Player Matchup

Chronos
Chronos
DraganSlayer789
Chronos
Level 105
God Stats
7W - 2L
1,767 SR
Queue Stats
261W - 209L
1,531 Elo+
Party 1
Hercules
Hercules
FirusGaming
Hercules
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 2L
1,507 Elo+
Party 4
Hun Batz
Hun Batz
LeonAshley
Hun Batz
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 8L
1,500 Elo+
Solo
Ares
Ares
RamenFornow
Ares
Level 7
God Stats
2W - 0L
1,761 SR
Queue Stats
6W - 1L
1,688 Elo+
Party 1
Anhur
Anhur
Shanwico
Anhur
Level 6
God Stats
1W - 0L
1,610 SR
Queue Stats
3W - 2L
1,627 Elo+
Party 4
Team Averages
Level 26
1,628 SR
1,570 Elo+

VS

Team Averages
Level 14
1,612 SR
1,606 Elo+
Geb
Geb
CrimeBrick
Geb
Level 29
God Stats
3W - 3L
1,673 SR
Queue Stats
33W - 23L
1,529 Elo+
Party 3
Nemesis
Nemesis
FIRESQUIDD
Nemesis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,708 Elo+
Party 3
Tiamat
Tiamat
HabibisDaddy
Tiamat
Level 4
God Stats
1W - 1L
1,694 SR
Queue Stats
1W - 1L
1,656 Elo+
Party 2
Hades
Hades
ReinkDesigns
Hades
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
86W - 107L
1,480 Elo+
Solo
Neith
Neith
sossasauce
Neith
Level 4
God Stats
1W - 1L
1,694 SR
Queue Stats
1W - 3L
1,656 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 3 / 3
11,278
594
10,297
12,221
5,884
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hercules
FirusGaming
Hercules
12
0 / 3 / 0
8,235
433
494
8,007
6,769
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Hun Batz
LeonAshley
Hun Batz
17
5 / 3 / 0
11,089
584
6,334
12,968
5,745
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

14
1 / 3 / 6
9,596
505
5,084
11,433
8,974
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Anhur
Shanwico
Anhur
11
0 / 6 / 1
7,976
420
2,550
9,264
3,102
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 5 / 4
8,896
468
6,758
13,333
11,627
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Nemesis
FIRESQUIDD
Nemesis
14
7 / 3 / 2
9,180
483
8,315
11,688
4,404
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tiamat
1
0 / 1 / 0
5,082
267
0
609
37
12
7 / 1 / 2
8,638
455
7,151
7,959
3,566
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Neith
1
0 / 2 / 1
5,203
274
369
1,385
193
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
25
12
Kills
16
18
Deaths
12
10
Assists
9
Player
Kills
Deaths
Assists
KDA
L
2
5
4
0.8
W
6
3
3
2.5
L
Nemesis
FIRESQUIDD
Nemesis
7
3
2
2.67
W
Hercules
FirusGaming
Hercules
0
3
0
0
L
Tiamat
0
1
0
0
W
Hun Batz
LeonAshley
Hun Batz
5
3
0
1.67
W
1
3
6
1.33
L
7
1
2
8
W
Anhur
Shanwico
Anhur
0
6
1
0.08
L
Neith
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,759
Damage
22,593
53,893
Taken
34,974
30,474
Mitigated
19,827
10,044
Healing
6,170
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,758
593
0
204
13,333
11,627
0
8,335
4,998
30,235
0
W
10,297
4,964
0
4,728
12,221
5,884
3,816
2,797
9,424
63,437
0
L
Nemesis
FIRESQUIDD
Nemesis
8,315
5,002
0
1,639
11,688
4,404
0
5,112
6,576
0
48,675
W
Hercules
FirusGaming
Hercules
494
311
0
1,324
8,007
6,769
856
2,782
5,225
0
32,167
L
Tiamat
0
0
0
36
609
37
0
0
609
0
0
W
Hun Batz
LeonAshley
Hun Batz
6,334
1,490
0
2,902
12,968
5,745
5,134
1,628
11,340
0
74,352
W
5,084
373
0
721
11,433
8,974
1,164
3,323
8,110
25,482
0
L
7,151
615
42
4,209
7,959
3,566
770
1,596
6,290
32,871
0
W
Anhur
Shanwico
Anhur
2,550
1,441
0
369
9,264
3,102
1,829
3,379
5,885
0
27,208
L
Neith
369
275
0
40
1,385
193
10
338
1,047
0
543

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,174
Gold Earned
36,999
411
Minions Killed
200
0
Camps Cleared
0
1,607,084
Distance Traveled
909,768
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
8,896
468
38
2
0
383,092
6
W
Chronos
11,278
594
108
6
0
298,485
1
L
Nemesis
9,180
483
92
5
0
288,567
2
W
Hercules
8,235
433
65
3
0
349,805
1
L
Tiamat
5,082
267
0
0
0
72
0
W
Hun Batz
11,089
584
146
8
0
383,575
1
W
Ares
9,596
505
44
2
0
327,202
1
L
Hades
8,638
455
70
4
0
204,307
1
W
Anhur
7,976
420
48
3
0
248,017
0
L
Neith
5,203
274
0
0
0
33,730
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role