Player Matchup

Da Ji
Da Ji
Diamond I
Degeneratee
Da Ji
Diamond I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Diamond I
Sizks
Medusa
Diamond I
Level 89
God Stats
2W - 1L
1,998 SR
Queue Stats
213W - 163L
2,331 MMR
Solo
Chronos
Chronos
Masters
ThisMyGodMode
Chronos
Masters
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Diamond I
ViejoSabrosoPB
Cerberus
Diamond I
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Diamond I
reirg
Sol
Diamond I
Level 160
God Stats
8W - 5L
1,389 SR
Queue Stats
376W - 331L
2,309 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 124
1,577 SR
1,828 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 129
1,704 SR
2,319 MMR
Tiamat
Tiamat
Diamond II
Auxbio
Tiamat
Diamond II
Level 160
God Stats
6W - 3L
1,919 SR
Queue Stats
157W - 131L
2,439 MMR
Party 1
Gilgamesh
Gilgamesh
Diamond II
Brogαn
Gilgamesh
Diamond II
Level 116
God Stats
1W - 3L
1,788 SR
Queue Stats
59W - 49L
2,235 MMR
Party 1
Khepri
Khepri
Diamond II
DarkMantle
Khepri
Diamond II
Level 66
God Stats
1W - 1L
1,498 SR
Queue Stats
345W - 321L
2,290 MMR
Solo
Ravana
Ravana
Diamond I
DownÉ
Ravana
Diamond I
Level 147
God Stats
5W - 4L
1,637 SR
Queue Stats
218W - 193L
2,345 MMR
Solo
Danzaburou
Danzaburou
Diamond IV
karncoppergolem
Danzaburou
Diamond IV
Level 158
God Stats
9W - 12L
1,677 SR
Queue Stats
544W - 558L
2,286 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 3 / 8
11,691
688
9,719
13,842
5,586
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Medusa
Sizks
Medusa
18
9 / 0 / 8
11,969
704
16,730
10,380
4,098
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chronos
17
0 / 4 / 1
11,311
665
7,048
16,239
7,579
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cerberus
16
5 / 1 / 16
11,724
690
8,876
13,736
12,842
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sol
reirg
Sol
18
9 / 1 / 5
12,364
727
15,462
14,318
5,924
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bans
TsukuyomiGuan YuAh Muzen CabHeimdallrSet

VS

Bans
Sun WukongYemojaSobekKing ArthurAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Auxbio
Tiamat
13
1 / 7 / 0
7,425
437
6,655
13,612
6,166
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Gilgamesh
Brogαn
Gilgamesh
16
3 / 2 / 2
9,096
535
11,973
18,987
14,302
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Khepri
DarkMantle
Khepri
11
0 / 4 / 2
6,980
411
2,484
15,306
12,294
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Ravana
DownÉ
Ravana
14
4 / 8 / 1
9,009
530
8,888
12,385
6,424
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
karncoppergolem
Danzaburou
13
1 / 8 / 2
8,487
499
5,261
12,166
3,216
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
16
29
Kills
9
9
Deaths
29
38
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Tiamat
Auxbio
Tiamat
1
7
0
0.14
L
Gilgamesh
Brogαn
Gilgamesh
3
2
2
2
L
Khepri
DarkMantle
Khepri
0
4
2
0.25
W
6
3
8
3.33
L
Ravana
DownÉ
Ravana
4
8
1
0.56
W
Medusa
Sizks
Medusa
9
0
8
13
W
Chronos
0
4
1
0.13
W
Cerberus
5
1
16
13
L
Danzaburou
karncoppergolem
Danzaburou
1
8
2
0.25
W
Sol
reirg
Sol
9
1
5
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,835
Damage
35,261
68,515
Taken
72,456
36,029
Mitigated
42,402
33,110
Healing
12,104
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
Auxbio
Tiamat
6,655
1,029
0
2,726
13,612
6,166
0
3,897
9,715
47,036
0
L
Gilgamesh
Brogαn
Gilgamesh
11,973
1,811
0
4,462
18,987
14,302
0
9,582
8,702
1,226
59,105
L
Khepri
DarkMantle
Khepri
2,484
114
0
1,431
15,306
12,294
0
6,427
8,879
19,260
0
W
9,719
3,916
0
6,737
13,842
5,586
151
1,507
12,263
0
69,617
L
Ravana
DownÉ
Ravana
8,888
2,292
0
1,598
12,385
6,424
17
3,931
8,454
0
51,330
W
Medusa
Sizks
Medusa
16,730
8,646
0
5,118
10,380
4,098
4,671
3,741
6,331
0
87,148
W
Chronos
7,048
1,766
272
5,485
16,239
7,579
5,568
248
15,991
80,729
0
W
Cerberus
8,876
458
0
5,572
13,736
12,842
94
2,471
11,117
31,732
0
L
Danzaburou
karncoppergolem
Danzaburou
5,261
2,478
0
1,887
12,166
3,216
0
6,846
5,320
0
40,823
W
Sol
reirg
Sol
15,462
9,107
0
9,926
14,318
5,924
6,126
2,271
12,007
96,418
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,059
Gold Earned
40,997
643
Minions Killed
419
0
Camps Cleared
0
1,615,657
Distance Traveled
1,460,489
19
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,425
437
111
7
0
282,504
1
L
Gilgamesh
9,096
535
113
7
0
325,210
4
L
Khepri
6,980
411
23
1
0
299,751
4
W
Da Ji
11,691
688
121
7
0
344,301
1
L
Ravana
9,009
530
94
6
0
300,537
2
W
Medusa
11,969
704
143
8
0
331,269
6
W
Chronos
11,311
665
171
10
0
305,640
5
W
Cerberus
11,724
690
59
3
0
340,490
4
L
Danzaburou
8,487
499
78
5
0
252,487
2
W
Sol
12,364
727
149
9
0
293,957
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role