Player Matchup

Chang'e
Chang'e
Cout Edimar
Chang'e
Level 107
God Stats
2W - 12L
1,156 SR
Queue Stats
429W - 543L
1,341 Elo+
Party 1
Ganesha
Ganesha
KSI Destined
Ganesha
Level 146
God Stats
64W - 43L
1,709 SR
Queue Stats
1,274W - 941L
1,545 Elo+
Party 1
Chiron
Chiron
Killer Milla
Chiron
Level 150
God Stats
5W - 10L
1,736 SR
Queue Stats
321W - 350L
1,452 Elo+
Party 1
Team Averages
Level 134
1,534 SR
1,446 Elo+

VS

Team Averages
Level 68
1,607 SR
1,476 Elo+
Fenrir
Fenrir
Ezbw123
Fenrir
Level 78
God Stats
3W - 5L
1,482 SR
Queue Stats
302W - 354L
1,399 Elo+
Solo
Odin
Odin
Joey442
Odin
Level 60
God Stats
4W - 2L
1,696 SR
Queue Stats
149W - 118L
1,497 Elo+
Party 2
Scylla
Scylla
NotZeroedin
Scylla
Level 66
God Stats
94W - 46L
1,644 SR
Queue Stats
153W - 128L
1,532 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Cout Edimar
Chang'e
12
2 / 7 / 1
9,065
604
5,335
12,393
3,510
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ganesha
KSI Destined
Ganesha
11
0 / 5 / 2
9,181
612
6,070
20,421
19,841
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Chiron
12
1 / 6 / 2
9,154
610
7,081
12,249
3,328
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Ezbw123
Fenrir
14
5 / 2 / 9
10,648
710
9,766
11,864
8,093
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Odin
Joey442
Odin
13
0 / 1 / 16
10,608
707
4,280
9,472
8,094
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Scylla
16
13 / 0 / 5
12,091
806
22,621
6,299
2,192
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
48
3
Kills
18
18
Deaths
3
5
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Chang'e
Cout Edimar
Chang'e
2
7
1
0.36
W
Fenrir
Ezbw123
Fenrir
5
2
9
4.75
W
Odin
Joey442
Odin
0
1
16
8
L
Ganesha
KSI Destined
Ganesha
0
5
2
0.2
L
Chiron
1
6
2
0.33
W
Scylla
13
0
5
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,486
Damage
36,667
45,063
Taken
27,635
26,679
Mitigated
18,379
11,566
Healing
6,884
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
Cout Edimar
Chang'e
5,335
457
2,284
2,598
12,393
3,510
0
6,955
5,438
24,012
0
W
Fenrir
Ezbw123
Fenrir
9,766
3,792
0
2,132
11,864
8,093
1,720
5,625
6,239
0
37,164
W
Odin
Joey442
Odin
4,280
523
0
1,121
9,472
8,094
224
3,947
5,525
0
15,703
L
Ganesha
KSI Destined
Ganesha
6,070
299
0
3,541
20,421
19,841
0
8,260
12,161
32,767
0
L
Chiron
7,081
2,039
355
2,788
12,249
3,328
0
7,496
4,753
0
26,810
W
Scylla
22,621
1,346
174
3,457
6,299
2,192
734
1,909
4,390
72,978
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,400
Gold Earned
33,347
112
Minions Killed
165
0
Camps Cleared
0
703,498
Distance Traveled
832,998
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
9,065
604
52
3
0
220,991
0
W
Fenrir
10,648
710
54
4
0
279,954
2
W
Odin
10,608
707
32
2
0
297,897
1
L
Ganesha
9,181
612
0
0
0
255,122
2
L
Chiron
9,154
610
60
4
0
227,385
2
W
Scylla
12,091
806
79
5
0
255,147
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role