Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chang'e
Chang'e
EboyTrash909
Chang'e
Level 59
God Stats
1W - 5L
1,067 SR
Queue Stats
46W - 81L
1,318 Elo+
Solo
Sol
Sol
MiniNekoCutie
Sol
Level 86
God Stats
61W - 57L
1,522 SR
Queue Stats
588W - 561L
1,482 Elo+
Party 1
Loki
Loki
Out_of_Mana-_-
Loki
Level 156
God Stats
9W - 11L
1,661 SR
Queue Stats
617W - 621L
1,488 Elo+
Party 1
Gilgamesh
Gilgamesh
Shtogie
Gilgamesh
Level 62
God Stats
41W - 48L
1,463 SR
Queue Stats
479W - 525L
1,367 Elo+
Solo
Team Averages
Level 100
1,443 SR
1,431 Elo+

VS

Team Averages
Level 98
1,545 SR
1,479 Elo+
Thor
Thor
DeterrentSpy
Thor
Level 81
God Stats
4W - 3L
1,454 SR
Queue Stats
295W - 372L
1,342 Elo+
Solo
Scylla
Scylla
DivineForcez
Scylla
Level 122
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 4L
1,657 Elo+
Party 2
Ne Zha
Ne Zha
Hopelys
Ne Zha
Level 83
God Stats
20W - 15L
1,438 SR
Queue Stats
635W - 531L
1,514 Elo+
Party 2
Terra
Terra
brunolavado
Terra
Level 123
God Stats
6W - 3L
1,528 SR
Queue Stats
270W - 317L
1,361 Elo+
Solo
Izanami
Izanami
youngbouyoub
Izanami
Level 80
God Stats
6W - 2L
1,803 SR
Queue Stats
471W - 410L
1,523 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
15
6 / 1 / 7
9,855
493
9,084
12,319
13,922
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Chang'e
EboyTrash909
Chang'e
10
0 / 3 / 4
7,087
354
3,248
8,931
2,361
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

18
1 / 2 / 1
10,571
529
4,417
10,272
4,372
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

14
9 / 5 / 5
9,532
477
15,844
13,859
6,506
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Gilgamesh
Shtogie
Gilgamesh
18
1 / 4 / 0
9,916
496
6,075
12,927
8,480
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 2 / 7
9,405
470
3,899
12,622
4,869
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Scylla
19
3 / 1 / 2
11,454
573
3,943
5,140
1,864
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ne Zha
Hopelys
Ne Zha
20
7 / 0 / 0
12,028
601
10,206
13,735
10,375
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

13
0 / 8 / 3
8,183
409
10,497
19,662
10,607
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Izanami
youngbouyoub
Izanami
17
4 / 6 / 2
10,414
521
7,565
13,588
4,462
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
29
17
Kills
15
15
Deaths
17
17
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
6
1
7
9.5
W
1
2
7
2.25
W
Scylla
3
1
2
4
L
Chang'e
EboyTrash909
Chang'e
0
3
4
0.67
W
Ne Zha
Hopelys
Ne Zha
7
0
0
7
L
1
2
1
0.75
L
9
5
5
2.3
L
Gilgamesh
Shtogie
Gilgamesh
1
4
0
0.25
W
0
8
3
0.19
W
Izanami
youngbouyoub
Izanami
4
6
2
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,668
Damage
36,110
58,308
Taken
64,747
35,641
Mitigated
32,177
15,266
Healing
26,833
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
9,084
1,095
280
1,318
12,319
13,922
231
3,635
8,684
39,843
0
W
3,899
1,324
0
4,956
12,622
4,869
143
2,351
10,271
0
49,677
W
Scylla
3,943
0
0
1,597
5,140
1,864
0
2,097
3,043
81,972
0
L
Chang'e
EboyTrash909
Chang'e
3,248
467
228
3,833
8,931
2,361
0
2,003
6,928
33,793
0
W
Ne Zha
Hopelys
Ne Zha
10,206
3,910
0
6,673
13,735
10,375
1,163
2,389
11,346
0
87,975
L
4,417
897
0
5,916
10,272
4,372
0
1,831
8,441
87,368
0
L
15,844
5,756
0
1,598
13,859
6,506
409
6,971
6,888
0
52,692
L
Gilgamesh
Shtogie
Gilgamesh
6,075
2,279
0
2,093
12,927
8,480
480
0
12,927
0
74,805
W
10,497
2,228
772
8,230
19,662
10,607
0
4,375
15,287
32,120
0
W
Izanami
youngbouyoub
Izanami
7,565
5,213
0
4,605
13,588
4,462
2,982
5,537
8,051
0
75,870

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,961
Gold Earned
51,484
541
Minions Killed
614
0
Camps Cleared
0
1,650,041
Distance Traveled
1,816,750
6
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
9,855
493
67
3
0
360,611
2
W
Thor
9,405
470
87
4
0
367,882
4
W
Scylla
11,454
573
162
8
0
391,845
4
L
Chang'e
7,087
354
71
4
0
251,734
2
W
Ne Zha
12,028
601
183
9
0
351,362
4
L
Sol
10,571
529
182
9
0
327,782
0
L
Loki
9,532
477
70
4
0
391,516
1
L
Gilgamesh
9,916
496
151
8
0
318,398
1
W
Terra
8,183
409
47
2
0
379,853
0
W
Izanami
10,414
521
135
7
0
325,808
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role