Player Matchup

Artemis
Artemis
Alchemyst08
Artemis
Level 24
God Stats
10W - 7L
1,430 SR
Queue Stats
58W - 81L
1,277 Elo+
Solo
Hel
Hel
Angel_ice_Lucy
Hel
Level 26
God Stats
2W - 0L
1,707 SR
Queue Stats
19W - 12L
1,571 Elo+
Party 1
Chaac
Chaac
RasauQ_Gaming
Chaac
Level 89
God Stats
4W - 4L
1,487 SR
Queue Stats
255W - 206L
1,542 Elo+
Party 1
Cerberus
Cerberus
Sy_Shisui
Cerberus
Level 18
God Stats
8W - 8L
1,814 SR
Queue Stats
93W - 70L
1,577 Elo+
Party 1
Kali
Kali
Vann___4
Kali
Level 16
God Stats
3W - 0L
1,836 SR
Queue Stats
85W - 30L
1,729 Elo+
Party 1
Team Averages
Level 35
1,655 SR
1,539 Elo+

VS

Team Averages
Level 19
1,601 SR
1,404 Elo+
Ra
Ra
BigBearCheeks
Ra
Level 17
God Stats
7W - 4L
1,683 SR
Queue Stats
133W - 161L
1,422 Elo+
Solo
Fenrir
Fenrir
Dutch_Jarno09
Fenrir
Level 29
God Stats
1W - 1L
1,685 SR
Queue Stats
20W - 23L
1,362 Elo+
Solo
Ymir
Ymir
JuviSQEEQZ
Ymir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 12L
1,129 Elo+
Solo
Anhur
Anhur
UnCableKelGenre2
Anhur
Level 21
God Stats
46W - 31L
1,637 SR
Queue Stats
175W - 145L
1,560 Elo+
Solo
King Arthur
King Arthur
pawauthorized
King Arthur
Level 27
God Stats
2W - 6L
1,500 SR
Queue Stats
117W - 100L
1,550 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Alchemyst08
Artemis
9
0 / 1 / 1
5,265
585
1,045
2,710
618
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

9
0 / 0 / 1
5,087
565
1,133
2,394
623
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
6 / 0 / 0
6,650
739
6,974
5,825
4,295
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cerberus
Sy_Shisui
Cerberus
7
0 / 0 / 1
4,617
513
662
4,602
1,535
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Kali
12
3 / 0 / 1
6,449
717
3,364
4,618
1,449
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 0
5,509
612
1,641
5,596
1,504
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

4
0 / 1 / 0
3,784
420
1,162
3,483
722
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

6
0 / 4 / 0
3,998
444
1,458
4,870
2,839
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
1 / 0 / 0
5,997
666
1,602
3,207
785
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
pawauthorized
King Arthur
6
0 / 2 / 0
3,881
431
1,958
6,616
3,411
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
1
9
Kills
1
1
Deaths
9
4
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Artemis
Alchemyst08
Artemis
0
1
1
0.5
W
0
0
1
0.5
L
0
2
0
0
L
0
1
0
0
L
0
4
0
0
W
6
0
0
6
W
Cerberus
Sy_Shisui
Cerberus
0
0
1
0.5
L
1
0
0
1
W
Kali
3
0
1
3.5
L
King Arthur
pawauthorized
King Arthur
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,178
Damage
7,821
20,149
Taken
23,772
8,520
Mitigated
9,261
7,969
Healing
7,468
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
Alchemyst08
Artemis
1,045
378
0
955
2,710
618
0
0
2,710
0
21,352
W
1,133
137
463
1,394
2,394
623
572
630
1,738
25,457
0
L
1,641
108
150
2,496
5,596
1,504
59
1,585
4,011
34,606
0
L
1,162
277
0
117
3,483
722
0
147
3,336
0
6,854
L
1,458
573
0
424
4,870
2,839
0
0
4,870
12,460
0
W
6,974
1,268
0
3,365
5,825
4,295
446
1,458
4,367
0
32,954
W
Cerberus
Sy_Shisui
Cerberus
662
0
0
719
4,602
1,535
302
590
3,976
11,265
0
L
1,602
416
0
2,181
3,207
785
0
63
3,144
0
32,185
W
Kali
3,364
1,803
0
1,073
4,618
1,449
0
297
4,259
0
40,730
L
King Arthur
pawauthorized
King Arthur
1,958
760
0
2,100
6,616
3,411
0
0
6,616
0
9,215

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,068
Gold Earned
23,169
297
Minions Killed
221
0
Camps Cleared
0
929,594
Distance Traveled
820,731
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
5,265
585
60
7
0
143,346
2
W
Hel
5,087
565
55
6
0
184,357
2
L
Ra
5,509
612
83
9
0
180,123
0
L
Fenrir
3,784
420
15
2
0
149,372
0
L
Ymir
3,998
444
25
3
0
182,298
3
W
Chaac
6,650
739
67
7
0
196,610
1
W
Cerberus
4,617
513
24
3
0
203,468
0
L
Anhur
5,997
666
84
9
0
141,858
6
W
Kali
6,449
717
91
10
0
201,813
0
L
King Arthur
3,881
431
14
2
0
167,080
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role