Player Matchup

Set
Set
Alex-NR-
Set
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 74L
1,388 Elo+
Party 4
Chaac
Chaac
Kempires
Chaac
Level 34
God Stats
18W - 24L
1,500 SR
Queue Stats
86W - 114L
1,401 Elo+
Party 4
Khepri
Khepri
Riccocco
Khepri
Level 68
God Stats
11W - 8L
1,452 SR
Queue Stats
118W - 139L
1,369 Elo+
Party 3
Anubis
Anubis
linevaux
Anubis
Level 28
God Stats
29W - 30L
1,574 SR
Queue Stats
199W - 223L
1,398 Elo+
Party 3
Rama
Rama
popleader
Rama
Level 33
God Stats
48W - 47L
1,453 SR
Queue Stats
92W - 112L
1,402 Elo+
Party 4
Team Averages
Level 38
1,496 SR
1,392 Elo+

VS

Team Averages
Level 75
1,570 SR
1,477 Elo+
Sun Wukong
Sun Wukong
BennyBoyBatista
Sun Wukong
Level 60
God Stats
29W - 18L
1,486 SR
Queue Stats
65W - 71L
1,302 Elo+
Party 1
Cerberus
Cerberus
King Flemboy
Cerberus
Level 154
God Stats
14W - 8L
1,760 SR
Queue Stats
125W - 97L
1,668 Elo+
Party 2
Neith
Neith
KingCaswell
Neith
Level 16
God Stats
23W - 23L
1,593 SR
Queue Stats
56W - 42L
1,625 Elo+
Party 2
Scylla
Scylla
Luke_Flatley
Scylla
Level 21
God Stats
9W - 11L
1,513 SR
Queue Stats
61W - 61L
1,305 Elo+
Party 1
Da Ji
Da Ji
ivaanfernandez40
Da Ji
Level 122
God Stats
4W - 2L
1,500 SR
Queue Stats
54W - 33L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 9 / 0
5,969
351
1,896
12,533
3,683
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chaac
Kempires
Chaac
14
0 / 4 / 1
6,909
406
2,795
12,241
8,051
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Khepri
Riccocco
Khepri
10
0 / 6 / 2
7,170
422
2,768
13,845
9,301
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Anubis
linevaux
Anubis
13
3 / 6 / 0
8,425
496
6,079
10,858
4,987
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rama
13
0 / 1 / 1
7,477
440
3,736
7,893
2,490
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BennyBoyBatista
Sun Wukong
17
5 / 0 / 4
10,292
605
8,176
9,748
6,922
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cerberus
King Flemboy
Cerberus
15
5 / 0 / 7
9,674
569
8,859
11,248
8,175
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

15
3 / 0 / 4
9,019
531
5,810
4,472
1,502
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
16
5 / 1 / 6
9,758
574
6,385
5,955
1,877
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
8 / 2 / 5
9,356
550
9,813
11,510
4,515
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
52
3
Kills
26
26
Deaths
3
4
Assists
26
Player
Kills
Deaths
Assists
KDA
L
0
9
0
0
W
Sun Wukong
BennyBoyBatista
Sun Wukong
5
0
4
7
L
Chaac
Kempires
Chaac
0
4
1
0.13
W
Cerberus
King Flemboy
Cerberus
5
0
7
8.5
W
3
0
4
5
W
Scylla
5
1
6
8
L
Khepri
Riccocco
Khepri
0
6
2
0.17
W
8
2
5
5.25
L
Anubis
linevaux
Anubis
3
6
0
0.5
L
Rama
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,274
Damage
39,043
57,370
Taken
42,933
28,512
Mitigated
22,991
15,609
Healing
9,344
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,896
1,080
0
2,112
12,533
3,683
0
2,177
10,356
0
21,031
W
Sun Wukong
BennyBoyBatista
Sun Wukong
8,176
1,539
0
1,577
9,748
6,922
575
369
9,379
0
63,820
L
Chaac
Kempires
Chaac
2,795
307
48
4,372
12,241
8,051
0
392
11,849
0
42,740
W
Cerberus
King Flemboy
Cerberus
8,859
1,073
0
3,989
11,248
8,175
0
2,777
8,471
43,242
0
W
5,810
3,149
0
2,087
4,472
1,502
0
1,956
2,516
0
61,278
W
Scylla
6,385
500
0
941
5,955
1,877
856
2,453
3,502
53,387
0
L
Khepri
Riccocco
Khepri
2,768
279
0
2,324
13,845
9,301
156
5,152
8,603
21,736
0
W
9,813
2,249
0
750
11,510
4,515
1,483
1,292
10,218
0
59,409
L
Anubis
linevaux
Anubis
6,079
0
0
3,331
10,858
4,987
0
4,919
5,818
49,021
0
L
Rama
3,736
3,051
0
3,422
7,893
2,490
410
2,369
5,500
0
50,063

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,950
Gold Earned
48,099
327
Minions Killed
516
0
Camps Cleared
0
1,346,398
Distance Traveled
1,549,376
15
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
5,969
351
42
2
0
269,855
1
W
Sun Wukong
10,292
605
132
8
0
304,037
0
L
Chaac
6,909
406
68
4
0
280,277
2
W
Cerberus
9,674
569
85
5
0
318,653
1
W
Neith
9,019
531
109
6
0
286,889
0
W
Scylla
9,758
574
95
6
0
315,348
2
L
Khepri
7,170
422
27
2
0
280,664
1
W
Da Ji
9,356
550
95
6
0
324,449
2
L
Anubis
8,425
496
81
5
0
273,993
7
L
Rama
7,477
440
109
6
0
241,609
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role