Player Matchup

Jing Wei
Jing Wei
SHARKTALEtheDVD
Jing Wei
Level 25
God Stats
3W - 0L
1,500 SR
Queue Stats
205W - 185L
1,530 Elo+
Party 3
Pele
Pele
depressionmancer
Pele
Level 29
God Stats
4W - 5L
1,320 SR
Queue Stats
232W - 241L
1,464 Elo+
Party 3
Cthulhu
Cthulhu
threealarm
Cthulhu
Level 29
God Stats
3W - 0L
1,701 SR
Queue Stats
18W - 15L
1,602 Elo+
Party 1
Neith
Neith
wendysvevo
Neith
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
地空捣蛋
Nu Wa
Level 17
God Stats
20W - 16L
1,532 SR
Queue Stats
168W - 142L
1,490 Elo+
Solo
Team Averages
Level 20
1,511 SR
1,517 Elo+

VS

Team Averages
Level 7
1,500 SR
1,395 Elo+
Ares
Ares
Charhut
Ares
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,500 Elo+
Party 4
Nemesis
Nemesis
FirusGaming
Nemesis
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,181 Elo+
Party 2
Agni
Agni
Shanwico
Agni
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,425 Elo+
Party 2
Kukulkan
Kukulkan
Tachikawak
Kukulkan
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 6L
1,368 Elo+
Solo
Amaterasu
Amaterasu
kmadkilla
Amaterasu
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,500 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
19
3 / 2 / 23
12,404
954
14,124
14,772
5,509
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
19 / 4 / 12
14,382
1,106
22,793
17,470
6,791
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
threealarm
Cthulhu
20
13 / 0 / 19
13,479
1,037
18,903
13,957
18,009
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Neith
19
3 / 1 / 20
12,111
932
8,632
8,452
3,595
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

20
7 / 1 / 20
13,549
1,042
19,205
9,465
3,500
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Team 1 Tickets

224

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
Charhut
Ares
18
0 / 7 / 5
10,827
833
5,750
16,259
12,451
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Nemesis
FirusGaming
Nemesis
17
2 / 10 / 2
11,482
883
6,740
20,836
8,622
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Agni
17
0 / 12 / 2
10,696
823
8,115
19,542
7,368
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Kukulkan
Tachikawak
Kukulkan
19
4 / 3 / 3
12,915
993
29,865
11,596
4,877
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Amaterasu
kmadkilla
Amaterasu
18
2 / 13 / 6
11,650
896
10,600
23,505
11,897
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

139
Kill Participation
26
45
Kills
8
8
Deaths
45
94
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Ares
Charhut
Ares
0
7
5
0.36
L
Nemesis
FirusGaming
Nemesis
2
10
2
0.3
W
Jing Wei
3
2
23
7.25
L
Agni
0
12
2
0.08
L
Kukulkan
Tachikawak
Kukulkan
4
3
3
1.83
W
19
4
12
6.25
L
Amaterasu
kmadkilla
Amaterasu
2
13
6
0.38
W
Cthulhu
threealarm
Cthulhu
13
0
19
22.5
W
Neith
3
1
20
13
W
7
1
20
17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,657
Damage
61,070
64,116
Taken
91,738
37,404
Mitigated
45,215
6,163
Healing
3,808
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
Charhut
Ares
5,750
220
0
0
16,259
12,451
0
9,822
6,437
18,474
0
L
Nemesis
FirusGaming
Nemesis
6,740
2,206
0
1,170
20,836
8,622
0
7,157
13,679
0
35,337
W
Jing Wei
14,124
11,173
0
1,779
14,772
5,509
0
11,518
3,254
0
29,254
L
Agni
8,115
805
0
496
19,542
7,368
0
6,229
13,313
32,710
0
L
Kukulkan
Tachikawak
Kukulkan
29,865
460
0
0
11,596
4,877
0
5,347
6,249
74,467
0
W
22,793
7,041
0
1,144
17,470
6,791
0
10,976
6,494
0
35,276
L
Amaterasu
kmadkilla
Amaterasu
10,600
3,871
0
2,142
23,505
11,897
0
9,553
13,952
0
19,758
W
Cthulhu
threealarm
Cthulhu
18,903
1,289
1,089
0
13,957
18,009
0
9,194
4,763
37,403
0
W
Neith
8,632
3,807
0
492
8,452
3,595
0
4,632
3,820
0
14,564
W
19,205
3,801
351
1,308
9,465
3,500
0
7,410
2,055
49,259
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,925
Gold Earned
57,570
214
Minions Killed
236
4
Camps Cleared
2
1,166,579
Distance Traveled
1,081,084
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
10,827
833
10
1
0
198,093
3
L
Nemesis
11,482
883
61
5
2
251,600
1
W
Jing Wei
12,404
954
45
3
2
251,304
0
L
Agni
10,696
823
60
5
0
195,177
0
L
Kukulkan
12,915
993
98
8
0
241,526
0
W
Pele
14,382
1,106
30
2
1
237,278
0
L
Amaterasu
11,650
896
7
1
0
194,688
1
W
Cthulhu
13,479
1,037
43
3
0
256,457
0
W
Neith
12,111
932
15
1
1
204,268
0
W
Nu Wa
13,549
1,042
81
6
0
217,272
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role