Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Gilgamesh
Gilgamesh
PersuerSlayer
Gilgamesh
Level 84
God Stats
8W - 2L
1,709 SR
Queue Stats
28W - 19L
1,561 Elo+
Party 2
Khepri
Khepri
ShadowBrain235
Khepri
Level 108
God Stats
1W - 1L
1,323 SR
Queue Stats
103W - 106L
1,442 Elo+
Party 3
Guan Yu
Guan Yu
Xolotl117
Guan Yu
Level 87
God Stats
1W - 0L
1,708 SR
Queue Stats
29W - 26L
1,451 Elo+
Party 2
Heimdallr
Heimdallr
o Viintage o
Heimdallr
Level 69
God Stats
31W - 21L
1,699 SR
Queue Stats
649W - 651L
1,487 Elo+
Solo
Team Averages
Level 91
1,588 SR
1,488 Elo+

VS

Team Averages
Level 92
1,529 SR
1,441 Elo+
Anubis
Anubis
DonChusco123
Anubis
Level 109
God Stats
19W - 25L
1,451 SR
Queue Stats
63W - 85L
1,411 Elo+
Party 1
Ymir
Ymir
ElBiny01
Ymir
Level 111
God Stats
110W - 112L
1,488 SR
Queue Stats
267W - 299L
1,445 Elo+
Party 1
Hou Yi
Hou Yi
MrUsme
Hou Yi
Level 89
God Stats
10W - 9L
1,649 SR
Queue Stats
366W - 391L
1,418 Elo+
Party 1
Cthulhu
Cthulhu
SKR0819
Cthulhu
Level 67
God Stats
12W - 20L
1,556 SR
Queue Stats
115W - 152L
1,446 Elo+
Party 1
Pele
Pele
cooldaman
Pele
Level 85
God Stats
37W - 25L
1,500 SR
Queue Stats
862W - 855L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
19
12 / 6 / 7
12,720
553
25,686
15,746
12,733
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Gilgamesh
PersuerSlayer
Gilgamesh
18
10 / 4 / 7
12,095
526
17,072
19,314
11,491
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
1 / 5 / 17
10,430
453
9,701
17,980
20,923
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Guan Yu
Xolotl117
Guan Yu
15
1 / 2 / 6
9,300
404
3,815
16,450
11,593
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Heimdallr
o Viintage o
Heimdallr
19
3 / 2 / 4
11,782
512
12,332
14,613
7,085
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
17
7 / 7 / 4
11,483
499
14,469
18,393
9,160
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ymir
14
5 / 6 / 6
10,051
437
12,921
22,458
19,280
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hou Yi
MrUsme
Hou Yi
16
1 / 4 / 3
10,337
449
10,223
15,719
5,708
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cthulhu
SKR0819
Cthulhu
15
3 / 5 / 4
10,401
452
14,542
18,826
18,176
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Pele
15
3 / 5 / 6
9,955
433
9,406
16,540
6,350
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
42
27
Kills
19
19
Deaths
27
41
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
12
6
7
2.58
L
Anubis
7
7
4
1.29
L
Ymir
5
6
6
1.33
L
Hou Yi
MrUsme
Hou Yi
1
4
3
0.63
W
Gilgamesh
PersuerSlayer
Gilgamesh
10
4
7
3.38
L
Cthulhu
SKR0819
Cthulhu
3
5
4
1
W
1
5
17
1.9
W
Guan Yu
Xolotl117
Guan Yu
1
2
6
2
L
Pele
3
5
6
1.2
W
Heimdallr
o Viintage o
Heimdallr
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,606
Damage
61,561
84,103
Taken
91,936
63,825
Mitigated
58,674
16,262
Healing
21,230
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
25,686
2,764
0
3,806
15,746
12,733
1,954
8,789
6,957
76,572
0
L
Anubis
14,469
538
0
6,579
18,393
9,160
636
11,632
6,223
65,317
0
L
Ymir
12,921
2,409
0
2,150
22,458
19,280
0
8,294
13,921
43,978
0
L
Hou Yi
MrUsme
Hou Yi
10,223
5,213
0
5,430
15,719
5,708
0
3,613
12,060
0
61,230
W
Gilgamesh
PersuerSlayer
Gilgamesh
17,072
6,299
0
1,773
19,314
11,491
1,096
11,764
7,550
0
77,922
L
Cthulhu
SKR0819
Cthulhu
14,542
979
95
4,414
18,826
18,176
367
4,469
14,138
56,183
0
W
9,701
1,276
0
1,668
17,980
20,923
0
9,454
8,526
30,620
0
W
Guan Yu
Xolotl117
Guan Yu
3,815
788
687
3,310
16,450
11,593
0
9,049
7,401
0
35,608
L
Pele
9,406
2,824
0
2,562
16,540
6,350
386
6,109
10,207
0
64,156
W
Heimdallr
o Viintage o
Heimdallr
12,332
4,333
0
5,018
14,613
7,085
402
2,876
11,737
0
96,430

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,327
Gold Earned
52,227
467
Minions Killed
504
0
Camps Cleared
0
1,888,885
Distance Traveled
2,031,341
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
12,720
553
128
6
0
362,978
0
L
Anubis
11,483
499
142
6
0
344,437
2
L
Ymir
10,051
437
48
2
0
397,151
4
L
Hou Yi
10,337
449
110
5
0
414,141
2
W
Gilgamesh
12,095
526
103
4
0
393,657
0
L
Cthulhu
10,401
452
96
4
0
455,770
0
W
Khepri
10,430
453
31
1
0
361,380
0
W
Guan Yu
9,300
404
67
3
0
363,245
7
L
Pele
9,955
433
108
5
0
419,842
0
W
Heimdallr
11,782
512
138
6
0
407,625
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role