Player Matchup

King Arthur
King Arthur
F3D3R1C04
King Arthur
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
FreakLaser
Bacchus
Level 42
God Stats
10W - 6L
1,656 SR
Queue Stats
187W - 158L
1,526 Elo+
Party 1
Apollo
Apollo
HanamonLive
Apollo
Level 147
God Stats
46W - 31L
1,609 SR
Queue Stats
129W - 95L
1,527 Elo+
Solo
Pele
Pele
InvisableLegend
Pele
Level 48
God Stats
12W - 7L
1,661 SR
Queue Stats
114W - 104L
1,503 Elo+
Party 1
Merlin
Merlin
Pyroicus
Merlin
Level 126
God Stats
5W - 4L
1,538 SR
Queue Stats
216W - 191L
1,502 Elo+
Party 1
Team Averages
Level 89
1,593 SR
1,512 Elo+

VS

Team Averages
Level 76
1,469 SR
1,464 Elo+
Chaac
Chaac
Camj2000
Chaac
Level 82
God Stats
3W - 4L
1,545 SR
Queue Stats
259W - 262L
1,511 Elo+
Solo
Medusa
Medusa
FalcanX
Medusa
Level 61
God Stats
0W - 3L
1,358 SR
Queue Stats
42W - 62L
1,421 Elo+
Party 2
Jormungandr
Jormungandr
N3flow
Jormungandr
Level 43
God Stats
7W - 8L
1,467 SR
Queue Stats
21W - 31L
1,420 Elo+
Party 2
Janus
Janus
Notahunterd
Janus
Level 65
God Stats
5W - 9L
1,451 SR
Queue Stats
86W - 98L
1,435 Elo+
Party 2
Ravana
Ravana
rabidunicorn15
Ravana
Level 128
God Stats
9W - 10L
1,527 SR
Queue Stats
158W - 142L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
F3D3R1C04
King Arthur
17
3 / 1 / 6
10,811
541
13,864
18,916
12,427
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bacchus
FreakLaser
Bacchus
13
1 / 4 / 4
8,979
449
7,769
13,630
15,076
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Apollo
15
5 / 3 / 6
9,751
488
10,883
13,605
5,112
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

18
9 / 1 / 6
11,039
552
12,440
12,473
4,665
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Merlin
Pyroicus
Merlin
17
6 / 5 / 4
10,537
527
11,302
10,758
3,983
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Camj2000
Chaac
15
2 / 4 / 0
9,470
474
10,512
15,617
15,246
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Medusa
FalcanX
Medusa
16
1 / 5 / 3
9,694
485
9,133
12,221
4,410
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jormungandr
N3flow
Jormungandr
13
1 / 3 / 6
8,852
443
9,838
18,216
15,990
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

15
2 / 9 / 2
9,030
452
8,265
14,507
4,777
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

17
7 / 3 / 4
11,108
555
9,230
11,504
4,986
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
28
24
Kills
13
14
Deaths
24
26
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Chaac
Camj2000
Chaac
2
4
0
0.5
W
King Arthur
F3D3R1C04
King Arthur
3
1
6
6
L
Medusa
FalcanX
Medusa
1
5
3
0.5
W
Bacchus
FreakLaser
Bacchus
1
4
4
0.75
W
Apollo
5
3
6
2.67
W
9
1
6
12
L
Jormungandr
N3flow
Jormungandr
1
3
6
1.33
L
2
9
2
0.33
W
Merlin
Pyroicus
Merlin
6
5
4
1.6
L
7
3
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,258
Damage
46,978
69,382
Taken
72,065
41,263
Mitigated
45,409
19,797
Healing
11,714
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
Camj2000
Chaac
10,512
1,267
0
4,100
15,617
15,246
160
63
15,530
0
60,460
W
King Arthur
F3D3R1C04
King Arthur
13,864
2,391
0
7,669
18,916
12,427
128
3,405
15,511
0
71,265
L
Medusa
FalcanX
Medusa
9,133
4,256
0
2,812
12,221
4,410
2,594
4,886
7,267
0
69,352
W
Bacchus
FreakLaser
Bacchus
7,769
1,428
0
1,482
13,630
15,076
471
2,260
11,370
30,915
0
W
Apollo
10,883
7,717
0
5,028
13,605
5,112
2,082
3,709
9,896
0
54,373
W
12,440
2,667
0
5,177
12,473
4,665
1,302
3,051
9,422
0
74,761
L
Jormungandr
N3flow
Jormungandr
9,838
1,744
186
2,198
18,216
15,990
475
4,454
13,643
28,381
0
L
8,265
916
0
1,238
14,507
4,777
0
5,621
8,282
56,340
0
W
Merlin
Pyroicus
Merlin
11,302
545
0
441
10,758
3,983
1,036
5,678
5,080
57,189
0
L
9,230
2,351
0
1,180
11,504
4,986
0
3,174
8,272
0
69,192

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,117
Gold Earned
48,154
516
Minions Killed
519
0
Camps Cleared
0
1,805,799
Distance Traveled
1,845,624
17
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
9,470
474
119
6
0
400,194
6
W
King Arthur
10,811
541
131
7
0
391,237
8
L
Medusa
9,694
485
122
6
0
372,618
4
W
Bacchus
8,979
449
49
2
0
363,831
5
W
Apollo
9,751
488
98
5
0
339,101
1
W
Pele
11,039
552
128
6
0
388,054
0
L
Jormungandr
8,852
443
59
3
0
352,016
1
L
Janus
9,030
452
101
5
0
310,805
2
W
Merlin
10,537
527
110
6
0
323,576
3
L
Ravana
11,108
555
118
6
0
409,991
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role