Player Matchup

Geb
Geb
 
Geb
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
EddieHell
Sun Wukong
Level 109
God Stats
30W - 23L
1,585 SR
Queue Stats
208W - 190L
1,497 Elo+
Solo
Da Ji
Da Ji
HEYimHOBO
Da Ji
Level 108
God Stats
3W - 4L
1,692 SR
Queue Stats
276W - 266L
1,550 Elo+
Solo
Izanami
Izanami
OMaR_Fuzzy
Izanami
Level 148
God Stats
5W - 8L
1,496 SR
Queue Stats
66W - 54L
1,499 Elo+
Solo
Sylvanus
Sylvanus
cheekibreki2
Sylvanus
Level 80
God Stats
20W - 24L
1,466 SR
Queue Stats
262W - 298L
1,483 Elo+
Solo
Team Averages
Level 119
1,548 SR
1,506 Elo+

VS

Team Averages
Level 118
1,538 SR
1,545 Elo+
Mercury
Mercury
CARLQUITI
Mercury
Level 104
God Stats
2W - 4L
1,631 SR
Queue Stats
243W - 248L
1,443 Elo+
Solo
Nu Wa
Nu Wa
Kanabiscuit
Nu Wa
Level 139
God Stats
47W - 18L
1,793 SR
Queue Stats
366W - 242L
1,720 Elo+
Party 1
Sun Wukong
Sun Wukong
PourMeADrinkPlz
Sun Wukong
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,500 Elo+
Solo
Artemis
Artemis
Teh Mini Zebra
Artemis
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 15L
1,474 Elo+
Party 1
Kuzenbo
Kuzenbo
deJakeman101
Kuzenbo
Level 124
God Stats
0W - 2L
1,268 SR
Queue Stats
238W - 213L
1,590 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
6
0 / 1 / 2
3,768
628
1,244
2,818
874
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sun Wukong
EddieHell
Sun Wukong
8
3 / 0 / 0
4,691
782
2,099
2,892
987
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Da Ji
HEYimHOBO
Da Ji
7
3 / 1 / 1
4,586
764
1,531
3,934
1,120
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Izanami
OMaR_Fuzzy
Izanami
6
0 / 0 / 1
3,833
639
2,875
2,304
480
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sylvanus
cheekibreki2
Sylvanus
7
1 / 0 / 3
4,365
728
2,219
3,381
1,231
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
CARLQUITI
Mercury
6
1 / 1 / 0
3,752
625
954
3,459
758
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

6
1 / 2 / 0
3,698
616
2,832
3,009
779
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sun Wukong
PourMeADrinkPlz
Sun Wukong
3
0 / 3 / 0
2,936
489
1,137
2,215
1,005
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

5
0 / 0 / 1
3,405
568
1,215
1,804
307
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Kuzenbo
deJakeman101
Kuzenbo
5
0 / 1 / 1
3,560
593
1,683
5,014
2,289
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
4
7
Kills
2
2
Deaths
7
7
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
0
1
2
1
L
Mercury
CARLQUITI
Mercury
1
1
0
1
W
Sun Wukong
EddieHell
Sun Wukong
3
0
0
3
W
Da Ji
HEYimHOBO
Da Ji
3
1
1
3.5
L
1
2
0
0.5
W
Izanami
OMaR_Fuzzy
Izanami
0
0
1
0.5
L
Sun Wukong
PourMeADrinkPlz
Sun Wukong
0
3
0
0
L
0
0
1
0.5
W
Sylvanus
cheekibreki2
Sylvanus
1
0
3
2.5
L
Kuzenbo
deJakeman101
Kuzenbo
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,968
Damage
7,821
15,329
Taken
15,501
4,692
Mitigated
5,138
6,198
Healing
4,208
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
1,244
95
627
690
2,818
874
0
730
2,074
7,107
0
L
Mercury
CARLQUITI
Mercury
954
575
0
576
3,459
758
0
474
2,985
0
11,965
W
Sun Wukong
EddieHell
Sun Wukong
2,099
730
0
1,014
2,892
987
8
92
2,786
0
20,197
W
Da Ji
HEYimHOBO
Da Ji
1,531
628
0
1,366
3,934
1,120
0
1,075
2,788
0
14,084
L
2,832
914
0
555
3,009
779
0
1,324
1,685
13,370
0
W
Izanami
OMaR_Fuzzy
Izanami
2,875
2,212
0
884
2,304
480
99
476
1,814
0
21,064
L
Sun Wukong
PourMeADrinkPlz
Sun Wukong
1,137
653
0
220
2,215
1,005
0
0
2,215
0
4,326
L
1,215
749
0
917
1,804
307
0
447
1,357
0
11,982
W
Sylvanus
cheekibreki2
Sylvanus
2,219
759
264
1,353
3,381
1,231
0
1,909
1,352
16,570
2,953
L
Kuzenbo
deJakeman101
Kuzenbo
1,683
553
0
1,940
5,014
2,289
0
1,064
3,950
6,553
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,243
Gold Earned
17,351
186
Minions Killed
102
0
Camps Cleared
0
592,648
Distance Traveled
547,995
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
3,768
628
15
3
0
110,551
2
L
Mercury
3,752
625
34
6
0
161,337
1
W
Sun Wukong
4,691
782
49
8
0
131,721
1
W
Da Ji
4,586
764
44
7
0
132,739
1
L
Nu Wa
3,698
616
28
5
0
106,673
0
W
Izanami
3,833
639
44
7
0
97,881
3
L
Sun Wukong
2,936
489
5
1
0
67,701
1
L
Artemis
3,405
568
26
4
0
97,921
2
W
Sylvanus
4,365
728
34
6
0
119,756
0
L
Kuzenbo
3,560
593
9
2
0
114,363
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role