Player Matchup

Pele
Pele
GustavoGmes
Pele
Level 60
God Stats
9W - 12L
1,530 SR
Queue Stats
337W - 457L
1,372 Elo+
Party 2
Athena
Athena
LkaL_Novachi
Athena
Level 89
God Stats
1W - 4L
1,728 SR
Queue Stats
549W - 668L
1,342 Elo+
Party 2
Agni
Agni
X_PANDAMONIO_X
Agni
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 43L
1,591 Elo+
Party 2
Hachiman
Hachiman
X_Panda_Polar_X
Hachiman
Level 48
God Stats
1W - 4L
1,431 SR
Queue Stats
352W - 550L
1,248 Elo+
Party 2
Jing Wei
Jing Wei
poeblo01
Jing Wei
Level 48
God Stats
1W - 12L
1,369 SR
Queue Stats
529W - 705L
1,258 Elo+
Party 2
Team Averages
Level 50
1,512 SR
1,362 Elo+

VS

Team Averages
Level 64
1,438 SR
1,441 Elo+
King Arthur
King Arthur
chuky-_norris
King Arthur
Level 60
God Stats
21W - 15L
1,539 SR
Queue Stats
351W - 356L
1,467 Elo+
Party 1
Fenrir
Fenrir
ezADR
Fenrir
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Izanami
Izanami
ezChelesin
Izanami
Level 68
God Stats
17W - 27L
1,048 SR
Queue Stats
61W - 93L
1,370 Elo+
Party 3
Ymir
Ymir
ezNemesis
Ymir
Level 65
God Stats
15W - 9L
1,617 SR
Queue Stats
121W - 129L
1,400 Elo+
Party 3
Persephone
Persephone
independente_btu
Persephone
Level 62
God Stats
6W - 7L
1,484 SR
Queue Stats
410W - 455L
1,466 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 3 / 2
6,589
507
3,880
8,683
3,354
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Athena
10
3 / 6 / 1
6,461
497
4,997
12,788
6,164
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
0 / 3 / 1
6,240
480
3,836
6,002
1,880
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hachiman
11
1 / 4 / 1
6,208
478
4,304
6,742
2,162
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Jing Wei
poeblo01
Jing Wei
10
0 / 3 / 1
5,714
440
3,712
7,833
1,990
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
chuky-_norris
King Arthur
13
5 / 1 / 2
7,868
605
5,339
11,011
5,738
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
ezADR
Fenrir
12
2 / 1 / 4
7,032
541
4,196
7,708
2,906
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
ezChelesin
Izanami
11
7 / 1 / 2
7,030
541
8,254
5,493
1,503
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
10
2 / 1 / 6
6,243
480
4,297
6,440
3,704
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Persephone
independente_btu
Persephone
13
3 / 2 / 4
8,030
618
6,991
6,358
1,942
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
37
6
Kills
19
19
Deaths
6
6
Assists
18
Player
Kills
Deaths
Assists
KDA
L
2
3
2
1
L
Athena
3
6
1
0.58
L
0
3
1
0.17
L
Hachiman
1
4
1
0.38
W
King Arthur
chuky-_norris
King Arthur
5
1
2
6
W
Fenrir
ezADR
Fenrir
2
1
4
4
W
Izanami
ezChelesin
Izanami
7
1
2
8
W
Ymir
2
1
6
5
W
Persephone
independente_btu
Persephone
3
2
4
2.5
L
Jing Wei
poeblo01
Jing Wei
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,729
Damage
29,077
42,048
Taken
37,010
15,550
Mitigated
15,793
8,004
Healing
15,076
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,880
381
0
875
8,683
3,354
0
1,878
6,805
0
37,973
L
Athena
4,997
1,487
0
1,287
12,788
6,164
0
3,788
9,000
14,845
0
L
3,836
299
0
1,885
6,002
1,880
0
2,750
3,252
34,334
0
L
Hachiman
4,304
2,449
195
1,040
6,742
2,162
0
952
5,790
0
26,616
W
King Arthur
chuky-_norris
King Arthur
5,339
395
0
3,525
11,011
5,738
56
330
10,681
0
40,250
W
Fenrir
ezADR
Fenrir
4,196
632
0
3,936
7,708
2,906
0
2,245
5,399
0
38,908
W
Izanami
ezChelesin
Izanami
8,254
4,569
504
2,096
5,493
1,503
575
1,541
3,896
0
32,365
W
Ymir
4,297
874
236
2,184
6,440
3,704
189
1,395
5,045
16,080
0
W
Persephone
independente_btu
Persephone
6,991
327
0
2,595
6,358
1,942
748
2,895
3,155
46,723
0
L
Jing Wei
poeblo01
Jing Wei
3,712
3,146
0
2,722
7,833
1,990
0
1,920
5,913
0
26,205

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,212
Gold Earned
36,203
297
Minions Killed
332
0
Camps Cleared
0
1,166,611
Distance Traveled
1,247,327
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
6,589
507
74
6
0
263,820
1
L
Athena
6,461
497
29
2
0
229,991
5
L
Agni
6,240
480
81
6
0
246,420
2
L
Hachiman
6,208
478
61
5
0
203,751
0
W
King Arthur
7,868
605
82
6
0
258,470
3
W
Fenrir
7,032
541
82
6
0
283,106
2
W
Izanami
7,030
541
52
4
0
224,078
1
W
Ymir
6,243
480
25
2
0
257,098
4
W
Persephone
8,030
618
91
7
0
224,575
3
L
Jing Wei
5,714
440
52
4
0
222,629
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role