Player Matchup

Medusa
Medusa
 
Medusa
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bellona
Bellona
Darvidicus1
Bellona
Level 114
God Stats
11W - 15L
1,575 SR
Queue Stats
190W - 176L
1,550 Elo+
Party 3
Freya
Freya
DashieMeow
Freya
Level 105
God Stats
7W - 3L
1,591 SR
Queue Stats
112W - 100L
1,529 Elo+
Party 3
Cerberus
Cerberus
UnsolicitedBeef
Cerberus
Level 124
God Stats
4W - 5L
1,522 SR
Queue Stats
134W - 97L
1,658 Elo+
Party 2
Hercules
Hercules
commanderbudder
Hercules
Level 106
God Stats
5W - 3L
1,654 SR
Queue Stats
167W - 138L
1,570 Elo+
Party 3
Team Averages
Level 116
1,568 SR
1,561 Elo+

VS

Team Averages
Level 101
1,652 SR
1,551 Elo+
Apollo
Apollo
ComradeSplinter
Apollo
Level 147
God Stats
5W - 5L
1,620 SR
Queue Stats
276W - 266L
1,560 Elo+
Party 1
Achilles
Achilles
GGrummble
Achilles
Level 69
God Stats
5W - 3L
1,723 SR
Queue Stats
160W - 145L
1,599 Elo+
Party 1
Khepri
Khepri
SPOOKSPIKE
Khepri
Level 118
God Stats
2W - 2L
1,725 SR
Queue Stats
422W - 387L
1,607 Elo+
Party 4
Persephone
Persephone
daveythree
Persephone
Level 104
God Stats
15W - 11L
1,476 SR
Queue Stats
320W - 305L
1,568 Elo+
Party 4
Thanatos
Thanatos
temp-337255
Thanatos
Level 66
God Stats
0W - 1L
1,715 SR
Queue Stats
11W - 15L
1,418 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
15
4 / 2 / 4
8,516
608
8,804
7,819
2,744
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bellona
Darvidicus1
Bellona
13
4 / 1 / 5
7,811
558
5,716
9,137
5,523
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Freya
14
2 / 2 / 2
8,494
607
5,545
9,567
2,904
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cerberus
13
2 / 3 / 3
7,350
525
6,561
9,944
6,144
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hercules
11
4 / 2 / 4
7,906
565
7,629
12,486
6,009
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 3
7,744
553
4,733
9,024
2,636
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
GGrummble
Achilles
16
3 / 0 / 1
8,992
642
5,815
8,997
4,255
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Khepri
SPOOKSPIKE
Khepri
10
2 / 4 / 5
7,133
510
4,654
11,033
7,820
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Persephone
daveythree
Persephone
13
3 / 3 / 2
8,120
580
8,225
9,120
3,325
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
temp-337255
Thanatos
9
0 / 6 / 2
6,038
431
2,906
11,077
3,574
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
22
16
Kills
9
10
Deaths
16
18
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
4
2
4
3
L
1
3
3
0.83
W
Bellona
Darvidicus1
Bellona
4
1
5
6.5
W
Freya
2
2
2
1.5
L
Achilles
GGrummble
Achilles
3
0
1
3.5
L
Khepri
SPOOKSPIKE
Khepri
2
4
5
1.13
W
Cerberus
2
3
3
1.17
W
Hercules
4
2
4
3
L
Persephone
daveythree
Persephone
3
3
2
1.33
L
Thanatos
temp-337255
Thanatos
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,255
Damage
26,333
48,953
Taken
49,251
23,324
Mitigated
21,610
15,685
Healing
13,809
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
8,804
2,494
0
1,335
7,819
2,744
0
3,483
4,336
0
59,978
L
4,733
2,892
0
2,124
9,024
2,636
0
4,027
4,997
0
42,946
W
Bellona
Darvidicus1
Bellona
5,716
2,072
0
1,315
9,137
5,523
0
2,750
6,387
0
49,570
W
Freya
5,545
2,537
0
4,271
9,567
2,904
304
668
8,899
64,398
0
L
Achilles
GGrummble
Achilles
5,815
1,036
0
2,915
8,997
4,255
517
3,270
5,727
0
58,440
L
Khepri
SPOOKSPIKE
Khepri
4,654
269
0
1,414
11,033
7,820
0
2,916
8,117
20,542
0
W
Cerberus
6,561
174
0
3,944
9,944
6,144
0
2,746
7,198
36,767
0
W
Hercules
7,629
3,723
0
4,820
12,486
6,009
327
3,232
9,254
0
30,504
L
Persephone
daveythree
Persephone
8,225
388
0
1,182
9,120
3,325
126
1,892
7,225
49,544
0
L
Thanatos
temp-337255
Thanatos
2,906
830
0
6,174
11,077
3,574
0
0
11,077
0
29,227

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,077
Gold Earned
38,027
449
Minions Killed
412
0
Camps Cleared
0
1,393,623
Distance Traveled
1,411,689
17
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,516
608
110
8
0
268,820
4
L
Apollo
7,744
553
91
7
0
294,760
2
W
Bellona
7,811
558
75
5
0
301,794
1
W
Freya
8,494
607
119
9
0
271,456
7
L
Achilles
8,992
642
127
9
0
286,798
5
L
Khepri
7,133
510
25
2
0
279,599
7
W
Cerberus
7,350
525
101
7
0
269,692
1
W
Hercules
7,906
565
44
3
0
281,861
4
L
Persephone
8,120
580
111
8
0
291,527
1
L
Thanatos
6,038
431
58
4
0
259,005
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role