Player Matchup

Athena
Athena
BehemalAnankos
Athena
Level 132
God Stats
10W - 11L
1,435 SR
Queue Stats
139W - 128L
1,464 Elo+
Party 2
He Bo
He Bo
BlackSamuari
He Bo
Level 148
God Stats
1W - 0L
1,238 SR
Queue Stats
103W - 91L
1,515 Elo+
Solo
Cabrakan
Cabrakan
TaduNe
Cabrakan
Level 55
God Stats
26W - 25L
1,522 SR
Queue Stats
178W - 211L
1,466 Elo+
Party 3
Ne Zha
Ne Zha
bellwar
Ne Zha
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Anhur
Anhur
that1guycole
Anhur
Level 83
God Stats
43W - 25L
1,654 SR
Queue Stats
365W - 349L
1,535 Elo+
Party 2
Team Averages
Level 101
1,470 SR
1,496 Elo+

VS

Team Averages
Level 105
1,481 SR
1,492 Elo+
Kumbhakarna
Kumbhakarna
ElDiosKevin
Kumbhakarna
Level 82
God Stats
8W - 5L
1,474 SR
Queue Stats
54W - 76L
1,469 Elo+
Party 1
Fenrir
Fenrir
JuanoElTijuano
Fenrir
Level 77
God Stats
15W - 21L
1,597 SR
Queue Stats
217W - 217L
1,539 Elo+
Party 1
The Morrigan
The Morrigan
Matt3100
The Morrigan
Level 133
God Stats
6W - 5L
1,527 SR
Queue Stats
173W - 178L
1,513 Elo+
Party 1
Set
Set
Tonyrt
Set
Level 103
God Stats
4W - 6L
1,302 SR
Queue Stats
63W - 78L
1,458 Elo+
Party 1
Heimdallr
Heimdallr
xCptChunkx
Heimdallr
Level 129
God Stats
9W - 12L
1,504 SR
Queue Stats
346W - 372L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 0 / 8
11,723
586
6,127
12,478
11,648
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

16
7 / 2 / 5
10,839
542
13,143
10,844
4,576
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cabrakan
TaduNe
Cabrakan
17
0 / 1 / 1
10,837
542
4,061
9,822
7,893
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ne Zha
bellwar
Ne Zha
17
3 / 4 / 8
11,040
552
10,576
14,243
5,758
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heavy Mace

Heavy Mace

+30
Physical Power

20
10 / 0 / 4
13,487
674
14,942
15,838
6,693
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
ElDiosKevin
Kumbhakarna
13
2 / 3 / 2
8,755
438
3,463
16,212
11,127
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

14
2 / 2 / 2
9,223
461
9,229
15,472
10,663
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

The Morrigan
Matt3100
The Morrigan
14
1 / 9 / 2
9,250
463
11,940
10,367
4,203
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Set
Tonyrt
Set
15
2 / 3 / 2
9,122
456
3,666
15,358
5,968
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heimdallr
xCptChunkx
Heimdallr
16
0 / 6 / 0
9,855
493
4,050
12,002
3,631
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
15
23
Kills
7
7
Deaths
23
26
Assists
8
Player
Kills
Deaths
Assists
KDA
W
3
0
8
7
W
7
2
5
4.75
L
Kumbhakarna
ElDiosKevin
Kumbhakarna
2
3
2
1
L
2
2
2
1.5
L
The Morrigan
Matt3100
The Morrigan
1
9
2
0.22
W
Cabrakan
TaduNe
Cabrakan
0
1
1
0.5
L
Set
Tonyrt
Set
2
3
2
1
W
Ne Zha
bellwar
Ne Zha
3
4
8
1.75
W
10
0
4
12
L
Heimdallr
xCptChunkx
Heimdallr
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,849
Damage
32,348
63,225
Taken
69,411
36,568
Mitigated
35,592
23,297
Healing
13,703
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,127
2,362
0
1,938
12,478
11,648
193
4,192
8,099
34,711
0
W
13,143
1,040
0
2,411
10,844
4,576
702
5,973
4,538
58,033
0
L
Kumbhakarna
ElDiosKevin
Kumbhakarna
3,463
305
0
2,450
16,212
11,127
0
7,660
8,266
21,011
0
L
9,229
1,431
0
1,766
15,472
10,663
473
4,364
11,042
0
44,872
L
The Morrigan
Matt3100
The Morrigan
11,940
1,004
136
929
10,367
4,203
610
5,272
4,481
61,926
0
W
Cabrakan
TaduNe
Cabrakan
4,061
612
0
2,545
9,822
7,893
3,482
1,261
8,559
53,198
1,807
L
Set
Tonyrt
Set
3,666
1,027
0
5,122
15,358
5,968
0
4,756
10,482
0
48,083
W
Ne Zha
bellwar
Ne Zha
10,576
4,685
0
6,264
14,243
5,758
218
2,642
11,453
0
79,299
W
14,942
8,544
0
10,139
15,838
6,693
1,668
3,199
12,629
0
116,275
L
Heimdallr
xCptChunkx
Heimdallr
4,050
2,066
0
3,300
12,002
3,631
2,270
440
11,562
0
64,196

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,926
Gold Earned
46,205
539
Minions Killed
476
0
Camps Cleared
0
1,860,615
Distance Traveled
1,784,861
27
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
11,723
586
45
2
0
404,355
8
W
He Bo
10,839
542
87
4
0
344,645
4
L
Kumbhakarna
8,755
438
29
1
0
381,324
1
L
Fenrir
9,223
461
96
5
0
357,534
4
L
The Morrigan
9,250
463
120
6
0
343,031
1
W
Cabrakan
10,837
542
127
6
0
361,846
3
L
Set
9,122
456
96
5
0
393,314
5
W
Ne Zha
11,040
552
114
6
0
382,257
6
W
Anhur
13,487
674
166
8
0
367,512
6
L
Heimdallr
9,855
493
135
7
0
309,658
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role