Player Matchup

Fafnir
Fafnir
Audiomental
Fafnir
Level 72
God Stats
48W - 49L
1,494 SR
Queue Stats
351W - 386L
1,401 Elo+
Solo
Tyr
Tyr
BigBootyTarry69
Tyr
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Agni
Agni
CelticBeastXx
Agni
Level 69
God Stats
75W - 128L
1,446 SR
Queue Stats
317W - 472L
1,341 Elo+
Solo
Thor
Thor
ChaosStrider19
Thor
Level 140
God Stats
2W - 1L
1,694 SR
Queue Stats
293W - 279L
1,512 Elo+
Party 1
Heimdallr
Heimdallr
DemonDaze727
Heimdallr
Level 65
God Stats
24W - 22L
1,604 SR
Queue Stats
448W - 416L
1,532 Elo+
Party 1
Team Averages
Level 85
1,548 SR
1,457 Elo+

VS

Team Averages
Level 95
1,484 SR
1,452 Elo+
Xbalanque
Xbalanque
Burrosblancos224
Xbalanque
Level 109
God Stats
4W - 7L
1,386 SR
Queue Stats
134W - 167L
1,378 Elo+
Solo
Vamana
Vamana
CaptiveAngels
Vamana
Level 106
God Stats
8W - 8L
1,489 SR
Queue Stats
103W - 94L
1,506 Elo+
Solo
Hercules
Hercules
Danyboii
Hercules
Level 68
God Stats
13W - 13L
1,692 SR
Queue Stats
149W - 157L
1,450 Elo+
Solo
Pele
Pele
IrishLegionary
Pele
Level 100
God Stats
6W - 6L
1,363 SR
Queue Stats
7W - 10L
1,258 Elo+
Solo
Janus
Janus
SHIFIERTZ
Janus
Level 94
God Stats
16W - 37L
1,490 SR
Queue Stats
98W - 97L
1,668 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
9
1 / 0 / 2
5,971
543
2,119
5,854
3,317
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

10
2 / 2 / 0
6,091
554
5,129
9,825
7,112
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

4
0 / 0 / 0
4,061
369
331
1,477
278
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

11
2 / 1 / 1
6,208
564
1,859
6,174
1,886
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Heimdallr
DemonDaze727
Heimdallr
10
2 / 0 / 0
5,988
544
2,489
4,553
1,404
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
9
0 / 1 / 0
5,385
490
3,629
6,212
1,567
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

11
2 / 2 / 0
6,729
612
6,157
6,549
3,431
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hercules
Danyboii
Hercules
9
0 / 1 / 0
5,379
489
1,507
3,026
1,570
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

10
1 / 1 / 0
6,001
546
3,469
5,408
1,549
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Janus
SHIFIERTZ
Janus
11
0 / 2 / 1
6,395
581
1,614
3,314
830
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
4
7
Kills
3
3
Deaths
7
3
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Fafnir
1
0
2
2
L
2
2
0
1
W
Xbalanque
0
1
0
0
W
2
2
0
1
L
0
0
0
0
L
2
1
1
2.5
W
Hercules
Danyboii
Hercules
0
1
0
0
L
Heimdallr
DemonDaze727
Heimdallr
2
0
0
2
W
1
1
0
1
W
Janus
SHIFIERTZ
Janus
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,927
Damage
16,376
27,883
Taken
24,509
13,997
Mitigated
8,947
11,786
Healing
8,364
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
2,119
1,131
0
1,660
5,854
3,317
99
373
5,441
12,414
0
L
5,129
1,495
0
4,557
9,825
7,112
0
0
9,825
0
34,012
W
Xbalanque
3,629
760
0
1,468
6,212
1,567
0
875
5,337
0
32,840
W
6,157
3,141
0
3,143
6,549
3,431
0
0
6,549
0
40,894
L
331
44
0
894
1,477
278
0
401
972
7,723
0
L
1,859
583
0
2,385
6,174
1,886
0
727
5,407
0
32,328
W
Hercules
Danyboii
Hercules
1,507
118
0
966
3,026
1,570
0
1,025
2,001
795
11,965
L
Heimdallr
DemonDaze727
Heimdallr
2,489
807
0
2,290
4,553
1,404
0
0
4,553
0
34,936
W
3,469
883
0
2,188
5,408
1,549
49
219
5,189
0
33,864
W
Janus
SHIFIERTZ
Janus
1,614
44
0
599
3,314
830
39
331
2,983
42,434
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,319
Gold Earned
29,889
272
Minions Killed
339
0
Camps Cleared
0
862,071
Distance Traveled
1,007,941
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
5,971
543
18
2
0
207,769
2
L
Tyr
6,091
554
79
7
0
212,306
0
W
Xbalanque
5,385
490
66
6
0
173,588
1
W
Vamana
6,729
612
83
8
0
204,925
1
L
Agni
4,061
369
23
2
0
56,050
0
L
Thor
6,208
564
82
7
0
213,701
4
W
Hercules
5,379
489
21
2
0
180,828
2
L
Heimdallr
5,988
544
70
6
0
172,245
3
W
Pele
6,001
546
72
7
0
227,805
3
W
Janus
6,395
581
97
9
0
220,795
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role