Player Matchup

Jing Wei
Jing Wei
LordYoloFast
Jing Wei
Level 107
God Stats
2W - 1L
1,450 SR
Queue Stats
114W - 127L
1,410 Elo+
Party 3
Ymir
Ymir
Pubzee
Ymir
Level 65
God Stats
11W - 11L
1,686 SR
Queue Stats
21W - 23L
1,511 Elo+
Party 1
Chang'e
Chang'e
Surslo Splee
Chang'e
Level 77
God Stats
15W - 27L
1,565 SR
Queue Stats
67W - 84L
1,360 Elo+
Party 3
Loki
Loki
Velkorax
Loki
Level 67
God Stats
3W - 4L
1,412 SR
Queue Stats
85W - 71L
1,546 Elo+
Party 1
Tiamat
Tiamat
kadensucks69
Tiamat
Level 61
God Stats
1W - 3L
1,404 SR
Queue Stats
55W - 71L
1,345 Elo+
Party 3
Team Averages
Level 75
1,504 SR
1,434 Elo+

VS

Team Averages
Level 115
1,400 SR
1,474 Elo+
Tiamat
Tiamat
Crusader-Carter
Tiamat
Level 50
God Stats
25W - 11L
1,655 SR
Queue Stats
47W - 32L
1,489 Elo+
Party 4
Pele
Pele
Kenpachi-Z-577
Pele
Level 143
God Stats
7W - 12L
1,124 SR
Queue Stats
393W - 386L
1,522 Elo+
Party 2
Tyr
Tyr
Kianoa123
Tyr
Level 86
God Stats
6W - 7L
1,527 SR
Queue Stats
99W - 89L
1,467 Elo+
Party 4
Anhur
Anhur
MoRMoN_AzZ
Anhur
Level 149
God Stats
11W - 20L
1,249 SR
Queue Stats
402W - 401L
1,498 Elo+
Party 2
Khepri
Khepri
Shady_Horizon
Khepri
Level 149
God Stats
130W - 110L
1,444 SR
Queue Stats
199W - 219L
1,393 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
LordYoloFast
Jing Wei
11
0 / 1 / 1
6,047
432
5,956
9,284
2,075
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ymir
Pubzee
Ymir
12
2 / 3 / 1
7,000
500
6,080
10,010
7,722
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chang'e
Surslo Splee
Chang'e
11
1 / 1 / 0
6,978
498
3,667
9,480
2,273
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Loki
11
1 / 3 / 0
6,302
450
5,310
8,116
2,430
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Tiamat
11
0 / 5 / 1
6,479
463
2,971
10,142
4,360
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
9 / 0 / 2
8,968
641
11,389
6,065
4,482
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
0 / 2 / 6
7,055
504
2,499
7,958
2,228
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

13
3 / 2 / 4
7,786
556
7,132
14,122
7,378
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Anhur
11
1 / 0 / 2
7,117
508
7,407
6,363
1,849
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

9
0 / 0 / 2
6,429
459
2,971
4,733
2,468
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
29
4
Kills
13
13
Deaths
4
3
Assists
16
Player
Kills
Deaths
Assists
KDA
W
9
0
2
10
W
0
2
6
1.5
W
3
2
4
2.5
L
Jing Wei
LordYoloFast
Jing Wei
0
1
1
0.5
W
Anhur
1
0
2
2
L
Ymir
Pubzee
Ymir
2
3
1
0.83
W
0
0
2
1
L
Chang'e
Surslo Splee
Chang'e
1
1
0
1
L
Loki
1
3
0
0.33
L
Tiamat
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,984
Damage
31,398
47,032
Taken
39,241
18,860
Mitigated
18,405
14,808
Healing
15,242
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,389
935
0
2,154
6,065
4,482
568
1,629
4,269
49,930
0
W
2,499
693
0
3,442
7,958
2,228
0
1,808
6,014
0
38,479
W
7,132
491
0
5,377
14,122
7,378
0
5,510
7,935
0
39,544
L
Jing Wei
LordYoloFast
Jing Wei
5,956
3,087
636
2,472
9,284
2,075
0
2,784
6,484
0
31,465
W
Anhur
7,407
4,169
0
2,423
6,363
1,849
773
1,894
4,469
0
40,810
L
Ymir
Pubzee
Ymir
6,080
1,746
0
1,646
10,010
7,722
114
2,490
7,360
37,408
0
W
2,971
74
0
1,846
4,733
2,468
0
897
3,836
14,935
0
L
Chang'e
Surslo Splee
Chang'e
3,667
235
819
4,066
9,480
2,273
0
1,659
7,777
31,252
0
L
Loki
5,310
2,338
0
2,322
8,116
2,430
0
1,951
6,070
0
29,452
L
Tiamat
2,971
168
147
2,700
10,142
4,360
93
4,789
4,981
35,820
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,806
Gold Earned
37,355
319
Minions Killed
351
0
Camps Cleared
0
1,342,057
Distance Traveled
1,418,190
11
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
8,968
641
99
7
0
284,782
8
W
Pele
7,055
504
87
6
0
285,314
2
W
Tyr
7,786
556
71
5
0
277,841
2
L
Jing Wei
6,047
432
70
5
0
281,531
4
W
Anhur
7,117
508
74
5
0
274,245
3
L
Ymir
7,000
500
59
4
0
242,982
3
W
Khepri
6,429
459
20
1
0
296,008
3
L
Chang'e
6,978
498
45
3
0
270,484
3
L
Loki
6,302
450
62
4
0
303,025
0
L
Tiamat
6,479
463
83
6
0
244,035
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role