Player Matchup

Jing Wei
Jing Wei
CT 5844 Rose
Jing Wei
Level 85
God Stats
2W - 3L
1,765 SR
Queue Stats
543W - 503L
1,519 Elo+
Party 2
Hercules
Hercules
Iltz ak
Hercules
Level 88
God Stats
9W - 11L
1,433 SR
Queue Stats
511W - 447L
1,573 Elo+
Party 2
Gilgamesh
Gilgamesh
NewKingsman15
Gilgamesh
Level 29
God Stats
24W - 19L
1,558 SR
Queue Stats
46W - 50L
1,514 Elo+
Party 2
Olorun
Olorun
SoC1xtch
Olorun
Level 106
God Stats
1W - 2L
1,690 SR
Queue Stats
107W - 114L
1,523 Elo+
Party 2
Cthulhu
Cthulhu
WaitedIowa4172
Cthulhu
Level 105
God Stats
12W - 15L
1,481 SR
Queue Stats
652W - 617L
1,533 Elo+
Party 2
Team Averages
Level 83
1,586 SR
1,532 Elo+

VS

Team Averages
Level 70
1,431 SR
1,551 Elo+
Thanatos
Thanatos
Cold Slayerr
Thanatos
Level 110
God Stats
1W - 2L
1,320 SR
Queue Stats
150W - 154L
1,526 Elo+
Party 1
Hades
Hades
Rumplin
Hades
Level 145
God Stats
2W - 4L
1,207 SR
Queue Stats
346W - 293L
1,632 Elo+
Party 1
Olorun
Olorun
TracerOverlord
Olorun
Level 42
God Stats
15W - 9L
1,492 SR
Queue Stats
80W - 66L
1,589 Elo+
Solo
Artemis
Artemis
URNITEMAIR
Artemis
Level 11
God Stats
3W - 0L
1,500 SR
Queue Stats
12W - 9L
1,530 Elo+
Party 1
Gilgamesh
Gilgamesh
swerviooo_1
Gilgamesh
Level 40
God Stats
10W - 3L
1,633 SR
Queue Stats
154W - 159L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
CT 5844 Rose
Jing Wei
14
2 / 6 / 4
8,366
440
7,430
14,791
4,738
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hercules
Iltz ak
Hercules
14
3 / 5 / 1
8,462
445
7,106
15,803
6,681
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
NewKingsman15
Gilgamesh
14
3 / 8 / 0
9,054
477
8,429
16,139
12,748
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Olorun
SoC1xtch
Olorun
17
3 / 6 / 1
10,263
540
6,031
13,981
4,421
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

11
1 / 2 / 2
7,657
403
2,894
9,346
3,939
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Cold Slayerr
Thanatos
17
5 / 3 / 9
10,443
550
7,620
13,263
5,083
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hades
Rumplin
Hades
20
13 / 1 / 1
12,448
655
13,574
12,316
6,307
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

16
1 / 0 / 11
9,800
516
9,298
7,084
2,686
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
URNITEMAIR
Artemis
14
4 / 5 / 4
8,731
460
8,547
8,758
2,772
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Gilgamesh
swerviooo_1
Gilgamesh
18
4 / 3 / 1
10,801
568
11,695
13,514
7,780
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
53
12
Kills
27
27
Deaths
12
8
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
CT 5844 Rose
Jing Wei
2
6
4
0.67
W
Thanatos
Cold Slayerr
Thanatos
5
3
9
3.17
L
Hercules
Iltz ak
Hercules
3
5
1
0.7
L
Gilgamesh
NewKingsman15
Gilgamesh
3
8
0
0.38
W
Hades
Rumplin
Hades
13
1
1
13.5
L
Olorun
SoC1xtch
Olorun
3
6
1
0.58
W
1
0
11
6.5
W
Artemis
URNITEMAIR
Artemis
4
5
4
1.2
L
1
2
2
1
W
Gilgamesh
swerviooo_1
Gilgamesh
4
3
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,890
Damage
50,734
70,060
Taken
54,935
32,527
Mitigated
24,628
15,892
Healing
27,437
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
CT 5844 Rose
Jing Wei
7,430
4,672
270
4,321
14,791
4,738
0
5,184
9,253
0
52,462
W
Thanatos
Cold Slayerr
Thanatos
7,620
1,894
0
11,698
13,263
5,083
864
1,355
11,908
0
56,041
L
Hercules
Iltz ak
Hercules
7,106
3,065
0
4,083
15,803
6,681
0
6,606
9,077
0
51,668
L
Gilgamesh
NewKingsman15
Gilgamesh
8,429
2,416
0
536
16,139
12,748
0
855
14,759
0
50,993
W
Hades
Rumplin
Hades
13,574
2,150
359
7,877
12,316
6,307
1,438
3,912
8,404
88,444
0
L
Olorun
SoC1xtch
Olorun
6,031
3,977
0
3,983
13,981
4,421
1,095
7,583
6,358
68,906
0
W
9,298
4,917
610
3,132
7,084
2,686
1,758
1,697
5,387
63,954
0
W
Artemis
URNITEMAIR
Artemis
8,547
4,910
0
0
8,758
2,772
2,265
1,961
6,797
0
28,751
L
2,894
536
152
2,547
9,346
3,939
0
2,018
7,166
33,230
0
W
Gilgamesh
swerviooo_1
Gilgamesh
11,695
3,361
0
3,761
13,514
7,780
2,002
0
13,514
0
72,221

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,802
Gold Earned
52,223
450
Minions Killed
541
0
Camps Cleared
0
1,530,289
Distance Traveled
1,706,075
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
8,366
440
88
5
0
313,779
3
W
Thanatos
10,443
550
92
5
0
345,667
1
L
Hercules
8,462
445
99
5
0
362,588
2
L
Gilgamesh
9,054
477
96
5
0
320,632
0
W
Hades
12,448
655
165
9
0
362,283
1
L
Olorun
10,263
540
111
6
0
298,797
5
W
Olorun
9,800
516
104
5
0
327,522
4
W
Artemis
8,731
460
43
2
0
332,146
4
L
Cthulhu
7,657
403
56
3
0
234,493
3
W
Gilgamesh
10,801
568
137
7
0
338,457
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role