Player Matchup

Hera
Hera
Adoniis_18
Hera
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Loki
Loki
DustyLambo
Loki
Level 16
God Stats
9W - 6L
1,566 SR
Queue Stats
153W - 124L
1,540 Elo+
Solo
Neith
Neith
FFL Shadow
Neith
Level 22
God Stats
1W - 1L
1,500 SR
Queue Stats
38W - 39L
1,455 Elo+
Solo
Ares
Ares
NotMatrixVortex
Ares
Level 29
God Stats
3W - 0L
1,500 SR
Queue Stats
113W - 94L
1,450 Elo+
Solo
Vamana
Vamana
depacheco1
Vamana
Level 5
God Stats
1W - 1L
1,299 SR
Queue Stats
21W - 15L
1,604 Elo+
Solo
Team Averages
Level 20
1,473 SR
1,510 Elo+

VS

Team Averages
Level 31
1,330 SR
1,443 Elo+
Odin
Odin
KRITICALITY
Odin
Level 122
God Stats
27W - 17L
1,286 SR
Queue Stats
696W - 658L
1,476 Elo+
Party 1
Olorun
Olorun
Not Nitz
Olorun
Level 12
God Stats
0W - 2L
1,251 SR
Queue Stats
35W - 44L
1,607 Elo+
Solo
Ares
Ares
ParkRider86
Ares
Level 3
God Stats
0W - 2L
1,312 SR
Queue Stats
1W - 3L
1,542 Elo+
Solo
Hades
Hades
RS5T_Chevron
Hades
Level 5
God Stats
1W - 2L
1,249 SR
Queue Stats
59W - 42L
1,142 Elo+
Party 1
Sun Wukong
Sun Wukong
megamercoolepic
Sun Wukong
Level 12
God Stats
7W - 4L
1,552 SR
Queue Stats
14W - 10L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 0 / 1
6,365
637
4,255
1,933
463
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
7 / 0 / 1
6,199
620
6,797
4,944
1,390
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Neith
8
0 / 1 / 2
5,233
523
3,194
4,940
1,556
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
2 / 0 / 1
5,196
520
1,123
6,090
2,713
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Vamana
depacheco1
Vamana
11
1 / 1 / 2
6,271
627
4,945
4,797
2,550
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 1 / 0
5,594
559
3,040
8,706
2,885
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Olorun
Not Nitz
Olorun
9
0 / 3 / 1
4,971
497
1,385
5,636
1,585
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

2
0 / 6 / 0
3,483
348
53
4,459
1,288
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
1 / 3 / 0
4,754
475
5,838
6,393
2,780
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Sun Wukong
megamercoolepic
Sun Wukong
7
0 / 1 / 0
4,710
471
2,161
6,226
2,400
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
3
14
Kills
2
2
Deaths
14
7
Assists
1
Player
Kills
Deaths
Assists
KDA
W
4
0
1
4.5
W
7
0
1
7.5
W
Neith
0
1
2
1
L
1
1
0
1
L
Olorun
Not Nitz
Olorun
0
3
1
0.17
W
2
0
1
2.5
L
0
6
0
0
L
1
3
0
0.33
W
Vamana
depacheco1
Vamana
1
1
2
2
L
Sun Wukong
megamercoolepic
Sun Wukong
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,314
Damage
12,477
22,704
Taken
31,420
8,672
Mitigated
10,938
8,117
Healing
8,636
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,255
1,334
0
1,042
1,933
463
1,164
327
1,606
30,620
0
W
6,797
2,297
0
887
4,944
1,390
0
1,799
3,145
0
33,469
W
Neith
3,194
1,719
0
1,543
4,940
1,556
0
1,471
3,469
0
24,162
L
3,040
556
0
1,369
8,706
2,885
0
640
8,066
0
21,640
L
Olorun
Not Nitz
Olorun
1,385
610
0
1,939
5,636
1,585
658
1,433
4,029
28,832
0
W
1,123
127
393
2,666
6,090
2,713
438
2,715
3,375
9,373
0
L
53
53
0
0
4,459
1,288
141
1,389
3,002
1,758
0
L
5,838
423
593
2,107
6,393
2,780
127
492
5,901
19,242
0
W
Vamana
depacheco1
Vamana
4,945
2,541
0
1,586
4,797
2,550
450
964
3,833
0
35,408
L
Sun Wukong
megamercoolepic
Sun Wukong
2,161
953
0
2,628
6,226
2,400
0
1,176
5,044
0
22,881

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,264
Gold Earned
23,512
262
Minions Killed
195
0
Camps Cleared
0
912,679
Distance Traveled
878,994
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
6,365
637
65
7
0
176,740
3
W
Loki
6,199
620
54
5
0
210,678
0
W
Neith
5,233
523
48
5
0
166,021
3
L
Odin
5,594
559
41
4
0
188,775
3
L
Olorun
4,971
497
51
5
0
173,546
1
W
Ares
5,196
520
22
2
0
191,778
2
L
Ares
3,483
348
3
0
0
127,486
0
L
Hades
4,754
475
50
5
0
164,738
1
W
Vamana
6,271
627
73
7
0
167,462
0
L
Sun Wukong
4,710
471
50
5
0
224,449
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role