Player Matchup

Neith
Neith
Bronze III
Carrello
Neith
Bronze III
Level 83
God Stats
1W - 3L
1,407 SR
Queue Stats
15W - 22L
1,500 MMR
Party 2
Kumbhakarna
Kumbhakarna
Bronze III
Dundeez
Kumbhakarna
Bronze III
Level 37
God Stats
0W - 1L
1,550 SR
Queue Stats
0W - 1L
1,500 MMR
Party 2
Scylla
Scylla
Platinum V
PraTest
Scylla
Platinum V
Level 160
God Stats
6W - 8L
1,472 SR
Queue Stats
30W - 40L
1,571 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 93
1,476 SR
1,524 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 127
1,511 SR
1,389 MMR
Medusa
Medusa
Gold III
Alina66
Medusa
Gold III
Level 127
God Stats
13W - 16L
1,632 SR
Queue Stats
42W - 51L
1,586 MMR
Solo
Fenrir
Fenrir
Silver V
Karthalo
Fenrir
Silver V
Level 147
God Stats
6W - 7L
1,724 SR
Queue Stats
47W - 56L
1,290 MMR
Party 1
Ra
Ra
Silver V
Thonyan
Ra
Silver V
Level 107
God Stats
1W - 4L
1,178 SR
Queue Stats
28W - 35L
1,290 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Carrello
Neith
17
3 / 5 / 5
13,482
613
15,944
16,353
7,648
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Kumbhakarna
Dundeez
Kumbhakarna
17
3 / 3 / 4
13,045
593
8,130
23,201
32,084
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Scylla
PraTest
Scylla
17
5 / 9 / 2
13,701
623
16,685
22,567
8,930
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bans
TiamatThothGilgameshAthenaAphrodite

VS

Bans
DiscordiaPoseidonCthulhuAgniSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Alina66
Medusa
18
5 / 5 / 9
13,996
636
20,410
20,207
7,660
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
Karthalo
Fenrir
17
6 / 5 / 10
14,010
637
14,853
21,926
21,154
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

18
6 / 1 / 10
14,566
662
17,357
12,698
5,238
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
46
11
Kills
17
17
Deaths
11
11
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Medusa
Alina66
Medusa
5
5
9
1.9
L
Neith
Carrello
Neith
3
5
5
1.1
L
Kumbhakarna
Dundeez
Kumbhakarna
3
3
4
1.67
W
Fenrir
Karthalo
Fenrir
6
5
10
2.2
L
Scylla
PraTest
Scylla
5
9
2
0.67
W
6
1
10
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,759
Damage
52,620
62,121
Taken
54,831
48,662
Mitigated
34,052
11,437
Healing
20,095
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Alina66
Medusa
20,410
10,033
0
6,072
20,207
7,660
2,123
10,377
9,520
0
91,980
L
Neith
Carrello
Neith
15,944
7,327
0
4,056
16,353
7,648
983
4,144
12,209
0
90,573
L
Kumbhakarna
Dundeez
Kumbhakarna
8,130
1,070
534
2,860
23,201
32,084
0
8,053
15,148
23,652
0
W
Fenrir
Karthalo
Fenrir
14,853
2,703
0
1,194
21,926
21,154
857
9,266
12,166
0
35,799
L
Scylla
PraTest
Scylla
16,685
477
0
3,987
22,567
8,930
0
5,232
17,335
89,185
0
W
17,357
872
6,131
6,698
12,698
5,238
493
4,430
8,116
93,668
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,228
Gold Earned
42,572
239
Minions Killed
273
0
Camps Cleared
0
1,179,069
Distance Traveled
1,296,479
16
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
13,996
636
117
5
0
396,503
6
L
Neith
13,482
613
131
6
0
380,122
6
L
Kumbhakarna
13,045
593
9
0
0
415,456
4
W
Fenrir
14,010
637
38
2
0
447,826
8
L
Scylla
13,701
623
99
5
0
383,491
6
W
Ra
14,566
662
118
5
0
452,150
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role