Player Matchup

Ares
Ares
BIGBOY296
Ares
Level 4
God Stats
1W - 0L
1,572 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 2
Pele
Pele
DaitoKitty
Pele
Level 52
God Stats
4W - 8L
1,360 SR
Queue Stats
50W - 32L
1,436 Elo+
Party 2
Merlin
Merlin
Davocion99
Merlin
Level 18
God Stats
40W - 37L
1,368 SR
Queue Stats
55W - 59L
1,275 Elo+
Solo
Rama
Rama
DirtyDckens
Rama
Level 21
God Stats
2W - 4L
1,500 SR
Queue Stats
42W - 27L
1,486 Elo+
Party 2
Sol
Sol
JSwizzle2112
Sol
Level 21
God Stats
7W - 5L
1,554 SR
Queue Stats
27W - 22L
1,486 Elo+
Party 2
Team Averages
Level 23
1,471 SR
1,437 Elo+

VS

Team Averages
Level 24
1,489 SR
1,359 Elo+
Mulan
Mulan
CryptoSphinx369
Mulan
Level 8
God Stats
2W - 4L
1,481 SR
Queue Stats
6W - 11L
1,317 Elo+
Solo
Set
Set
JustALittleTired
Set
Level 29
God Stats
0W - 1L
1,677 SR
Queue Stats
20W - 26L
1,385 Elo+
Solo
Artemis
Artemis
OogieBoogie_Boo
Artemis
Level 24
God Stats
5W - 6L
1,286 SR
Queue Stats
10W - 17L
1,444 Elo+
Party 1
Neith
Neith
PapaSkwaht
Neith
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,501 Elo+
Party 1
Merlin
Merlin
TheLivingBatz
Merlin
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 19L
1,150 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
13
0 / 2 / 4
8,423
468
2,566
10,788
9,639
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate

Breastplate

+20
Physical Protection

17
8 / 2 / 2
10,362
576
9,047
14,098
5,661
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Merlin
Davocion99
Merlin
16
4 / 2 / 5
10,355
575
5,624
9,879
3,909
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
2 / 1 / 2
8,532
474
5,468
5,480
1,978
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

17
7 / 1 / 4
10,942
608
13,946
11,814
4,586
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 7 / 1
7,440
413
4,783
10,251
3,580
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
2 / 4 / 2
7,884
438
5,192
11,999
4,213
Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
2 / 4 / 1
7,745
430
6,501
11,333
3,695
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Neith
13
1 / 4 / 4
7,759
431
8,064
10,474
3,780
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

10
1 / 3 / 0
6,625
368
3,721
5,472
1,812
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
15
21
Kills
7
8
Deaths
22
17
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Ares
0
2
4
1
L
1
7
1
0.21
W
8
2
2
4.5
W
Merlin
Davocion99
Merlin
4
2
5
3.25
W
2
1
2
3
W
7
1
4
9
L
2
4
2
0.75
L
2
4
1
0.63
L
Neith
1
4
4
0.75
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,651
Damage
28,261
52,059
Taken
49,529
25,773
Mitigated
17,080
16,037
Healing
8,271
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
2,566
495
0
1,145
10,788
9,639
413
1,104
9,684
16,292
0
L
4,783
880
0
112
10,251
3,580
292
4,175
5,686
0
27,867
W
9,047
3,341
0
4,744
14,098
5,661
2,146
0
14,098
0
62,122
W
Merlin
Davocion99
Merlin
5,624
1,162
0
14
9,879
3,909
2,136
0
9,879
50,015
0
W
5,468
4,436
0
2,266
5,480
1,978
1,743
892
4,588
0
47,578
W
13,946
7,531
315
7,553
11,814
4,586
2,473
1,725
10,089
73,667
0
L
5,192
2,674
188
1,337
11,999
4,213
66
4,246
7,709
0
31,599
L
6,501
3,495
0
3,811
11,333
3,695
144
3,600
7,733
0
33,672
L
Neith
8,064
4,270
0
2,823
10,474
3,780
543
7,310
3,124
0
40,220
L
3,721
553
0
0
5,472
1,812
0
2,291
3,141
21,794
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,614
Gold Earned
37,453
495
Minions Killed
293
0
Camps Cleared
0
1,587,422
Distance Traveled
1,354,948
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
8,423
468
29
2
0
355,071
3
L
Mulan
7,440
413
59
3
0
201,970
0
W
Pele
10,362
576
93
5
0
366,604
1
W
Merlin
10,355
575
126
7
0
293,894
0
W
Rama
8,532
474
97
5
0
270,321
3
W
Sol
10,942
608
150
8
0
301,532
1
L
Set
7,884
438
65
4
0
310,623
0
L
Artemis
7,745
430
59
3
0
291,121
7
L
Neith
7,759
431
74
4
0
294,753
5
L
Merlin
6,625
368
36
2
0
256,481
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role