Player Matchup

Gilgamesh
Gilgamesh
KnockOut767
Gilgamesh
Level 21
God Stats
0W - 2L
1,500 SR
Queue Stats
48W - 53L
1,393 Elo+
Solo
Agni
Agni
Lerrasy
Agni
Level 12
God Stats
1W - 2L
1,500 SR
Queue Stats
62W - 55L
1,310 Elo+
Party 1
Zeus
Zeus
LucasSouza500
Zeus
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 42L
1,231 Elo+
Party 1
Yemoja
Yemoja
tarantula305
Yemoja
Level 14
God Stats
0W - 2L
1,500 SR
Queue Stats
64W - 67L
1,284 Elo+
Party 1
Olorun
Olorun
wtla
Olorun
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 20L
1,233 Elo+
Solo
Team Averages
Level 15
1,500 SR
1,290 Elo+

VS

Team Averages
Level 4
1,500 SR
1,441 Elo+
Bellona
Bellona
Airfaq
Bellona
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,207 Elo+
Solo
Bastet
Bastet
FalcãoDoAgreste
Bastet
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 12L
1,500 Elo+
Party 2
Fafnir
Fafnir
PlayZera
Fafnir
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 10L
1,500 Elo+
Party 2
King Arthur
King Arthur
iTz P1zin4750
King Arthur
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 6L
1,500 Elo+
Solo
Artemis
Artemis
pepigarcia3
Artemis
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 9L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
KnockOut767
Gilgamesh
17
11 / 6 / 7
11,620
465
19,426
26,529
25,845
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Agni
Lerrasy
Agni
16
9 / 4 / 9
11,594
464
20,198
15,314
5,397
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

17
5 / 11 / 2
11,443
458
17,435
18,260
8,602
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Yemoja
15
1 / 4 / 19
9,960
398
10,156
19,594
14,799
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Olorun
wtla
Olorun
15
3 / 13 / 7
10,561
422
16,071
23,925
9,566
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Airfaq
Bellona
20
14 / 2 / 6
13,824
553
24,578
18,612
18,794
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

17
4 / 6 / 13
11,562
462
8,768
18,079
6,947
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fafnir
PlayZera
Fafnir
17
8 / 4 / 15
13,178
527
15,810
25,082
30,511
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

King Arthur
iTz P1zin4750
King Arthur
14
0 / 11 / 8
9,198
368
4,511
31,149
20,153
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Artemis
pepigarcia3
Artemis
19
12 / 6 / 8
12,690
508
27,484
16,252
7,910
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
88
29
Kills
38
38
Deaths
29
44
Assists
50
Player
Kills
Deaths
Assists
KDA
W
Bellona
Airfaq
Bellona
14
2
6
8.5
W
4
6
13
1.75
L
Gilgamesh
KnockOut767
Gilgamesh
11
6
7
2.42
L
Agni
Lerrasy
Agni
9
4
9
3.38
L
5
11
2
0.55
W
Fafnir
PlayZera
Fafnir
8
4
15
3.88
W
King Arthur
iTz P1zin4750
King Arthur
0
11
8
0.36
W
Artemis
pepigarcia3
Artemis
12
6
8
2.67
L
Yemoja
1
4
19
2.63
L
Olorun
wtla
Olorun
3
13
7
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,286
Damage
81,151
103,622
Taken
109,174
64,209
Mitigated
84,315
22,251
Healing
17,331
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
Airfaq
Bellona
24,578
6,771
0
2,143
18,612
18,794
1,957
10,923
7,381
0
78,684
W
8,768
2,774
0
2,599
18,079
6,947
1,064
8,330
9,551
0
33,553
L
Gilgamesh
KnockOut767
Gilgamesh
19,426
4,561
0
3,291
26,529
25,845
0
4,083
22,271
0
65,735
L
Agni
Lerrasy
Agni
20,198
2,087
0
1,747
15,314
5,397
160
3,829
11,385
57,323
0
L
17,435
3,487
0
2,516
18,260
8,602
721
942
17,293
54,047
0
W
Fafnir
PlayZera
Fafnir
15,810
5,738
0
5,765
25,082
30,511
864
15,041
9,605
39,293
0
W
King Arthur
iTz P1zin4750
King Arthur
4,511
448
0
6,644
31,149
20,153
758
18,257
12,372
0
24,834
W
Artemis
pepigarcia3
Artemis
27,484
14,383
0
180
16,252
7,910
4,085
9,587
6,405
0
96,329
L
Yemoja
10,156
3,087
5,223
2,537
19,594
14,799
206
2,698
16,746
27,016
0
L
Olorun
wtla
Olorun
16,071
7,713
856
6,081
23,925
9,566
812
4,258
19,492
69,930
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,178
Gold Earned
60,452
423
Minions Killed
382
0
Camps Cleared
0
1,936,741
Distance Traveled
2,223,343
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
13,824
553
130
5
0
487,843
2
W
Bastet
11,562
462
46
2
0
462,406
1
L
Gilgamesh
11,620
465
91
4
0
405,197
1
L
Agni
11,594
464
98
4
0
449,251
0
L
Zeus
11,443
458
96
4
0
384,134
1
W
Fafnir
13,178
527
36
1
0
423,464
4
W
King Arthur
9,198
368
28
1
0
459,130
2
W
Artemis
12,690
508
142
6
0
390,500
1
L
Yemoja
9,960
398
31
1
0
415,571
4
L
Olorun
10,561
422
107
4
0
282,588
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role