Player Matchup

Tiamat
Tiamat
Humble_Beast14
Tiamat
Level 21
God Stats
10W - 12L
1,322 SR
Queue Stats
39W - 48L
1,302 Elo+
Solo
Medusa
Medusa
MyPBJ
Medusa
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 35L
1,176 Elo+
Solo
Chaac
Chaac
Sir_Dic_U
Chaac
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
72W - 58L
1,411 Elo+
Solo
Achilles
Achilles
ZOMBI_749
Achilles
Level 20
God Stats
9W - 10L
1,373 SR
Queue Stats
30W - 41L
1,422 Elo+
Solo
Hera
Hera
angelbeitez
Hera
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 16L
1,281 Elo+
Solo
Team Averages
Level 18
1,439 SR
1,318 Elo+

VS

Team Averages
Level 25
1,464 SR
1,408 Elo+
Merlin
Merlin
ElbergonL22
Merlin
Level 14
God Stats
7W - 2L
1,793 SR
Queue Stats
41W - 14L
1,679 Elo+
Solo
Gilgamesh
Gilgamesh
Esteffon
Gilgamesh
Level 25
God Stats
1W - 0L
1,301 SR
Queue Stats
34W - 39L
1,297 Elo+
Solo
Cerberus
Cerberus
Etris_21
Cerberus
Level 29
God Stats
6W - 9L
1,475 SR
Queue Stats
97W - 90L
1,425 Elo+
Solo
Cupid
Cupid
Nairoman0430
Cupid
Level 26
God Stats
26W - 36L
1,438 SR
Queue Stats
67W - 110L
1,391 Elo+
Solo
Kali
Kali
yung-villa
Kali
Level 30
God Stats
9W - 19L
1,313 SR
Queue Stats
100W - 116L
1,248 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
1 / 4 / 0
4,586
353
851
3,588
1,193
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Medusa
MyPBJ
Medusa
8
0 / 4 / 2
5,129
395
4,016
6,620
1,911
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Chaac
Sir_Dic_U
Chaac
10
1 / 3 / 1
5,902
454
4,308
9,204
4,548
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Achilles
ZOMBI_749
Achilles
10
0 / 4 / 0
5,940
457
2,145
9,016
5,144
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
2 / 7 / 0
5,505
423
4,857
5,949
1,641
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
14
12 / 1 / 3
8,770
675
10,928
6,390
2,120
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
Esteffon
Gilgamesh
11
4 / 3 / 7
7,614
586
3,545
9,749
4,485
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cerberus
Etris_21
Cerberus
11
3 / 0 / 3
7,245
557
3,438
9,220
5,394
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

10
0 / 1 / 5
6,298
484
2,501
6,777
1,825
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

13
2 / 0 / 3
7,894
607
2,486
6,261
2,915
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
42
4
Kills
21
22
Deaths
5
3
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Merlin
12
1
3
13.5
W
Gilgamesh
Esteffon
Gilgamesh
4
3
7
2.5
W
Cerberus
Etris_21
Cerberus
3
0
3
4.5
L
1
4
0
0.25
L
Medusa
MyPBJ
Medusa
0
4
2
0.25
W
0
1
5
2.5
L
Chaac
Sir_Dic_U
Chaac
1
3
1
0.5
L
Achilles
ZOMBI_749
Achilles
0
4
0
0
L
2
7
0
0.29
W
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,177
Damage
22,898
34,377
Taken
38,397
14,437
Mitigated
16,739
5,061
Healing
12,271
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
10,928
985
0
1,794
6,390
2,120
64
1,258
5,046
59,815
0
W
Gilgamesh
Esteffon
Gilgamesh
3,545
790
0
878
9,749
4,485
870
2,437
7,168
0
19,651
W
Cerberus
Etris_21
Cerberus
3,438
189
309
3,033
9,220
5,394
406
1,101
8,031
29,209
0
L
851
295
0
484
3,588
1,193
0
946
2,540
6,608
0
L
Medusa
MyPBJ
Medusa
4,016
1,516
0
340
6,620
1,911
0
2,730
3,832
0
21,032
W
2,501
1,176
298
2,425
6,777
1,825
2,560
263
6,474
0
31,345
L
Chaac
Sir_Dic_U
Chaac
4,308
669
0
2,528
9,204
4,548
0
3,831
5,215
0
30,952
L
Achilles
ZOMBI_749
Achilles
2,145
796
0
1,597
9,016
5,144
0
2,528
6,362
0
27,467
L
4,857
1,218
0
112
5,949
1,641
0
3,621
2,062
20,122
0
W
2,486
1,179
0
3,534
6,261
2,915
725
267
5,970
0
43,715

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,062
Gold Earned
37,821
189
Minions Killed
339
0
Camps Cleared
0
1,045,459
Distance Traveled
1,254,219
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,770
675
102
8
0
252,511
3
W
Gilgamesh
7,614
586
36
3
0
271,110
2
W
Cerberus
7,245
557
46
4
0
259,127
0
L
Tiamat
4,586
353
7
1
0
88,345
1
L
Medusa
5,129
395
36
3
0
249,986
1
W
Cupid
6,298
484
64
5
0
224,038
0
L
Chaac
5,902
454
56
4
0
271,528
0
L
Achilles
5,940
457
58
4
0
229,120
0
L
Hera
5,505
423
32
2
0
206,480
2
W
Kali
7,894
607
91
7
0
247,433
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role