Player Matchup

Gilgamesh
Gilgamesh
KillaTStorm
Gilgamesh
Level 156
God Stats
21W - 15L
1,554 SR
Queue Stats
267W - 205L
1,635 Elo+
Solo
Fenrir
Fenrir
SheLuvManii
Fenrir
Level 83
God Stats
13W - 11L
1,564 SR
Queue Stats
586W - 652L
1,516 Elo+
Solo
Baron Samedi
Baron Samedi
papilui
Baron Samedi
Level 129
God Stats
2W - 4L
1,580 SR
Queue Stats
162W - 174L
1,587 Elo+
Solo
Team Averages
Level 123
1,566 SR
1,579 Elo+

VS

Team Averages
Level 106
1,530 SR
1,559 Elo+
Cupid
Cupid
ExcisableStar49
Cupid
Level 86
God Stats
0W - 1L
1,287 SR
Queue Stats
30W - 29L
1,609 Elo+
Party 1
Sol
Sol
IDEaDIy
Sol
Level 148
God Stats
2W - 1L
1,536 SR
Queue Stats
340W - 374L
1,481 Elo+
Solo
Kuzenbo
Kuzenbo
VolantDragoon18
Kuzenbo
Level 85
God Stats
10W - 4L
1,765 SR
Queue Stats
64W - 64L
1,587 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
KillaTStorm
Gilgamesh
16
4 / 2 / 3
12,166
608
7,200
13,112
8,987
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Fenrir
15
2 / 3 / 4
11,670
584
13,479
17,826
7,287
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
papilui
Baron Samedi
16
2 / 3 / 5
12,057
603
12,580
11,534
4,962
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 4 / 5
11,429
571
7,568
14,085
5,535
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sol
15
2 / 2 / 5
11,771
589
15,010
9,451
3,858
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
5 / 2 / 2
13,345
667
10,772
14,586
23,720
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
20
8
Kills
8
8
Deaths
8
12
Assists
12
Player
Kills
Deaths
Assists
KDA
L
1
4
5
0.88
L
Sol
2
2
5
2.25
W
Gilgamesh
KillaTStorm
Gilgamesh
4
2
3
2.75
W
Fenrir
2
3
4
1.33
L
5
2
2
3
W
Baron Samedi
papilui
Baron Samedi
2
3
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,259
Damage
33,350
42,472
Taken
38,122
21,236
Mitigated
33,113
13,664
Healing
9,063
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,568
3,614
903
5,548
14,085
5,535
430
3,592
10,493
0
53,280
L
Sol
15,010
2,703
0
1,395
9,451
3,858
0
4,297
5,154
58,030
0
W
Gilgamesh
KillaTStorm
Gilgamesh
7,200
1,518
922
1,632
13,112
8,987
666
8,385
4,727
0
27,488
W
Fenrir
13,479
3,125
0
5,532
17,826
7,287
847
9,868
7,958
0
73,184
L
10,772
2,595
0
1,217
14,586
23,720
27
4,767
9,819
31,592
0
W
Baron Samedi
papilui
Baron Samedi
12,580
615
1,904
3,674
11,534
4,962
0
7,678
3,856
73,020
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,893
Gold Earned
36,545
269
Minions Killed
210
0
Camps Cleared
0
1,031,540
Distance Traveled
1,059,534
5
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
11,429
571
85
4
0
342,174
3
L
Sol
11,771
589
100
5
0
341,278
5
W
Gilgamesh
12,166
608
57
3
0
362,633
1
W
Fenrir
11,670
584
100
5
0
363,718
4
L
Kuzenbo
13,345
667
25
1
0
376,082
6
W
Baron Samedi
12,057
603
112
6
0
305,189
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role