Player Matchup

Bacchus
Bacchus
Broquitos
Bacchus
Level 37
God Stats
24W - 28L
1,541 SR
Queue Stats
29W - 35L
1,527 Elo+
Party 2
Izanami
Izanami
BrosephGoebbells
Izanami
Level 68
God Stats
4W - 5L
1,672 SR
Queue Stats
208W - 214L
1,516 Elo+
Party 2
Merlin
Merlin
Napn
Merlin
Level 56
God Stats
5W - 7L
1,533 SR
Queue Stats
41W - 52L
1,515 Elo+
Party 2
Ravana
Ravana
TronDugWala
Ravana
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
155W - 155L
1,538 Elo+
Party 2
Odin
Odin
siffreddi
Odin
Level 88
God Stats
4W - 4L
1,713 SR
Queue Stats
306W - 290L
1,489 Elo+
Party 2
Team Averages
Level 63
1,592 SR
1,517 Elo+

VS

Team Averages
Level 101
1,593 SR
1,573 Elo+
Chaac
Chaac
Prorogue
Chaac
Level 78
God Stats
7W - 5L
1,500 SR
Queue Stats
318W - 298L
1,580 Elo+
Solo
Janus
Janus
TheGrateBunk
Janus
Level 123
God Stats
5W - 6L
1,523 SR
Queue Stats
138W - 132L
1,558 Elo+
Party 1
Fafnir
Fafnir
almagon
Fafnir
Level 86
God Stats
5W - 2L
1,609 SR
Queue Stats
80W - 69L
1,549 Elo+
Party 1
Izanami
Izanami
aminaBosco
Izanami
Level 97
God Stats
49W - 35L
1,614 SR
Queue Stats
105W - 105L
1,553 Elo+
Party 1
Gilgamesh
Gilgamesh
camey993
Gilgamesh
Level 119
God Stats
9W - 5L
1,721 SR
Queue Stats
108W - 75L
1,623 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Broquitos
Bacchus
12
3 / 5 / 2
7,608
507
5,928
11,184
6,260
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

12
3 / 5 / 2
7,563
504
7,008
8,866
2,878
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Merlin
Napn
Merlin
11
2 / 7 / 1
7,145
476
5,241
9,441
2,956
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ravana
12
2 / 8 / 1
7,532
502
5,635
11,390
4,158
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Odin
12
0 / 4 / 0
6,935
462
5,477
10,044
5,263
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Prorogue
Chaac
16
3 / 0 / 3
9,544
636
4,960
10,673
8,007
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

14
5 / 4 / 8
9,049
603
6,245
8,197
2,737
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fafnir
almagon
Fafnir
13
4 / 3 / 11
8,675
578
5,010
12,373
11,187
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Izanami
aminaBosco
Izanami
13
1 / 4 / 7
8,569
571
5,251
8,598
2,517
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Gilgamesh
camey993
Gilgamesh
16
15 / 0 / 8
10,621
708
13,165
8,539
4,350
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
65
10
Kills
28
29
Deaths
11
6
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Broquitos
Bacchus
3
5
2
0.8
L
3
5
2
0.8
L
Merlin
Napn
Merlin
2
7
1
0.36
W
Chaac
Prorogue
Chaac
3
0
3
4.5
W
5
4
8
2.25
L
Ravana
2
8
1
0.31
W
Fafnir
almagon
Fafnir
4
3
11
3.17
W
Izanami
aminaBosco
Izanami
1
4
7
1.13
W
Gilgamesh
camey993
Gilgamesh
15
0
8
19
L
Odin
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,289
Damage
34,631
50,925
Taken
48,380
21,515
Mitigated
28,798
6,187
Healing
15,568
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Broquitos
Bacchus
5,928
391
0
1,726
11,184
6,260
0
1,919
9,191
23,669
0
L
7,008
4,570
0
2,374
8,866
2,878
584
1,707
7,119
0
50,855
L
Merlin
Napn
Merlin
5,241
426
0
160
9,441
2,956
0
4,617
4,682
37,659
0
W
Chaac
Prorogue
Chaac
4,960
1,027
0
5,086
10,673
8,007
114
999
9,274
0
54,750
W
6,245
1,076
0
1,412
8,197
2,737
270
3,374
4,823
51,889
0
L
Ravana
5,635
1,354
0
276
11,390
4,158
0
2,683
8,634
0
43,336
W
Fafnir
almagon
Fafnir
5,010
1,424
438
4,228
12,373
11,187
56
3,223
9,150
14,698
0
W
Izanami
aminaBosco
Izanami
5,251
3,235
231
2,832
8,598
2,517
2,130
2,196
6,402
0
55,182
W
Gilgamesh
camey993
Gilgamesh
13,165
4,875
0
1,341
8,539
4,350
1,170
1,377
7,112
0
57,931
L
Odin
5,477
2,415
0
1,651
10,044
5,263
1,108
0
9,776
0
35,966

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,783
Gold Earned
46,458
367
Minions Killed
454
0
Camps Cleared
0
1,314,425
Distance Traveled
1,482,123
17
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
7,608
507
37
2
0
275,574
6
L
Izanami
7,563
504
101
7
0
254,860
2
L
Merlin
7,145
476
62
4
0
240,162
4
W
Chaac
9,544
636
129
9
0
322,217
4
W
Janus
9,049
603
110
7
0
258,774
1
L
Ravana
7,532
502
81
5
0
282,611
1
W
Fafnir
8,675
578
17
1
0
291,607
3
W
Izanami
8,569
571
111
7
0
268,866
6
W
Gilgamesh
10,621
708
87
6
0
340,659
0
L
Odin
6,935
462
86
6
0
261,218
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role