Player Matchup

Olorun
Olorun
AquaMercury737
Olorun
Level 28
God Stats
37W - 50L
1,402 SR
Queue Stats
81W - 110L
1,318 Elo+
Solo
Cu Chulainn
Cu Chulainn
FliPchiKen28
Cu Chulainn
Level 26
God Stats
18W - 17L
1,621 SR
Queue Stats
115W - 153L
1,405 Elo+
Solo
Apollo
Apollo
JOHN S4LcH1Ch0n
Apollo
Level 27
God Stats
39W - 52L
1,421 SR
Queue Stats
42W - 57L
1,271 Elo+
Solo
Arachne
Arachne
PhoenixLord121
Arachne
Level 29
God Stats
0W - 4L
1,500 SR
Queue Stats
1W - 6L
1,125 Elo+
Solo
Hel
Hel
xholy_waterx
Hel
Level 28
God Stats
10W - 18L
1,500 SR
Queue Stats
200W - 225L
1,385 Elo+
Solo
Team Averages
Level 28
1,489 SR
1,301 Elo+

VS

Team Averages
Level 22
1,423 SR
1,279 Elo+
Ymir
Ymir
BigFatDumps
Ymir
Level 29
God Stats
21W - 18L
1,598 SR
Queue Stats
89W - 84L
1,370 Elo+
Solo
Danzaburou
Danzaburou
HORUS17
Danzaburou
Level 18
God Stats
13W - 15L
1,168 SR
Queue Stats
20W - 30L
1,068 Elo+
Solo
Susano
Susano
Monosabi0
Susano
Level 16
God Stats
3W - 5L
1,439 SR
Queue Stats
18W - 20L
1,341 Elo+
Solo
Kukulkan
Kukulkan
Peiblis
Kukulkan
Level 29
God Stats
1W - 1L
1,409 SR
Queue Stats
6W - 14L
1,286 Elo+
Solo
Thor
Thor
一个用户
Thor
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 8L
1,331 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
3
0 / 0 / 0
6,874
255
0
0
0
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cu Chulainn
FliPchiKen28
Cu Chulainn
18
6 / 8 / 1
12,033
446
18,439
21,023
18,358
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

18
2 / 9 / 4
11,504
426
10,738
21,818
10,894
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

19
12 / 6 / 2
12,926
479
19,194
25,479
11,135
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

17
1 / 8 / 5
11,116
412
9,189
20,218
14,751
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 7 / 12
13,504
500
14,504
28,718
34,950
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Danzaburou
HORUS17
Danzaburou
16
5 / 5 / 7
11,829
438
8,030
12,115
5,076
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Susano
Monosabi0
Susano
20
3 / 3 / 13
12,939
479
14,661
18,893
12,972
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
Peiblis
Kukulkan
20
8 / 4 / 11
13,698
507
18,232
11,353
4,850
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

20
9 / 2 / 9
13,086
485
13,574
22,891
10,951
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
83
21
Kills
31
31
Deaths
21
12
Assists
52
Player
Kills
Deaths
Assists
KDA
L
0
0
0
0
W
6
7
12
1.71
L
Cu Chulainn
FliPchiKen28
Cu Chulainn
6
8
1
0.81
W
Danzaburou
HORUS17
Danzaburou
5
5
7
1.7
L
2
9
4
0.44
W
Susano
Monosabi0
Susano
3
3
13
3.17
W
Kukulkan
Peiblis
Kukulkan
8
4
11
3.38
L
12
6
2
2.17
L
1
8
5
0.44
W
9
2
9
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,560
Damage
69,001
88,538
Taken
93,970
55,138
Mitigated
68,799
20,042
Healing
26,790
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
0
0
0
0
0
0
0
0
0
550
0
W
14,504
4,173
0
3,478
28,718
34,950
867
6,021
22,697
60,871
0
L
Cu Chulainn
FliPchiKen28
Cu Chulainn
18,439
5,795
0
788
21,023
18,358
0
7,905
12,977
0
70,276
W
Danzaburou
HORUS17
Danzaburou
8,030
3,694
0
2,375
12,115
5,076
2,696
1,448
10,667
0
45,063
L
10,738
5,639
0
4,046
21,818
10,894
1,606
6,234
15,482
0
78,817
W
Susano
Monosabi0
Susano
14,661
3,173
0
7,375
18,893
12,972
271
579
18,314
0
93,042
W
Kukulkan
Peiblis
Kukulkan
18,232
1,602
1,078
3,101
11,353
4,850
2,750
796
10,557
76,871
0
L
19,194
13,277
0
5,254
25,479
11,135
0
6,727
18,620
0
62,355
L
9,189
2,669
3,148
6,806
20,218
14,751
742
11,323
8,723
57,716
0
W
13,574
3,367
0
9,383
22,891
10,951
663
345
22,546
0
90,438

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,453
Gold Earned
65,056
394
Minions Killed
536
0
Camps Cleared
0
1,810,533
Distance Traveled
2,281,495
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
6,874
255
3
0
0
18,052
0
W
Ymir
13,504
500
88
3
0
409,040
0
L
Cu Chulainn
12,033
446
89
3
0
426,011
1
W
Danzaburou
11,829
438
62
2
0
450,203
3
L
Apollo
11,504
426
115
4
0
413,747
2
W
Susano
12,939
479
133
5
0
484,984
2
W
Kukulkan
13,698
507
138
5
0
465,806
2
L
Arachne
12,926
479
83
3
0
514,927
1
L
Hel
11,116
412
104
4
0
437,796
4
W
Thor
13,086
485
115
4
0
471,462
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role