Player Matchup

Da Ji
Da Ji
Ghost_Finnesekid
Da Ji
Level 4
God Stats
4W - 3L
1,723 SR
Queue Stats
10W - 13L
1,570 Elo+
Party 1
Cabrakan
Cabrakan
L0STB0T
Cabrakan
Level 29
God Stats
10W - 4L
1,500 SR
Queue Stats
502W - 479L
1,431 Elo+
Solo
Chernobog
Chernobog
OhSwack
Chernobog
Level 44
God Stats
5W - 10L
1,522 SR
Queue Stats
304W - 343L
1,382 Elo+
Party 1
Hercules
Hercules
ScReAmZ Of DeTH
Hercules
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
TheRadLime
Zhong Kui
Level 42
God Stats
1W - 6L
1,426 SR
Queue Stats
224W - 257L
1,423 Elo+
Party 1
Team Averages
Level 27
1,534 SR
1,461 Elo+

VS

Team Averages
Level 16
1,560 SR
1,359 Elo+
Medusa
Medusa
AmusedHermit
Medusa
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Merlin
Merlin
GG DELRIUS17
Merlin
Level 29
God Stats
19W - 15L
1,755 SR
Queue Stats
81W - 65L
1,451 Elo+
Solo
Jormungandr
Jormungandr
SargeantSniper0
Jormungandr
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 16L
1,244 Elo+
Solo
Bellona
Bellona
playmain
Bellona
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,198 Elo+
Solo
Loki
Loki
tdaniel121
Loki
Level 14
God Stats
3W - 1L
1,543 SR
Queue Stats
39W - 45L
1,403 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 12 / 6
9,574
435
5,882
15,037
4,662
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Cabrakan
L0STB0T
Cabrakan
11
3 / 11 / 2
8,650
393
6,365
22,692
28,308
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Chernobog
OhSwack
Chernobog
15
2 / 6 / 2
9,478
431
9,484
13,961
4,861
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Hercules
8
0 / 3 / 0
6,828
310
1,852
6,246
4,942
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Zhong Kui
TheRadLime
Zhong Kui
19
12 / 6 / 2
13,069
594
27,917
20,843
12,602
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
16
6 / 5 / 14
11,090
504
12,526
14,917
5,484
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Merlin
16
5 / 5 / 18
11,007
500
14,391
17,153
6,415
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
SargeantSniper0
Jormungandr
17
10 / 2 / 12
11,690
531
7,376
17,192
13,903
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bellona
playmain
Bellona
18
12 / 1 / 12
12,010
546
16,282
17,879
13,606
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

17
3 / 6 / 5
11,378
517
4,735
15,402
6,146
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
97
19
Kills
36
38
Deaths
19
12
Assists
61
Player
Kills
Deaths
Assists
KDA
W
Medusa
6
5
14
2.6
W
Merlin
5
5
18
2.8
L
2
12
6
0.42
L
Cabrakan
L0STB0T
Cabrakan
3
11
2
0.36
L
Chernobog
OhSwack
Chernobog
2
6
2
0.5
W
Jormungandr
SargeantSniper0
Jormungandr
10
2
12
8
L
Hercules
0
3
0
0
L
Zhong Kui
TheRadLime
Zhong Kui
12
6
2
2.17
W
Bellona
playmain
Bellona
12
1
12
18
W
3
6
5
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,500
Damage
55,310
78,779
Taken
82,543
55,375
Mitigated
45,554
13,710
Healing
20,309
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
12,526
7,542
0
4,824
14,917
5,484
2,717
5,921
8,888
0
54,596
W
Merlin
14,391
2,266
2,043
3,532
17,153
6,415
1,959
10,241
6,390
49,824
0
L
5,882
1,497
0
986
15,037
4,662
299
2,976
12,061
0
22,507
L
Cabrakan
L0STB0T
Cabrakan
6,365
783
0
582
22,692
28,308
270
6,560
16,132
27,559
0
L
Chernobog
OhSwack
Chernobog
9,484
5,748
0
2,916
13,961
4,861
2,978
5,943
8,018
0
55,959
W
Jormungandr
SargeantSniper0
Jormungandr
7,376
2,181
0
325
17,192
13,903
720
6,805
10,258
45,428
0
L
Hercules
1,852
591
0
975
6,246
4,942
112
0
6,246
0
14,860
L
Zhong Kui
TheRadLime
Zhong Kui
27,917
3,056
0
8,251
20,843
12,602
1,266
6,492
14,351
83,412
0
W
Bellona
playmain
Bellona
16,282
8,292
0
4,274
17,879
13,606
1,465
7,688
9,795
212
76,971
W
4,735
1,424
688
4,623
15,402
6,146
5,006
2,458
12,780
0
59,137

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,599
Gold Earned
57,175
365
Minions Killed
459
0
Camps Cleared
0
1,599,573
Distance Traveled
1,916,121
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
11,090
504
65
3
0
360,644
3
W
Merlin
11,007
500
74
3
0
373,325
0
L
Da Ji
9,574
435
55
3
0
384,903
0
L
Cabrakan
8,650
393
36
2
0
349,325
3
L
Chernobog
9,478
431
102
5
0
358,997
0
W
Jormungandr
11,690
531
73
3
0
349,240
0
L
Hercules
6,828
310
27
1
0
193,141
0
L
Zhong Kui
13,069
594
145
7
0
313,207
0
W
Bellona
12,010
546
120
5
0
425,215
4
W
Loki
11,378
517
127
6
0
407,697
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role