Player Matchup

Medusa
Medusa
AmandaGisele
Medusa
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,606 Elo+
Party 1
King Arthur
King Arthur
BoureL96
King Arthur
Level 26
God Stats
87W - 88L
1,540 SR
Queue Stats
486W - 452L
1,458 Elo+
Solo
Sun Wukong
Sun Wukong
Sick br4676
Sun Wukong
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,192 Elo+
Solo
Jormungandr
Jormungandr
XRBSJV
Jormungandr
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 14L
1,394 Elo+
Party 1
Nemesis
Nemesis
Zebo28
Nemesis
Level 24
God Stats
4W - 5L
1,306 SR
Queue Stats
21W - 20L
1,439 Elo+
Party 1
Team Averages
Level 15
1,469 SR
1,418 Elo+

VS

Team Averages
Level 27
1,683 SR
1,551 Elo+
Guan Yu
Guan Yu
BabyDirai
Guan Yu
Level 25
God Stats
2W - 0L
1,719 SR
Queue Stats
8W - 6L
1,608 Elo+
Party 2
Chang'e
Chang'e
BarroSenpai
Chang'e
Level 17
God Stats
1W - 0L
1,732 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 2
Mercury
Mercury
Yasgur
Mercury
Level 23
God Stats
1W - 0L
1,691 SR
Queue Stats
8W - 6L
1,608 Elo+
Party 2
Baron Samedi
Baron Samedi
dragonjp18
Baron Samedi
Level 42
God Stats
4W - 0L
1,817 SR
Queue Stats
11W - 6L
1,648 Elo+
Party 2
Izanami
Izanami
pedro_sorriso-_-
Izanami
Level 28
God Stats
72W - 70L
1,456 SR
Queue Stats
99W - 100L
1,390 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
16
2 / 6 / 3
10,453
436
11,536
11,574
3,705
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

King Arthur
BoureL96
King Arthur
18
10 / 7 / 2
12,927
539
17,723
23,803
20,933
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Sun Wukong
Sick br4676
Sun Wukong
16
1 / 11 / 3
10,855
452
9,815
20,439
21,105
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jormungandr
XRBSJV
Jormungandr
15
0 / 6 / 6
8,997
375
5,764
13,024
9,092
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Nemesis
Zebo28
Nemesis
19
6 / 8 / 7
12,743
531
13,582
27,531
13,942
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
BabyDirai
Guan Yu
20
5 / 5 / 6
12,746
531
11,735
16,551
16,380
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Chang'e
BarroSenpai
Chang'e
14
1 / 4 / 10
9,878
412
4,152
9,656
6,894
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mercury
Yasgur
Mercury
20
12 / 5 / 12
15,149
631
19,802
21,756
9,496
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Baron Samedi
dragonjp18
Baron Samedi
20
14 / 1 / 10
15,972
666
26,746
17,357
11,362
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

20
5 / 4 / 7
14,455
602
10,980
13,454
4,798
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
82
19
Kills
37
38
Deaths
19
21
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Medusa
2
6
3
0.58
W
Guan Yu
BabyDirai
Guan Yu
5
5
6
1.6
W
Chang'e
BarroSenpai
Chang'e
1
4
10
1.5
L
King Arthur
BoureL96
King Arthur
10
7
2
1.57
L
Sun Wukong
Sick br4676
Sun Wukong
1
11
3
0.23
L
Jormungandr
XRBSJV
Jormungandr
0
6
6
0.5
W
Mercury
Yasgur
Mercury
12
5
12
3.6
L
Nemesis
Zebo28
Nemesis
6
8
7
1.19
W
Baron Samedi
dragonjp18
Baron Samedi
14
1
10
19
W
5
4
7
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,420
Damage
73,415
96,371
Taken
78,774
68,777
Mitigated
48,930
13,997
Healing
27,854
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
11,536
6,478
0
0
11,574
3,705
595
3,505
8,036
0
66,875
W
Guan Yu
BabyDirai
Guan Yu
11,735
2,355
460
3,624
16,551
16,380
2,351
498
16,053
0
71,644
W
Chang'e
BarroSenpai
Chang'e
4,152
757
2,583
2,780
9,656
6,894
114
1,702
7,954
9,113
0
L
King Arthur
BoureL96
King Arthur
17,723
3,355
0
3,178
23,803
20,933
718
8,320
14,950
330
78,085
L
Sun Wukong
Sick br4676
Sun Wukong
9,815
2,327
0
532
20,439
21,105
319
6,672
13,264
0
53,102
L
Jormungandr
XRBSJV
Jormungandr
5,764
950
510
702
13,024
9,092
169
3,511
9,487
41,982
0
W
Mercury
Yasgur
Mercury
19,802
14,278
0
1,931
21,756
9,496
3,975
600
21,156
0
111,550
L
Nemesis
Zebo28
Nemesis
13,582
4,886
0
9,075
27,531
13,942
0
7,978
19,121
0
95,691
W
Baron Samedi
dragonjp18
Baron Samedi
26,746
2,559
2,566
8,673
17,357
11,362
2,356
1,163
16,194
117,906
0
W
10,980
5,983
0
5,237
13,454
4,798
3,014
2,097
11,357
0
123,153

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,975
Gold Earned
68,200
534
Minions Killed
688
0
Camps Cleared
0
2,114,859
Distance Traveled
2,292,293
11
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
10,453
436
96
4
0
424,110
1
W
Guan Yu
12,746
531
128
5
0
464,725
0
W
Chang'e
9,878
412
14
1
0
399,148
11
L
King Arthur
12,927
539
128
5
0
431,773
0
L
Sun Wukong
10,855
452
102
4
0
463,581
2
L
Jormungandr
8,997
375
63
3
0
371,991
3
W
Mercury
15,149
631
153
6
0
519,340
1
L
Nemesis
12,743
531
145
6
0
423,404
5
W
Baron Samedi
15,972
666
198
8
0
479,269
2
W
Izanami
14,455
602
195
8
0
429,811
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role