Player Matchup

Hun Batz
Hun Batz
BlackMamba4ever2
Hun Batz
Level 17
God Stats
4W - 7L
1,289 SR
Queue Stats
76W - 84L
1,404 Elo+
Solo
Merlin
Merlin
CH1NOx3
Merlin
Level 33
God Stats
7W - 7L
1,640 SR
Queue Stats
87W - 75L
1,536 Elo+
Party 1
Athena
Athena
Chapo509
Athena
Level 25
God Stats
7W - 10L
1,520 SR
Queue Stats
27W - 25L
1,559 Elo+
Party 1
Hercules
Hercules
Luky1981
Hercules
Level 6
God Stats
1W - 2L
1,299 SR
Queue Stats
4W - 3L
1,463 Elo+
Solo
Artemis
Artemis
eLiT_birlea10
Artemis
Level 8
God Stats
1W - 2L
1,497 SR
Queue Stats
4W - 5L
1,350 Elo+
Solo
Team Averages
Level 18
1,449 SR
1,462 Elo+

VS

Team Averages
Level 20
1,464 SR
1,517 Elo+
Persephone
Persephone
ArchmageExcellus
Persephone
Level 26
God Stats
26W - 18L
1,668 SR
Queue Stats
54W - 43L
1,561 Elo+
Solo
Ravana
Ravana
Evopog
Ravana
Level 28
God Stats
1W - 2L
1,284 SR
Queue Stats
35W - 36L
1,452 Elo+
Solo
Neith
Neith
LordgarunA
Neith
Level 4
God Stats
8W - 5L
1,500 SR
Queue Stats
14W - 10L
1,640 Elo+
Solo
Hel
Hel
Mëssive
Hel
Level 18
God Stats
2W - 1L
1,368 SR
Queue Stats
46W - 25L
1,567 Elo+
Solo
Yemoja
Yemoja
weeat
Yemoja
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 28L
1,367 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 6 / 2
5,607
431
3,091
10,332
2,931
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Merlin
CH1NOx3
Merlin
11
1 / 5 / 0
6,191
476
3,772
6,895
2,622
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Athena
Chapo509
Athena
9
1 / 5 / 2
5,839
449
5,405
12,339
6,555
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hercules
Luky1981
Hercules
10
0 / 8 / 0
5,399
415
2,040
11,055
6,706
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Artemis
10
2 / 6 / 1
5,978
460
6,372
8,112
2,757
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
ArchmageExcellus
Persephone
14
7 / 0 / 7
8,910
685
8,516
4,703
1,328
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Ravana
Evopog
Ravana
11
8 / 2 / 3
7,473
575
6,644
5,622
2,028
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Neith
13
6 / 0 / 5
7,832
602
9,149
10,257
3,343
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

16
7 / 0 / 2
9,596
738
8,193
6,353
2,428
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Yemoja
weeat
Yemoja
11
2 / 2 / 7
7,213
555
3,788
7,119
3,317
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
54
4
Kills
30
30
Deaths
4
5
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Persephone
ArchmageExcellus
Persephone
7
0
7
10.5
L
0
6
2
0.17
L
Merlin
CH1NOx3
Merlin
1
5
0
0.2
L
Athena
Chapo509
Athena
1
5
2
0.4
W
Ravana
Evopog
Ravana
8
2
3
4.75
W
Neith
6
0
5
8.5
L
Hercules
Luky1981
Hercules
0
8
0
0
W
7
0
2
8
L
Artemis
2
6
1
0.42
W
Yemoja
weeat
Yemoja
2
2
7
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,680
Damage
36,290
48,733
Taken
34,054
21,571
Mitigated
12,444
6,953
Healing
16,641
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Persephone
ArchmageExcellus
Persephone
8,516
1,197
0
1,306
4,703
1,328
1,962
508
4,120
44,132
0
L
3,091
820
0
2,570
10,332
2,931
0
3,061
7,161
0
25,032
L
Merlin
CH1NOx3
Merlin
3,772
457
0
744
6,895
2,622
0
5,026
1,869
33,499
0
L
Athena
Chapo509
Athena
5,405
2,398
0
2,203
12,339
6,555
0
3,881
8,436
17,443
0
W
Ravana
Evopog
Ravana
6,644
2,491
0
1,728
5,622
2,028
0
1,245
4,277
0
29,554
W
Neith
9,149
5,320
0
5,859
10,257
3,343
910
1,746
8,511
0
47,969
L
Hercules
Luky1981
Hercules
2,040
1,256
0
1,391
11,055
6,706
0
6,006
4,720
0
20,702
W
8,193
951
93
4,367
6,353
2,428
0
2,509
3,819
80,895
0
L
Artemis
6,372
2,547
0
45
8,112
2,757
136
2,062
6,050
0
28,695
W
Yemoja
weeat
Yemoja
3,788
1,508
1,270
2,018
7,119
3,317
180
3,169
3,950
16,329
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,014
Gold Earned
41,024
216
Minions Killed
421
0
Camps Cleared
0
1,140,662
Distance Traveled
1,216,924
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Persephone
8,910
685
90
7
0
220,225
1
L
Hun Batz
5,607
431
52
4
0
208,554
1
L
Merlin
6,191
476
53
4
0
213,752
3
L
Athena
5,839
449
30
2
0
282,991
3
W
Ravana
7,473
575
61
5
0
285,146
4
W
Neith
7,832
602
88
7
0
213,596
1
L
Hercules
5,399
415
33
3
0
234,228
0
W
Hel
9,596
738
161
12
0
298,825
4
L
Artemis
5,978
460
48
4
0
201,137
0
W
Yemoja
7,213
555
21
2
0
199,132
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role