Player Matchup

Mercury
Mercury
Diamond II
Antìcs
Mercury
Diamond II
Level 160
God Stats
3W - 2L
1,500 SR
Queue Stats
557W - 488L
2,375 MMR
Party 4
Nike
Nike
Diamond I
Degeneratee
Nike
Diamond I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Raijin
Raijin
Diamond I
KingAdaption
Raijin
Diamond I
Level 88
God Stats
34W - 15L
1,718 SR
Queue Stats
410W - 353L
2,406 MMR
Party 3
Jing Wei
Jing Wei
Diamond I
KingMartyUsman
Jing Wei
Diamond I
Level 103
God Stats
8W - 6L
1,887 SR
Queue Stats
470W - 444L
2,406 MMR
Party 3
Gilgamesh
Gilgamesh
Diamond I
Promise
Gilgamesh
Diamond I
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 4
Team Averages
Diamond I
Diamond I
Average Tier
Level 134
1,621 SR
2,037 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 145
1,816 SR
2,570 MMR
Hercules
Hercules
Diamond I
Celh
Hercules
Diamond I
Level 158
God Stats
25W - 18L
1,695 SR
Queue Stats
369W - 325L
2,438 MMR
Party 2
Anhur
Anhur
Diamond I
KIaay
Anhur
Diamond I
Level 157
God Stats
20W - 25L
1,645 SR
Queue Stats
298W - 276L
2,438 MMR
Party 2
Fenrir
Fenrir
Diamond I
MagicFeet
Fenrir
Diamond I
Level 160
God Stats
34W - 14L
1,968 SR
Queue Stats
207W - 109L
2,891 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Diamond I
Sizks
Ah Muzen Cab
Diamond I
Level 89
God Stats
92W - 65L
1,838 SR
Queue Stats
213W - 163L
2,354 MMR
Solo
Ymir
Ymir
Diamond I
Thom
Ymir
Diamond I
Level 160
God Stats
2W - 1L
1,933 SR
Queue Stats
78W - 46L
2,729 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Antìcs
Mercury
6
1 / 1 / 1
3,666
733
942
3,008
662
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

6
1 / 1 / 2
3,647
729
2,800
4,291
1,722
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Raijin
2
0 / 1 / 0
2,673
535
77
777
114
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jing Wei
6
0 / 0 / 1
3,324
665
919
1,748
268
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilgamesh
Promise
Gilgamesh
6
2 / 1 / 0
3,553
711
1,321
2,140
445
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bans
TiamatSetTsukuyomiAthenaGuan Yu

VS

Bans
SobekAwilixYemojaScyllaCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Celh
Hercules
6
1 / 1 / 0
3,641
728
1,742
3,810
1,113
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Anhur
KIaay
Anhur
6
1 / 1 / 0
3,919
784
1,146
2,132
307
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fenrir
MagicFeet
Fenrir
6
2 / 1 / 0
3,798
760
1,071
3,352
911
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ah Muzen Cab
Sizks
Ah Muzen Cab
7
0 / 0 / 1
3,910
782
398
476
131
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Ymir
Thom
Ymir
4
0 / 1 / 1
3,363
673
586
2,907
942
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
6
4
Kills
4
4
Deaths
4
4
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Mercury
Antìcs
Mercury
1
1
1
1.5
W
Hercules
Celh
Hercules
1
1
0
1
L
1
1
2
2
W
Anhur
KIaay
Anhur
1
1
0
1
L
Raijin
0
1
0
0
L
Jing Wei
0
0
1
0.5
W
Fenrir
MagicFeet
Fenrir
2
1
0
2
L
Gilgamesh
Promise
Gilgamesh
2
1
0
2
W
Ah Muzen Cab
Sizks
Ah Muzen Cab
0
0
1
0.5
W
Ymir
Thom
Ymir
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,059
Damage
4,943
11,964
Taken
12,677
3,211
Mitigated
3,404
5,189
Healing
4,356
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
Antìcs
Mercury
942
439
0
1,087
3,008
662
0
0
3,008
0
12,276
W
Hercules
Celh
Hercules
1,742
339
0
1,491
3,810
1,113
0
0
3,535
0
14,428
L
2,800
426
0
2,437
4,291
1,722
0
0
4,291
0
14,395
W
Anhur
KIaay
Anhur
1,146
712
0
1,079
2,132
307
0
0
2,132
0
14,334
L
Raijin
77
0
0
166
777
114
0
0
777
3,619
0
L
Jing Wei
919
768
0
996
1,748
268
0
317
1,431
0
12,445
W
Fenrir
MagicFeet
Fenrir
1,071
563
0
528
3,352
911
0
0
3,302
0
16,383
L
Gilgamesh
Promise
Gilgamesh
1,321
595
0
503
2,140
445
0
269
1,871
0
9,202
W
Ah Muzen Cab
Sizks
Ah Muzen Cab
398
138
0
185
476
131
1,277
75
399
0
20,482
W
Ymir
Thom
Ymir
586
296
0
1,073
2,907
942
0
0
2,882
6,473
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,863
Gold Earned
18,631
120
Minions Killed
174
0
Camps Cleared
0
469,896
Distance Traveled
463,131
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
3,666
733
36
7
0
132,522
1
W
Hercules
3,641
728
36
7
0
92,532
1
L
Nike
3,647
729
23
5
0
106,735
1
W
Anhur
3,919
784
39
8
0
85,444
2
L
Raijin
2,673
535
11
2
0
34,813
1
L
Jing Wei
3,324
665
27
5
0
78,604
0
W
Fenrir
3,798
760
42
8
0
102,812
0
L
Gilgamesh
3,553
711
23
5
0
117,222
2
W
Ah Muzen Cab
3,910
782
47
9
0
85,593
1
W
Ymir
3,363
673
10
2
0
96,750
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role