Player Matchup

Cthulhu
Cthulhu
ITheDarkShifterI
Cthulhu
Level 87
God Stats
1W - 1L
1,609 SR
Queue Stats
14W - 10L
1,571 Elo+
Party 2
Anubis
Anubis
ItsMeWafflez
Anubis
Level 26
God Stats
2W - 3L
1,452 SR
Queue Stats
16W - 14L
1,457 Elo+
Party 2
Mulan
Mulan
MeowsTeChing
Mulan
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 89L
1,320 Elo+
Solo
Ra
Ra
StompGuts
Ra
Level 14
God Stats
6W - 1L
1,950 SR
Queue Stats
10W - 11L
1,362 Elo+
Party 2
Da Ji
Da Ji
twinmoose
Da Ji
Level 28
God Stats
5W - 2L
1,596 SR
Queue Stats
86W - 60L
1,362 Elo+
Solo
Team Averages
Level 34
1,621 SR
1,414 Elo+

VS

Team Averages
Level 28
1,539 SR
1,369 Elo+
Loki
Loki
Dreg22
Loki
Level 23
God Stats
3W - 8L
1,253 SR
Queue Stats
258W - 300L
1,287 Elo+
Party 1
Sylvanus
Sylvanus
Im Nolt
Sylvanus
Level 37
God Stats
15W - 22L
1,455 SR
Queue Stats
271W - 308L
1,345 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
SPX Krex
Ah Muzen Cab
Level 26
God Stats
2W - 8L
1,346 SR
Queue Stats
98W - 118L
1,331 Elo+
Solo
Anhur
Anhur
rrx477
Anhur
Level 26
God Stats
5W - 1L
1,759 SR
Queue Stats
33W - 30L
1,485 Elo+
Solo
Odin
Odin
sniby
Odin
Level 29
God Stats
15W - 13L
1,881 SR
Queue Stats
187W - 204L
1,395 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 13
10,046
457
10,283
18,764
18,170
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Anubis
16
6 / 7 / 9
10,806
491
7,529
11,956
4,542
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
2 / 5 / 6
10,260
466
5,000
15,552
11,706
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Talisman

Talisman

+75
Health
+15
Magical Protection

18
9 / 4 / 9
11,786
536
12,156
10,353
4,343
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Da Ji
twinmoose
Da Ji
20
17 / 4 / 9
13,694
622
23,546
18,366
7,479
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
Dreg22
Loki
17
4 / 11 / 5
10,850
493
10,449
19,457
7,384
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sylvanus
Im Nolt
Sylvanus
13
1 / 5 / 4
8,255
375
4,317
10,489
5,313
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ah Muzen Cab
SPX Krex
Ah Muzen Cab
16
3 / 5 / 3
9,965
453
9,386
12,735
5,391
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Anhur
rrx477
Anhur
17
11 / 8 / 3
11,916
542
14,072
19,651
8,192
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Odin
sniby
Odin
16
3 / 6 / 2
10,506
478
10,548
14,189
9,166
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
39
35
Kills
22
22
Deaths
35
46
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Loki
Dreg22
Loki
4
11
5
0.59
W
1
2
13
3.75
L
Sylvanus
Im Nolt
Sylvanus
1
5
4
0.6
W
Anubis
6
7
9
1.5
W
2
5
6
1
L
Ah Muzen Cab
SPX Krex
Ah Muzen Cab
3
5
3
0.9
W
9
4
9
3.38
L
Anhur
rrx477
Anhur
11
8
3
1.56
L
Odin
sniby
Odin
3
6
2
0.67
W
Da Ji
twinmoose
Da Ji
17
4
9
5.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,514
Damage
48,772
74,991
Taken
76,521
46,240
Mitigated
35,446
21,790
Healing
14,923
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
Dreg22
Loki
10,449
2,849
0
4,212
19,457
7,384
0
5,594
13,653
0
75,991
W
10,283
660
1,873
5,769
18,764
18,170
235
1,949
16,815
39,060
0
L
Sylvanus
Im Nolt
Sylvanus
4,317
1,939
717
1,633
10,489
5,313
0
7,072
3,299
26,015
5,000
W
Anubis
7,529
68
0
2,196
11,956
4,542
1,629
817
11,139
41,581
0
W
5,000
1,046
0
1,648
15,552
11,706
1,274
796
14,756
0
42,750
L
Ah Muzen Cab
SPX Krex
Ah Muzen Cab
9,386
4,218
0
2,923
12,735
5,391
1,788
5,920
6,651
0
55,224
W
12,156
808
4,884
3,756
10,353
4,343
763
51
10,302
72,186
0
L
Anhur
rrx477
Anhur
14,072
7,115
0
4,388
19,651
8,192
642
5,673
13,743
0
56,595
L
Odin
sniby
Odin
10,548
1,388
0
1,050
14,189
9,166
468
5,017
8,796
0
54,114
W
Da Ji
twinmoose
Da Ji
23,546
8,460
0
1,664
18,366
7,479
2,672
287
18,079
0
74,818

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,592
Gold Earned
51,492
456
Minions Killed
505
0
Camps Cleared
0
2,032,975
Distance Traveled
1,802,365
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
10,850
493
109
5
0
406,899
5
W
Cthulhu
10,046
457
71
3
0
403,187
4
L
Sylvanus
8,255
375
57
3
0
318,024
1
W
Anubis
10,806
491
92
4
0
359,127
1
W
Mulan
10,260
466
89
4
0
395,334
0
L
Ah Muzen Cab
9,965
453
113
5
0
389,326
1
W
Ra
11,786
536
115
5
0
444,490
1
L
Anhur
11,916
542
106
5
0
331,966
4
L
Odin
10,506
478
120
5
0
356,150
1
W
Da Ji
13,694
622
89
4
0
430,837
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role