Player Matchup

Chernobog
Chernobog
Babaobm12
Chernobog
Level 22
God Stats
1W - 0L
1,825 SR
Queue Stats
13W - 6L
1,668 Elo+
Party 1
Cthulhu
Cthulhu
Morte192
Cthulhu
Level 28
God Stats
3W - 3L
1,610 SR
Queue Stats
84W - 81L
1,705 Elo+
Party 1
Gilgamesh
Gilgamesh
Ravens_Ghost2020
Gilgamesh
Level 24
God Stats
2W - 1L
1,573 SR
Queue Stats
11W - 13L
1,656 Elo+
Solo
Zeus
Zeus
Shikigamigg
Zeus
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
mainhaa9686
Fenrir
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 3L
1,645 Elo+
Party 1
Team Averages
Level 39
1,602 SR
1,635 Elo+

VS

Team Averages
Level 29
1,560 SR
1,441 Elo+
Ymir
Ymir
BaBaboy698010
Ymir
Level 7
God Stats
0W - 1L
1,698 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
Pand41789
Gilgamesh
Level 67
God Stats
0W - 2L
1,537 SR
Queue Stats
113W - 128L
1,360 Elo+
Party 2
Cthulhu
Cthulhu
Toastywaffle416
Cthulhu
Level 26
God Stats
14W - 10L
1,534 SR
Queue Stats
21W - 16L
1,431 Elo+
Party 2
Janus
Janus
Yellowgamer1622
Janus
Level 16
God Stats
0W - 1L
1,474 SR
Queue Stats
4W - 6L
1,293 Elo+
Party 2
Danzaburou
Danzaburou
cmoe24
Danzaburou
Level 29
God Stats
2W - 3L
1,557 SR
Queue Stats
114W - 99L
1,619 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Babaobm12
Chernobog
15
8 / 0 / 13
10,476
582
8,725
8,647
3,363
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cthulhu
Morte192
Cthulhu
13
4 / 1 / 14
8,673
482
10,059
10,766
10,167
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Gilgamesh
14
2 / 5 / 4
8,324
462
7,064
13,111
7,075
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
4 / 3 / 5
9,402
522
12,717
7,172
2,723
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Fenrir
16
9 / 0 / 6
9,812
545
9,943
11,882
5,739
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 8 / 1
7,046
391
3,832
16,251
14,057
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gilgamesh
Pand41789
Gilgamesh
12
1 / 7 / 3
7,694
427
7,875
15,077
6,575
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
4 / 3 / 1
8,780
488
10,450
16,895
16,361
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

4
0 / 5 / 0
5,339
297
949
3,082
497
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
cmoe24
Danzaburou
14
3 / 4 / 0
9,540
530
6,705
11,461
4,658
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
14
27
Kills
9
9
Deaths
27
42
Assists
5
Player
Kills
Deaths
Assists
KDA
L
1
8
1
0.19
W
Chernobog
Babaobm12
Chernobog
8
0
13
14.5
W
Cthulhu
Morte192
Cthulhu
4
1
14
11
L
Gilgamesh
Pand41789
Gilgamesh
1
7
3
0.36
W
Gilgamesh
2
5
4
0.8
W
4
3
5
2.17
L
4
3
1
1.5
L
0
5
0
0
L
Danzaburou
cmoe24
Danzaburou
3
4
0
0.75
W
Fenrir
9
0
6
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,508
Damage
29,811
51,578
Taken
62,766
29,067
Mitigated
42,148
11,587
Healing
8,390
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,832
1,263
0
390
16,251
14,057
0
6,656
9,595
15,016
0
W
Chernobog
Babaobm12
Chernobog
8,725
5,716
0
3,394
8,647
3,363
1,770
1,695
6,934
0
51,238
W
Cthulhu
Morte192
Cthulhu
10,059
659
594
513
10,766
10,167
327
1,601
9,023
37,226
0
L
Gilgamesh
Pand41789
Gilgamesh
7,875
2,714
118
2,486
15,077
6,575
0
6,182
8,895
0
51,516
W
Gilgamesh
7,064
1,640
0
1,212
13,111
7,075
0
7,124
5,583
0
39,066
W
12,717
871
0
1,099
7,172
2,723
1,154
521
6,651
56,961
0
L
10,450
509
99
4,109
16,895
16,361
316
2,228
14,667
41,387
0
L
949
65
0
0
3,082
497
0
833
2,249
4,070
0
L
Danzaburou
cmoe24
Danzaburou
6,705
3,542
0
1,188
11,461
4,658
0
6,877
4,584
0
60,533
W
Fenrir
9,943
3,572
0
4,775
11,882
5,739
1,275
3,509
8,156
0
60,998

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,687
Gold Earned
38,399
409
Minions Killed
333
0
Camps Cleared
0
1,862,241
Distance Traveled
1,464,671
24
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,046
391
26
1
0
336,649
1
W
Chernobog
10,476
582
83
5
0
364,872
4
W
Cthulhu
8,673
482
54
3
0
375,105
0
L
Gilgamesh
7,694
427
88
5
0
344,263
0
W
Gilgamesh
8,324
462
67
4
0
363,150
2
W
Zeus
9,402
522
109
6
0
341,560
10
L
Cthulhu
8,780
488
83
5
0
352,105
2
L
Janus
5,339
297
10
1
0
101,661
0
L
Danzaburou
9,540
530
126
7
0
329,993
1
W
Fenrir
9,812
545
96
5
0
417,554
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role