Player Matchup

Apollo
Apollo
Donqie
Apollo
Level 113
God Stats
10W - 9L
1,693 SR
Queue Stats
277W - 295L
1,467 Elo+
Party 2
Scylla
Scylla
Enlightless
Scylla
Level 109
God Stats
6W - 5L
1,637 SR
Queue Stats
265W - 281L
1,462 Elo+
Party 2
Izanami
Izanami
Itsfineimfine
Izanami
Level 69
God Stats
4W - 1L
1,500 SR
Queue Stats
273W - 317L
1,439 Elo+
Party 2
Fafnir
Fafnir
NotGame990
Fafnir
Level 46
God Stats
1W - 2L
1,500 SR
Queue Stats
379W - 369L
1,463 Elo+
Solo
Bellona
Bellona
TheKremeKing
Bellona
Level 25
God Stats
0W - 3L
1,302 SR
Queue Stats
58W - 52L
1,489 Elo+
Party 2
Team Averages
Level 72
1,526 SR
1,464 Elo+

VS

Team Averages
Level 61
1,523 SR
1,511 Elo+
Medusa
Medusa
Crossl3ones
Medusa
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nemesis
Nemesis
DARKENERGIA
Nemesis
Level 10
God Stats
6W - 8L
1,626 SR
Queue Stats
14W - 12L
1,611 Elo+
Party 1
Guan Yu
Guan Yu
GangsterGrill84
Guan Yu
Level 66
God Stats
5W - 3L
1,251 SR
Queue Stats
213W - 253L
1,403 Elo+
Party 1
Sol
Sol
Pot_stickers
Sol
Level 119
God Stats
22W - 20L
1,738 SR
Queue Stats
658W - 736L
1,475 Elo+
Party 1
Ymir
Ymir
dgrabicki4
Ymir
Level 45
God Stats
1W - 1L
1,500 SR
Queue Stats
24W - 19L
1,568 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Donqie
Apollo
12
0 / 4 / 3
7,206
480
2,594
8,251
3,146
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
12
2 / 2 / 0
7,324
488
7,183
4,443
1,383
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
11
0 / 5 / 1
6,429
429
2,317
12,459
3,530
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fafnir
NotGame990
Fafnir
8
0 / 5 / 1
6,001
400
1,819
12,893
10,503
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bellona
TheKremeKing
Bellona
13
2 / 3 / 0
7,591
506
4,911
9,056
4,706
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
14
5 / 1 / 5
9,246
616
10,463
5,927
2,025
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Nemesis
DARKENERGIA
Nemesis
15
9 / 0 / 0
9,122
608
7,530
8,939
3,387
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
2 / 2 / 1
8,692
579
6,065
10,171
6,370
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

14
2 / 1 / 3
8,582
572
6,200
6,804
2,075
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
1 / 0 / 7
7,308
487
3,289
6,671
3,489
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
35
4
Kills
19
19
Deaths
4
5
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Medusa
5
1
5
7.5
W
Nemesis
DARKENERGIA
Nemesis
9
0
0
9
L
Apollo
Donqie
Apollo
0
4
3
0.38
L
Scylla
2
2
0
1
W
2
2
1
1.25
L
Izanami
0
5
1
0.1
L
Fafnir
NotGame990
Fafnir
0
5
1
0.1
W
2
1
3
3.5
L
Bellona
TheKremeKing
Bellona
2
3
0
0.67
W
1
0
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,824
Damage
33,547
47,102
Taken
38,512
23,268
Mitigated
17,346
8,570
Healing
9,951
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
10,463
4,707
0
0
5,927
2,025
1,938
1,567
4,356
0
50,176
W
Nemesis
DARKENERGIA
Nemesis
7,530
4,754
0
420
8,939
3,387
0
1,012
7,843
0
72,886
L
Apollo
Donqie
Apollo
2,594
789
0
461
8,251
3,146
577
332
7,894
0
44,723
L
Scylla
7,183
449
0
185
4,443
1,383
0
1,934
2,509
36,822
0
W
6,065
563
0
4,430
10,171
6,370
520
0
10,171
0
47,324
L
Izanami
2,317
1,276
0
3,293
12,459
3,530
0
2,362
10,097
0
37,859
L
Fafnir
NotGame990
Fafnir
1,819
628
171
2,355
12,893
10,503
207
4,861
8,032
10,026
0
W
6,200
1,607
0
3,508
6,804
2,075
2,492
2,554
4,019
47,896
0
L
Bellona
TheKremeKing
Bellona
4,911
745
0
2,105
9,056
4,706
545
0
8,581
0
37,756
W
3,289
1,144
428
1,165
6,671
3,489
0
3,513
2,958
22,194
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,551
Gold Earned
42,950
360
Minions Killed
439
0
Camps Cleared
0
1,286,655
Distance Traveled
1,426,577
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,246
616
94
6
0
267,708
2
W
Nemesis
9,122
608
102
7
0
310,089
0
L
Apollo
7,206
480
94
6
0
279,226
5
L
Scylla
7,324
488
92
6
0
285,935
3
W
Guan Yu
8,692
579
108
7
0
278,025
1
L
Izanami
6,429
429
76
5
0
245,108
1
L
Fafnir
6,001
400
11
1
0
191,049
0
W
Sol
8,582
572
96
6
0
282,941
0
L
Bellona
7,591
506
87
6
0
285,337
2
W
Ymir
7,308
487
39
3
0
287,814
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role