Player Matchup

Ganesha
Ganesha
Nivanora
Ganesha
Level 108
God Stats
3W - 4L
1,439 SR
Queue Stats
34W - 37L
1,429 Elo+
Solo
Heimdallr
Heimdallr
Sanborn16
Heimdallr
Level 104
God Stats
4W - 1L
1,557 SR
Queue Stats
122W - 100L
1,547 Elo+
Party 2
Janus
Janus
TheGodfather91
Janus
Level 102
God Stats
11W - 14L
1,422 SR
Queue Stats
298W - 317L
1,469 Elo+
Solo
Gilgamesh
Gilgamesh
UngluedAKMax
Gilgamesh
Level 88
God Stats
10W - 3L
1,705 SR
Queue Stats
119W - 101L
1,502 Elo+
Party 2
Bellona
Bellona
dmdport
Bellona
Level 83
God Stats
48W - 33L
1,610 SR
Queue Stats
58W - 44L
1,529 Elo+
Party 2
Team Averages
Level 97
1,547 SR
1,495 Elo+

VS

Team Averages
Level 93
1,558 SR
1,485 Elo+
Ares
Ares
ElDiosKevin
Ares
Level 82
God Stats
7W - 8L
1,514 SR
Queue Stats
54W - 76L
1,459 Elo+
Party 1
Gilgamesh
Gilgamesh
JuanoElTijuano
Gilgamesh
Level 77
God Stats
16W - 12L
1,605 SR
Queue Stats
217W - 217L
1,527 Elo+
Party 1
Chernobog
Chernobog
Matt3100
Chernobog
Level 133
God Stats
4W - 2L
1,731 SR
Queue Stats
173W - 178L
1,502 Elo+
Party 1
Fenrir
Fenrir
TNTSOLD1ER
Fenrir
Level 68
God Stats
97W - 108L
1,497 SR
Queue Stats
560W - 610L
1,488 Elo+
Solo
Ra
Ra
Tonyrt
Ra
Level 103
God Stats
1W - 4L
1,446 SR
Queue Stats
63W - 78L
1,448 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Nivanora
Ganesha
19
0 / 7 / 22
14,234
547
10,560
26,006
28,259
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heimdallr
Sanborn16
Heimdallr
20
7 / 5 / 10
14,610
562
17,859
17,008
8,478
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

19
4 / 8 / 6
13,704
527
10,181
15,181
5,807
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gilgamesh
UngluedAKMax
Gilgamesh
20
8 / 5 / 10
14,225
547
14,543
19,647
16,378
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Bellona
dmdport
Bellona
20
7 / 1 / 7
14,973
576
16,730
17,816
18,788
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 7 / 5
11,240
432
6,428
23,795
27,394
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gilgamesh
JuanoElTijuano
Gilgamesh
17
1 / 2 / 5
11,674
449
6,952
15,235
14,409
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chernobog
Matt3100
Chernobog
19
6 / 7 / 4
13,104
504
13,624
23,149
10,128
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fenrir
TNTSOLD1ER
Fenrir
20
11 / 6 / 4
13,960
537
16,397
23,461
16,147
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ra
20
4 / 4 / 6
12,757
491
12,979
15,766
7,597
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
48
26
Kills
24
26
Deaths
26
55
Assists
24
Player
Kills
Deaths
Assists
KDA
L
2
7
5
0.64
L
Gilgamesh
JuanoElTijuano
Gilgamesh
1
2
5
1.75
L
Chernobog
Matt3100
Chernobog
6
7
4
1.14
W
Ganesha
Nivanora
Ganesha
0
7
22
1.57
W
Heimdallr
Sanborn16
Heimdallr
7
5
10
2.4
L
Fenrir
TNTSOLD1ER
Fenrir
11
6
4
2.17
W
4
8
6
0.88
L
Ra
4
4
6
1.75
W
Gilgamesh
UngluedAKMax
Gilgamesh
8
5
10
2.6
W
Bellona
dmdport
Bellona
7
1
7
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,873
Damage
56,380
95,658
Taken
101,406
77,710
Mitigated
75,675
16,807
Healing
19,571
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,428
329
0
2,413
23,795
27,394
0
6,669
17,126
29,664
0
L
Gilgamesh
JuanoElTijuano
Gilgamesh
6,952
610
0
1,513
15,235
14,409
140
337
14,898
10,668
51,465
L
Chernobog
Matt3100
Chernobog
13,624
8,725
0
6,413
23,149
10,128
2,083
3,248
19,897
0
99,730
W
Ganesha
Nivanora
Ganesha
10,560
1,269
0
727
26,006
28,259
1,193
6,068
19,718
45,154
0
W
Heimdallr
Sanborn16
Heimdallr
17,859
10,794
0
5,323
17,008
8,478
4,947
2,743
14,186
0
87,980
L
Fenrir
TNTSOLD1ER
Fenrir
16,397
4,085
0
1,926
23,461
16,147
0
5,301
18,160
145
111,433
W
10,181
82
0
564
15,181
5,807
1,341
4,800
10,147
91,091
0
L
Ra
12,979
960
2,224
5,082
15,766
7,597
808
5,186
10,580
99,052
0
W
Gilgamesh
UngluedAKMax
Gilgamesh
14,543
4,057
0
5,397
19,647
16,378
1,720
3,114
16,413
0
92,562
W
Bellona
dmdport
Bellona
16,730
7,214
0
4,796
17,816
18,788
1,427
3,765
13,897
0
92,125

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,746
Gold Earned
62,735
623
Minions Killed
683
0
Camps Cleared
0
2,522,033
Distance Traveled
2,299,604
20
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
11,240
432
40
2
0
439,359
2
L
Gilgamesh
11,674
449
139
5
0
350,053
3
L
Chernobog
13,104
504
165
6
0
505,794
0
W
Ganesha
14,234
547
19
1
0
511,090
4
W
Heimdallr
14,610
562
138
5
0
461,857
3
L
Fenrir
13,960
537
152
6
0
494,652
10
W
Janus
13,704
527
167
6
0
484,257
7
L
Ra
12,757
491
187
7
0
509,746
6
W
Gilgamesh
14,225
547
125
5
0
522,246
4
W
Bellona
14,973
576
174
7
0
542,583
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role