stats
3W - 4L
1,493 Elo+
Solo
Arachne
Arachne
Rokyujo
Arachne
Level 29
God Stats
16W - 5L
1,751 SR
Queue Stats
73W - 60L
1,534 Elo+
Party 1
Janus
Janus
S11Natra
Janus
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
302W - 300L
1,628 Elo+
Solo
Izanami
Izanami
Vagabond_Cipher
Izanami
Level 16
God Stats
25W - 26L
1,534 SR
Queue Stats
102W - 113L
1,564 Elo+
Solo
Tyr
Tyr
YueNue
Tyr
Level 28
God Stats
3W - 3L
1,639 SR
Queue Stats
102W - 65L
1,614 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
13
1 / 3 / 0
7,793
520
7,044
10,820
3,724
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
3 / 0 / 6
8,096
540
3,462
9,358
4,983
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Baron Samedi
Degenirate
Baron Samedi
14
8 / 0 / 3
8,335
556
9,391
8,507
3,437
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hercules
Gerguson
Hercules
11
4 / 3 / 1
7,094
473
7,059
10,473
7,712
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Tiamat
Kyedae
Tiamat
13
5 / 0 / 4
7,989
533
4,510
4,791
2,458
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Adelgrin
Cthulhu
10
1 / 6 / 1
6,509
434
5,208
11,321
7,908
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Arachne
Rokyujo
Arachne
11
2 / 5 / 1
6,576
438
4,290
9,711
3,642
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Janus
S11Natra
Janus
9
0 / 5 / 0
6,050
403
3,407
6,043
2,048
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 2 / 0
6,940
463
1,391
7,125
2,673
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Tyr
YueNue
Tyr
14
2 / 3 / 0
7,911
527
7,096
13,928
7,698
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
7
21
Kills
5
6
Deaths
21
14
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Adelgrin
Cthulhu
1
6
1
0.25
W
Set
1
3
0
0.33
W
3
0
6
6
W
Baron Samedi
Degenirate
Baron Samedi
8
0
3
9.5
W
Hercules
Gerguson
Hercules
4
3
1
1.5
W
Tiamat
Kyedae
Tiamat
5
0
4
7
L
Arachne
Rokyujo
Arachne
2
5
1
0.5
L
Janus
S11Natra
Janus
0
5
0
0
L
0
2
0
0
L
Tyr
YueNue
Tyr
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,466
Damage
21,392
43,949
Taken
48,128
22,314
Mitigated
23,969
12,836
Healing
11,858
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Adelgrin
Cthulhu
5,208
705
0
1,368
11,321
7,908
229
3,794
7,035
24,561
0
W
Set
7,044
3,031
0
1,261
10,820
3,724
0
327
10,489
133
54,621
W
3,462
1,069
0
1,757
9,358
4,983
0
416
8,924
48,344
0
W
Baron Samedi
Degenirate
Baron Samedi
9,391
1,502
326
3,928
8,507
3,437
0
1,502
6,859
48,274
0
W
Hercules
Gerguson
Hercules
7,059
2,976
0
2,498
10,473
7,712
250
4,081
5,896
0
23,774
W
Tiamat
Kyedae
Tiamat
4,510
452
0
3,066
4,791
2,458
0
1,403
3,166
33,617
0
L
Arachne
Rokyujo
Arachne
4,290
3,235
0
2,536
9,711
3,642
0
2,902
6,515
0
29,021
L
Janus
S11Natra
Janus
3,407
78
0
472
6,043
2,048
460
4,844
887
27,765
0
L
1,391
598
111
2,917
7,125
2,673
0
2,119
4,889
0
49,161
L
Tyr
YueNue
Tyr
7,096
1,456
0
4,454
13,928
7,698
0
2,892
10,866
0
53,871

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,307
Gold Earned
33,986
424
Minions Killed
358
0
Camps Cleared
0
1,426,209
Distance Traveled
1,303,429
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,509
434
49
3
0
268,407
2
W
Set
7,793
520
123
8
0
296,775
0
W
Ymir
8,096
540
76
5
0
264,679
4
W
Baron Samedi
8,335
556
98
7
0
287,777
2
W
Hercules
7,094
473
39
3
0
277,597
1
W
Tiamat
7,989
533
88
6
0
299,381
4
L
Arachne
6,576
438
46
3
0
267,489
1
L
Janus
6,050
403
48
3
0
240,637
0
L
Izanami
6,940
463
107
7
0
225,156
1
L
Tyr
7,911
527
108
7
0
301,740
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role