Player Matchup

Osiris
Osiris
DemonsNextToYou
Osiris
Level 18
God Stats
1W - 1L
1,853 SR
Queue Stats
32W - 24L
1,611 Elo+
Solo
Hou Yi
Hou Yi
Hasty_-Talentz
Hou Yi
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 6L
1,537 Elo+
Solo
Raijin
Raijin
Paco-CR72002
Raijin
Level 14
God Stats
2W - 1L
1,856 SR
Queue Stats
24W - 10L
1,741 Elo+
Solo
Mercury
Mercury
deadwalking00
Mercury
Level 29
God Stats
12W - 12L
1,474 SR
Queue Stats
52W - 38L
1,545 Elo+
Solo
Kuzenbo
Kuzenbo
jakenosliw
Kuzenbo
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
110W - 111L
1,548 Elo+
Solo
Team Averages
Level 19
1,637 SR
1,596 Elo+

VS

Team Averages
Level 23
1,564 SR
1,552 Elo+
Heimdallr
Heimdallr
Articccz
Heimdallr
Level 29
God Stats
4W - 4L
1,557 SR
Queue Stats
65W - 74L
1,593 Elo+
Solo
Bakasura
Bakasura
TimeKillsKings
Bakasura
Level 20
God Stats
1W - 1L
1,500 SR
Queue Stats
41W - 48L
1,572 Elo+
Solo
Achilles
Achilles
esrgry
Achilles
Level 24
God Stats
3W - 1L
1,500 SR
Queue Stats
125W - 118L
1,584 Elo+
Solo
Ymir
Ymir
knowfreed0m
Ymir
Level 16
God Stats
5W - 5L
1,454 SR
Queue Stats
56W - 69L
1,520 Elo+
Solo
Baron Samedi
Baron Samedi
xZayheadx
Baron Samedi
Level 28
God Stats
3W - 0L
1,811 SR
Queue Stats
103W - 91L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 2 / 2
6,870
458
6,222
10,685
6,031
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

6
0 / 8 / 0
5,293
353
2,741
8,114
2,150
8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Raijin
12
1 / 5 / 0
7,323
488
6,088
9,292
3,012
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Mercury
12
2 / 4 / 1
7,093
473
5,431
10,450
3,579
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kuzenbo
jakenosliw
Kuzenbo
10
4 / 3 / 1
6,944
463
5,923
12,137
11,727
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Articccz
Heimdallr
13
4 / 1 / 4
8,205
547
8,033
10,093
3,535
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bakasura
10
1 / 4 / 3
6,430
429
1,846
9,301
3,064
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
esrgry
Achilles
12
3 / 3 / 1
6,920
461
7,381
11,364
9,546
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

11
4 / 0 / 5
7,328
489
5,435
7,007
3,850
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Baron Samedi
xZayheadx
Baron Samedi
12
9 / 1 / 4
8,284
552
10,292
9,089
3,646
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
38
9
Kills
21
22
Deaths
9
4
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
Articccz
Heimdallr
4
1
4
6
L
2
2
2
1.5
L
0
8
0
0
L
Raijin
1
5
0
0.2
W
Bakasura
1
4
3
0.63
L
Mercury
2
4
1
0.63
W
Achilles
esrgry
Achilles
3
3
1
1.17
L
Kuzenbo
jakenosliw
Kuzenbo
4
3
1
1.5
W
4
0
5
6.5
W
Baron Samedi
xZayheadx
Baron Samedi
9
1
4
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,405
Damage
32,987
50,678
Taken
46,854
26,499
Mitigated
23,641
9,085
Healing
17,962
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
Articccz
Heimdallr
8,033
3,950
0
4,604
10,093
3,535
43
4,419
5,674
0
52,252
L
6,222
2,533
0
3,455
10,685
6,031
0
2,861
7,125
0
30,275
L
2,741
1,274
0
0
8,114
2,150
0
2,944
4,871
0
15,346
L
Raijin
6,088
1,169
0
868
9,292
3,012
0
1,754
7,476
53,109
0
W
Bakasura
1,846
1,371
0
3,238
9,301
3,064
0
962
8,339
0
17,716
L
Mercury
5,431
2,496
0
3,388
10,450
3,579
0
2,533
7,478
0
41,825
W
Achilles
esrgry
Achilles
7,381
1,779
0
4,262
11,364
9,546
0
500
10,864
0
29,465
L
Kuzenbo
jakenosliw
Kuzenbo
5,923
3,024
393
981
12,137
11,727
0
4,535
7,190
16,272
0
W
5,435
1,121
0
1,813
7,007
3,850
0
2,827
4,180
25,405
0
W
Baron Samedi
xZayheadx
Baron Samedi
10,292
1,463
557
3,488
9,089
3,646
734
3,303
5,786
33,179
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,523
Gold Earned
37,167
309
Minions Killed
313
0
Camps Cleared
0
1,355,627
Distance Traveled
1,376,670
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
8,205
547
103
7
0
262,550
0
L
Osiris
6,870
458
64
4
0
288,742
3
L
Hou Yi
5,293
353
37
2
0
195,073
3
L
Raijin
7,323
488
112
7
0
297,551
1
W
Bakasura
6,430
429
70
5
0
278,571
3
L
Mercury
7,093
473
87
6
0
310,053
2
W
Achilles
6,920
461
45
3
0
287,401
2
L
Kuzenbo
6,944
463
9
1
0
264,208
3
W
Ymir
7,328
489
40
3
0
268,987
1
W
Baron Samedi
8,284
552
55
4
0
279,161
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role