Player Matchup

Gilgamesh
Gilgamesh
ChAnThEmAn445
Gilgamesh
Level 96
God Stats
12W - 13L
1,466 SR
Queue Stats
312W - 295L
1,526 Elo+
Party 1
Khepri
Khepri
HailMeatman
Khepri
Level 99
God Stats
1W - 0L
1,479 SR
Queue Stats
54W - 47L
1,628 Elo+
Party 1
Neith
Neith
SniperTeam55
Neith
Level 27
God Stats
17W - 24L
1,357 SR
Queue Stats
59W - 78L
1,324 Elo+
Party 1
Team Averages
Level 74
1,434 SR
1,493 Elo+

VS

Team Averages
Level 29
1,454 SR
1,321 Elo+
Arachne
Arachne
LONGPIPELARRY98
Arachne
Level 20
God Stats
0W - 2L
1,301 SR
Queue Stats
2W - 13L
1,241 Elo+
Party 2
Chaac
Chaac
TopMountTyler
Chaac
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,396 Elo+
Party 2
Eset
Eset
cloudy_heading1
Eset
Level 49
God Stats
4W - 5L
1,559 SR
Queue Stats
233W - 303L
1,327 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
ChAnThEmAn445
Gilgamesh
16
11 / 5 / 6
13,025
766
17,335
18,709
9,249
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Khepri
16
6 / 0 / 14
13,425
790
13,466
19,841
25,341
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
6 / 6 / 13
12,802
753
14,989
18,100
7,988
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 7 / 4
11,537
679
10,501
16,310
8,699
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

14
3 / 7 / 6
10,727
631
16,702
24,938
23,531
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

15
3 / 9 / 7
11,839
696
19,394
16,993
6,200
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
28
23
Kills
11
11
Deaths
23
33
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
ChAnThEmAn445
Gilgamesh
11
5
6
2.8
W
Khepri
6
0
14
13
L
5
7
4
1
W
6
6
13
2.08
L
3
7
6
0.86
L
3
9
7
0.72

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,790
Damage
46,597
56,650
Taken
58,241
42,578
Mitigated
38,430
14,123
Healing
14,330
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
ChAnThEmAn445
Gilgamesh
17,335
5,387
1,298
1,882
18,709
9,249
814
7,489
10,776
0
50,457
W
Khepri
13,466
899
0
3,589
19,841
25,341
310
5,935
13,291
37,608
0
L
10,501
6,445
0
2,144
16,310
8,699
307
2,881
13,429
0
23,875
W
14,989
8,752
0
7,354
18,100
7,988
2,129
4,755
13,073
0
61,717
L
16,702
2,306
0
6,619
24,938
23,531
727
5,377
19,561
0
58,307
L
19,394
242
1,892
3,675
16,993
6,200
126
5,295
11,698
52,715
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,252
Gold Earned
34,103
208
Minions Killed
157
0
Camps Cleared
0
839,455
Distance Traveled
813,768
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
13,025
766
89
5
0
294,817
1
W
Khepri
13,425
790
29
2
0
283,202
2
L
Arachne
11,537
679
29
2
0
249,231
0
W
Neith
12,802
753
90
5
0
261,436
0
L
Chaac
10,727
631
63
4
0
296,692
0
L
Eset
11,839
696
65
4
0
267,845
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role