Player Matchup

Cthulhu
Cthulhu
CantGuardIchi
Cthulhu
Level 11
God Stats
4W - 5L
1,573 SR
Queue Stats
78W - 80L
1,356 Elo+
Party 4
Geb
Geb
YourNemesis707
Geb
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 48L
1,424 Elo+
Party 1
Ares
Ares
noobmastef69
Ares
Level 30
God Stats
43W - 45L
1,540 SR
Queue Stats
240W - 244L
1,459 Elo+
Party 4
Ra
Ra
same-countess7
Ra
Level 16
God Stats
3W - 2L
1,500 SR
Queue Stats
34W - 40L
1,497 Elo+
Solo
Cu Chulainn
Cu Chulainn
xKakash1x
Cu Chulainn
Level 6
God Stats
1W - 2L
1,500 SR
Queue Stats
10W - 16L
1,296 Elo+
Party 1
Team Averages
Level 15
1,523 SR
1,406 Elo+

VS

Team Averages
Level 13
1,595 SR
1,457 Elo+
Ymir
Ymir
ALEXF0RAY
Ymir
Level 6
God Stats
5W - 1L
1,767 SR
Queue Stats
16W - 13L
1,483 Elo+
Party 3
Izanami
Izanami
Mozzarella707
Izanami
Level 28
God Stats
54W - 39L
1,707 SR
Queue Stats
119W - 115L
1,534 Elo+
Solo
Scylla
Scylla
Pineapple-1406
Scylla
Level 6
God Stats
2W - 1L
1,500 SR
Queue Stats
4W - 5L
1,270 Elo+
Party 3
Thor
Thor
Wessem
Thor
Level 14
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Artemis
Artemis
unforasteero
Artemis
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
6
0 / 6 / 0
5,432
320
4,681
9,636
3,392
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
2 / 6 / 2
6,991
411
4,581
10,245
6,016
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
0 / 4 / 1
7,191
423
4,580
10,845
5,326
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
2 / 5 / 0
7,578
446
4,568
11,564
3,716
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cu Chulainn
xKakash1x
Cu Chulainn
11
2 / 10 / 1
7,072
416
4,904
13,177
6,940
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
12
6 / 1 / 13
8,948
526
14,858
13,705
6,543
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Izanami
15
3 / 1 / 6
9,401
553
6,382
5,741
2,256
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
15 / 0 / 6
10,302
606
14,053
6,391
2,201
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Thor
Wessem
Thor
12
6 / 5 / 5
8,305
489
5,827
10,966
3,469
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Artemis
unforasteero
Artemis
11
0 / 2 / 5
7,345
432
3,830
4,592
1,899
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
65
6
Kills
30
31
Deaths
9
4
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Ymir
6
1
13
12.5
L
Cthulhu
0
6
0
0
W
Izanami
3
1
6
6
W
15
0
6
18
W
Thor
Wessem
Thor
6
5
5
1.7
L
2
6
2
0.5
L
0
4
1
0.13
L
2
5
0
0.4
W
Artemis
unforasteero
Artemis
0
2
5
1.25
L
Cu Chulainn
xKakash1x
Cu Chulainn
2
10
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,314
Damage
44,950
55,467
Taken
41,395
25,390
Mitigated
16,368
7,248
Healing
11,247
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
14,858
3,399
0
4,236
13,705
6,543
0
9,787
3,918
38,258
0
L
Cthulhu
4,681
962
0
1,514
9,636
3,392
0
5,437
4,199
15,110
0
W
Izanami
6,382
5,055
0
243
5,741
2,256
5,661
3,623
2,118
0
54,039
W
14,053
2,707
0
4,139
6,391
2,201
1,423
2,130
4,261
52,942
0
W
Thor
Wessem
Thor
5,827
2,037
0
2,614
10,966
3,469
99
1,791
9,175
0
41,782
L
4,581
1,431
0
303
10,245
6,016
0
6,564
3,681
15,604
0
L
4,580
231
0
1,090
10,845
5,326
0
7,795
3,050
23,153
0
L
4,568
599
0
4,167
11,564
3,716
0
3,352
8,212
43,386
0
W
Artemis
unforasteero
Artemis
3,830
2,015
0
15
4,592
1,899
1,002
1,927
2,665
0
22,924
L
Cu Chulainn
xKakash1x
Cu Chulainn
4,904
1,606
0
174
13,177
6,940
0
5,763
7,414
3,969
19,050

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,264
Gold Earned
44,301
207
Minions Killed
363
0
Camps Cleared
0
1,434,929
Distance Traveled
1,362,457
2
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,948
526
46
3
0
280,204
7
L
Cthulhu
5,432
320
27
2
0
270,888
0
W
Izanami
9,401
553
123
7
0
257,407
3
W
Scylla
10,302
606
82
5
0
280,641
1
W
Thor
8,305
489
67
4
0
278,493
0
L
Geb
6,991
411
25
1
0
326,117
0
L
Ares
7,191
423
25
1
0
305,773
0
L
Ra
7,578
446
76
4
0
225,626
0
W
Artemis
7,345
432
45
3
0
265,712
1
L
Cu Chulainn
7,072
416
54
3
0
306,525
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role